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Hauptmann II HA2- [BASE]
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Ruger
Lyran Alliance
Kommandant-General
Kommandant-General


Joined: 04-Feb-2002 00:00
Posts: 2389

PostPosted: 08-Mar-2025 18:37    Post subject: Hauptmann II HA2- [BASE] Reply to topic Reply with quote

TRO: Hauptmann II HA2- [BASE]
                 BattleMech Technical Readout

Name/Model:         Hauptmann II HA2- [BASE]
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  E
Tonnage:            100
Role:               Juggernaut
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         26,325,000 C-Bills
Battle Value:       1,482

Chassis:              Reinforced
Power Plant:          300 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    45.5 tons of pod space available
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    In an effort to build back up the morale of the Lyran Commonwealth and the LCAF after
    decades of loss, Archon Trillian Steiner decided to resurrect the Hauptmann OmniMech, but
    instructed the engineers at Defiance Industries, TharHes Industries and Coventry Metal
    Works, who would all share the design, to improve upon the previous OmniMech. The result was
    the Hauptmann II, a true descendant of the original and worthy of its legacy.

Capabilities:
    Upping the mass to 100 tons, it was decided to give the design a clan-grade extralight type
    300 fusion core. Although this decision does make the design more vulnerable than the
    original, it also freed up enough mass to switch out the internal structure for a heavily
    reinforced armored skeleton. This change allows the design to absorb massive punishment
    before failure. It also leaves massive amounts of internal volume free to be fitted with
    whatever weapons and equipment are needed to be fitted; which is useful considering the fact
    that the design still has 45.5 tons of pod space available despite its heavy structure.

Deployment:
    Much as the original, the first Hauptmann II’s produced have been distributed to those of
    that rank throughout the LCAF.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Reinforced                20.00                     
Engine:                                     300 XL (C)                 9.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                       10 [20] (C)                 0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  304                    19.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             45       
    Center Torso (rear):                              16       
    R/L Torso:                         21             34       
    R/L Torso (rear):                                  8       
    R/L Arm:                           17             34       
    R/L Leg:                           21             41       

================================================================================================
Location                                     Fixed                            Spaces Remaining  
------------------------------------------------------------------------------------------------
Head                                          None                                   1          
Center Torso                                  None                                   2          
Right Torso                             2 XL Engine (C)                              10         
Left Torso                              2 XL Engine (C)                              10         
Right Arm                                     None                                   10         
Left Arm                                      None                                   10         
Right Leg                                     None                                   2          
Left Leg                                      None                                   2          

================================================================================================
Fixed Equipment                                        Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 36
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 0 / (M) 0 / (L) 0,  OV: 0
Armor (A): 10,  Structure (S): 10
Specials: ENE, OMNI
		
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Thunder
Clan Blood Spirit
Star Captain
Star Captain


Joined: 22-Feb-2024 01:39
Posts: 294

PostPosted: 09-Mar-2025 01:50    Post subject: Hauptmann II HA2- [BASE] Reply to topic Reply with quote

Ok, I started out not liking it, but overall the concept works. Think my biggest remaining complaint is you had to change the tonnage to make it work.
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5877
Location: United States
PostPosted: 09-Mar-2025 03:22    Post subject: Hauptmann II HA2- [BASE] Reply to topic Reply with quote

You'd only loose 5 tons if you used an LFE over a CXL. But, this is a good use of a CXL.

That being said, you should have added 2 DHS to the engine and left 43.5 tons of pod space. You've permanently lost that free space now.
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Ruger
Lyran Alliance
Kommandant-General
Kommandant-General


Joined: 04-Feb-2002 00:00
Posts: 2389

PostPosted: 09-Mar-2025 05:41    Post subject: Re: Hauptmann II HA2- [BASE] Reply to topic Reply with quote

Vagabond wrote:
You'd only loose 5 tons if you used an LFE over a CXL. But, this is a good use of a CXL.

That being said, you should have added 2 DHS to the engine and left 43.5 tons of pod space. You've permanently lost that free space now.


Second point first: why worry about crits when the only items using them are the engine crits and whatever you pod-mount? Besides, there’s Charlie configuration. And I’m mucking with a delta variant as well.

First point second: two reasons to go clan-tech extralight: 1) wanted maximum pod space despite the reinforced internal structure. 2) this is supposed to be an advance over the original design, using the best tech available to the Lyran Commonwealth. Since we can manufacture that level of engine, it makes sense to go with it.
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