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BV 1&2 are over valued
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mekkatgirls
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PostPosted: 11-Mar-2025 12:59    Post subject: BV 1&2 are over valued Reply to topic Reply with quote

Should BV include cost/value multipliers for internal structure and gyro armor value?
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Mordel
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PostPosted: 11-Mar-2025 16:51    Post subject: Re: BV 1&2 are over valued Reply to topic Reply with quote

mekkatgirls wrote:
Should BV include cost/value multipliers for internal structure and gyro armor value?


BV has nothing to do with cost. The cost of anything has nothing to do with its effectiveness in combat.
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PostPosted: 12-Mar-2025 01:21    Post subject: BV 1&2 are over valued Reply to topic Reply with quote

Armored components already have a BV cost.

Otherwise, you'll have to be more detailed in what you mean.
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mekkatgirls
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PostPosted: 12-Mar-2025 14:43    Post subject: Re: BV 1&2 are over valued Reply to topic Reply with quote

You need to look at the battle value on this mech maker, this were I get this info. and their is a multiplier to the value of armor,internal structure and standard gyros, so it is not cost the C-bills cost.

[Last edited by mekkatgirls on 12-Mar-2025 21:19; edited 1 time in total]
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mekkatgirls
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PostPosted: 12-Mar-2025 14:50    Post subject: BV 1&2 are over valued Reply to topic Reply with quote

My question is their should be no increase in the value of armor value internal structure, gyros, then a multiplier is added. I think it needs reform.

Maybe the mech maker in wrong(on this web site).

[Last edited by mekkatgirls on 13-Mar-2025 15:39; edited 1 time in total]
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Mordel
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PostPosted: 12-Mar-2025 16:43    Post subject: Re: BV 1&2 are over valued Reply to topic Reply with quote

The amount of armor points and structure points, along with their types, already do have a direct impact on the Battle Value. As does the gyro type. Here's part of the BV breakdown for one of the Albatross models that shows that:

Battle Value Breakdown

Name/Model:         Albatross ALB-4Ur
Technology:         Inner Sphere
Tonnage:            95
Configuration:      Biped BattleMech

==============================================================================================
Defensive Battle Rating
----------------------------------------------------------------------------------------------
  Armor (Ferro-Fibrous):                      293 x 2.5 x 1               732.500             
  Internal Structure (Standard w/ XL Engine): 145 x 1.5 x 1 x 0.5  (+)    108.750  =   841.250
  Gyro (Standard):                            95 x 0.5             (+)     47.500  =   888.750
  Explosive Ammunition:                       5 Critical Spaces    (-)     75.000  =   813.750
  Defensive Movement Factor:                  +2                   (*)       1.20  =   976.500
----------------------------------------------------------------------------------------------
Final Defensive Battle Rating:                                                         976.500

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mekkatgirls
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PostPosted: 12-Mar-2025 21:22    Post subject: Re: BV 1&2 are over valued Reply to topic Reply with quote

this is what I was talking about, I just disagree with increase in the value when it is multiplied, for any reason.
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PostPosted: 13-Mar-2025 01:59    Post subject: Re: BV 1&2 are over valued Reply to topic Reply with quote

mekkatgirls wrote:
this is what I was talking about, I just disagree with increase in the value when it is multiplied, for any reason.


I am really sorry, but I am honestly not comprehending what you are trying to communicate. Basic math dictates that a value increases when it is multiplied by a number larger than 1. But I doubt that is your point; however, I have no idea what your point is so I cannot respond to it.
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PostPosted: 13-Mar-2025 09:39    Post subject: Re: BV 1&2 are over valued Reply to topic Reply with quote

I'm assuming your talking about the generic 2.5 multiplier for armor and the 1.5 multiplier for structure? I'm not sure why those are there, to be honest, but I'm sure there is some reason.

The other multipliers are there based on the type of armor, structure, or gyro, and are intended to account for the added game mechanics the component provides. For example, Laser Reflective is 1.5 because of the added bonus to reducing damage from laser weapons.
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PostPosted: 13-Mar-2025 15:28    Post subject: BV 1&2 are over valued Reply to topic Reply with quote

I need to clarify my point about multipliers to internal structure, Armor value, and standard gyro's, they should be base value only(add a lower value overall) with no increase, weapons BV should be lower as well; armored components should cost more but a very small increase.
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mekkatgirls
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PostPosted: 13-Mar-2025 15:29    Post subject: Re: BV 1&2 are over valued Reply to topic Reply with quote

No increase in total cost or value.
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mekkatgirls
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PostPosted: 13-Mar-2025 15:37    Post subject: Re: BV 1&2 are over valued Reply to topic Reply with quote

specialty armor should cost more than standard armor, especially if reduces damage of a weapon type, no problem, but I trying to make the point that BV is to high for all mechs and needs refinement, and I think it should start with internal structure and armor value, gyros.

That is all.

if you know why these multipliers are added, it would help understand the BV system more, any info would help.
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PostPosted: 13-Mar-2025 16:31    Post subject: BV 1&2 are over valued Reply to topic Reply with quote

The BV2 system has been around for a very long time! It is far from perfect but it is also better than BV1. I did hear some time back they were looking to create a new system, but like everything in this universe, we're talking decades instead of years. Smile

It's definitely easy to abuse. But honestly, if two folks are using it and playing by the same rules, then it should be perfectly fine.
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mekkatgirls
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PostPosted: 13-Mar-2025 17:00    Post subject: BV 1&2 are over valued Reply to topic Reply with quote

good point it just needs refinement in my opinion, that all hoping someone would have more information about why and how the values were determent would be a big help for me
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PostPosted: 13-Mar-2025 20:18    Post subject: BV 1&2 are over valued Reply to topic Reply with quote

The data is in the TechManual, BV2 calculations start on page 302 in the edition I have.

Basically each point of armor is worth 2.5 BV and each point of structure is worth 1.5 with potential modifiers based on armor/structure type. Armor has value as it keeps your machine functional under fire, more so than structure. If you take two machines that in all things are equal except one has FF armor for more points per turn, thus more armor, it should be valued at a higher BV2 as it has more staying power than it's less technologically advanced brother.
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