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Greetings and AC/2 question
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Kraken
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PostPosted: 08-Mar-2025 18:17    Post subject: Re: Greetings and AC/2 question Reply to topic Reply with quote

mekkatgirls wrote:
who wants to play smartly when table top glory awaits?


Oh gosh.

Actual mission I set up:

Secure a defunct refinery so that technicians could come in and see if it was worth restarting.

The party was an Enforcer, a Commando, a Firestarter, and one other mech (another Commando?), all customized.

By all appearances, the only defender was a lone Cataphract. The party had an AC/5, two LRM 5s, and some other longer-ranged weapons between them. If they played it smart, they could have done a death by papercut.

Three of the four players weren't smart.

The Cataphract was actually operating *in support of* anti-mech infantry that had SRM launchers. The Firestarter pilot was smart enough to stay back because he realized the whole thing was likely a trap, but everyone else rushed in. The Firestarter pilot had to save everyone.

Yeah, they captured the Cataphract, but at the cost of one of the Commandos, heavy damage to the Enforcer and second Commando, and the Firestarter pilot using up almost all of his LRMs. This put them in a very poor defensive position ahead of having to actually defend the place.

I could see that group of people trying to rush an AC/2 emplacement.
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chihawk
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PostPosted: 08-Mar-2025 19:41    Post subject: Re: Greetings and AC/2 question Reply to topic Reply with quote

Kraken wrote:
chihawk wrote:
You don't have enough time to make a post that could convince anyone who's played the game for a long time that any version of the AC2 is good. Laughing


Back when the variant munition types were popular, I came up with a few light, fast AC/2 - armed conventional vehicles that could find a spot and snipe.

That was their entire mission, drop those variant munitions - especially the armor-piercing AC ammo - onto targets from long range, staying put to minimize their to-hit from moving but then fleeing for their lives once the enemy units closed within a certain distance.

I think the pinnacle of my designs was a VTOL with an AC/2 on it, giving it the speed to rapidly run *and* the +3 to-hit modifier that any ground-based unit would have faced when trying to shoot it down.


AP ammo is an additional +1 to hit, and for an AC2 you'd only get a crit on a roll of a 12. Oh, yeah, and you only get half as many shots. So, good luck with that.

And I've read your posts for years, more than long enough to know that with the tactics you use, even if I were only half paying attention, I'd crush your units like mashed potatoes.
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Vagabond
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PostPosted: 08-Mar-2025 23:52    Post subject: Re: Greetings and AC/2 question Reply to topic Reply with quote

chihawk wrote:
Oh, yeah, and you only get half as many shots. So, good luck with that.


So 22 shots instead of 45? Not exactly a game breaking loss in ammo count. Maybe in a campaign.

Also, a head hit is a roll of a 12 too. Yet they happen. Not saying it'll swing a game often, but it does give the plink gun some ability to sway a game in addition to a TAC or HD hit.

I'd say its better to use precision ammo in a field gun.
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chihawk
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PostPosted: 09-Mar-2025 07:25    Post subject: Re: Greetings and AC/2 question Reply to topic Reply with quote

If your entire plan is rolling a 12, you've failed.

It's a trash weapon. It was a trash weapon in 3025, and it's a trash weapon now. Coming up with niche uses doesn't change that fact.
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Ruger
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PostPosted: 09-Mar-2025 08:02    Post subject: Greetings and AC/2 question Reply to topic Reply with quote

Definitely not the best weapon, but if you have a very good gunner (good enough that you can do things like aim high at long range and reliably hit), and can keep the range open, you can conceivably take out a pilot without actually taking out the ‘Mech itself.

Or, case in point, just the head of a ‘Mech:

Yes, this happened decades ago in a game I played in. Yes, it was just the once. But it makes a story that had lived on ever since.

3 x UAC/2 hits to the cockpit, a 5 pack of LRM’s, all to the head, all in one round, all at over 20 hexes range, and the Annihilator that just appeared on the board went from “hero to zero” instantly.

It’s one of the reasons so many people love the original Vulcan and the original Blackjack.

Of course, the chances of that happening again are astronomical. About like a Spider decapitating a Wolverine in one round with a medium laser and two punches to the head.

Did that too. Once.
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PostPosted: 09-Mar-2025 11:05    Post subject: Re: Greetings and AC/2 question Reply to topic Reply with quote

chihawk wrote:
And I've read your posts for years, more than long enough to know that with the tactics you use, even if I were only half paying attention, I'd crush your units like mashed potatoes.


SHOTS FIRED!!! Rambo
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