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Thunder Clan Blood Spirit Star Captain

Joined: 22-Feb-2024 01:39 Posts: 284
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Posted: 27-Mar-2025 06:32 Post subject: Alkavor |
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TRO: Alkavor | ProtoMech Technical Readout
Name/Model: Alkavor
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 15
Role: Ambusher
Configuration: Ultraheavy Quad ProtoMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 1,355,419 C-Bills
Battle Value: 557
Chassis: ProtoMech
Power Plant: 60 ProtoMech Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: ProtoMech
Armament:
8 ER Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The Alkavor is what happens when you decide to max out damage potential in a protomech, and
then dial it back to something that's at least theoretically useable.
Capabilities:
8 ER small lasers. Good chunk of firepower. Kinda behind the curve compared to what a
mech woth its free double heat sinks could pull off, but still not bad. Armor is pretty
typical. Speed is not really enough, but could be sufficuent given enough built up terrain
for some ambush tactics to be employed. Esoecially with double blind. Overall, this is
better in Alpha Strike then classic.
Variants:
So the grand winner, capable of 6 points of alpha strike damage at short range involved less
speed, no armor and 7 iheavy small lasers and an iheavy medium.
================================================================================================
Equipment Mass (kg)
------------------------------------------------------------------------------------------------
Internal Structure: ProtoMech 1,500
Engine: 60 ProtoMech Fusion 1,500
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (ProtoMech): 16 4,000
Cockpit: ProtoMech 750
Armor Factor: 65 3,250
Type: ProtoMech
Internal Armor
Structure Value
Head: 4 3
Torso: 15 30
Main Gun: 2 4
R/L Arm: 0 0
Legs: 14 28
================================================================================================
Weapons and Ammo Location Mass (kg)
------------------------------------------------------------------------------------------------
2 ER Small Lasers MG 1,000
6 ER Small Lasers T 3,000
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 20
TP: PM, SZ: 1, TMM: 1, MV: 8"
Damage: (S) 4 / (M) 4 / (L) 0
Armor (A): 2, Structure (S): 1
Specials: ENE
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