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Regent (Polaris) B
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Castro
Kell Hounds
Sergeant
Sergeant


Joined: 01-May-2018 08:00
Posts: 112

PostPosted: 12-Feb-2025 13:30    Post subject: Regent (Polaris) B Reply to topic Reply with quote

TRO: Regent (Polaris) B
                 BattleMech Technical Readout

Name/Model:         Regent (Polaris) B
Designer:           Castro
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            90
Role:               Juggernaut
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3145
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         12,436,450 C-Bills
Battle Value:       2,663

Chassis:              Reynard Standard Type 
Power Plant:          GM 270 
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Durallex Heavy Special with CASE II with CASE II
Armament:             
    1 Gauss Rifle
    2 Large Pulse Lasers
    3 Medium Pulse Lasers
    1 Streak SRM 4
Manufacturer:         Coventry Metal Works, CSF Project Reynard, Technicron Manufacturing
    Primary Factory:  Coventry (CMW), Coventry (CSFPR), Savannah (CSFPR), Savannah (TM)
Communications:       MegaBand System 21 with Watchdog CEWS
Targeting & Tracking: Dtrac Suite 4

================================================================================================
Overview:
    The Regent is the flagship design of the ilKhanate's Project Reynard, benefiting from
    masterstrokes of legal and commercial savvy. After the Hauptmann was shelved due to the
    military reduction program, Coventry Metal Works had been looking to revive the design but
    encountered supply issues with existing ClanTech manufacturers. Merchant Bilius learned of
    these difficulties through the Chatterweb and coordinated the introductions between CMW and
    Technicron Manufacturing, who had been looking to renew their production of the Awesome. The
    efficiency of ClanTech allowed a reduction of five tons from the Hauptmann, allowing the
    Foxes to switch to a less expensive and more common GM 270 reactor. After the base OmniMech
    chassis are completed, they are sent to ilKhanate facilities to be armed with the required
    OmniPods. The design incorporates visual elements of both the Hauptmann and Awesome,
    resulting in its nickname of "Awesomemann".

Capabilities:
    The “Polaris” configuration piloted by Darius “Bojack” Hossman is a rough
    modification of the Regent B configuration. While the “Polaris” carries a varied and
    powerful arsenal - it modifies most of the weapons hard points of the Regent B. For long
    range combat, the Regent “Polaris” carries two Large Pulse Lasers as its primary long
    range weapons, which replaces the harder hitting ER-PPC’s; which trades overall lethality
    for accuracy at range. Furthering its long range capabilities, the 'Mech also replaces the
    Ultra AC-20 for a Gauss rifle. Again, while doing overall less damage than its Autocannon
    counterpart, the Gauss Rifle allows it to attack similar distances as the Large Pulse Laser
    while being less taxing on the engines double heat sinks - as well as the ears of the
    Mechwarrior whom sits right next to the weapon casing. The Regent “Polaris” retains most
    of its moderate close range firepower, replacing the two ER Medium Lasers and quartet of
    Micro lasers throughout its body with three Medium Pulse Lasers placed in each arm and the
    head. The Regent “Polaris” also retains its Streak SRM-4 launcher, a hold-over from the
    Prime variant of the mech. Much like the Regent B, the "Polaris" configuration also retains
    its hand actuators in both arm components, whether in the case of melee combat or utility on
    the battlefield. To protect the 'Mech against ammunition or weapon explosions, the Regent
    “Polaris” has CASE II protecting all ammunition for its SRM launcher and its Gauss Rifle
    - making it damn near invulnerable to suffering a catastrophic ammunition or weapon
    explosion rendering the mech critically damaged. Finally, it contains a Watchdog CEWS system
    in the mounting system of its Streak SRM-4, providing the Regent "Polaris" with the ability
    to shield itself with ECM while also providing an Active Probe to the rest of the lance.

Variants:
    The primary configuration carries a varied and powerful arsenal. For long range combat, the
    Regent carries three ER Large Lasers as its primary long range weapons. These give the
    Regent Prime a good long range damage capability. For close combat, the 'Mech has an LB 20-X
    AC for devastating close range firepower backed up by two Medium Pulse Lasers, a Micro Pulse
    Laser for infantry defense, and a Streak SRM-4 launcher. Finally, to protect the 'Mech
    against ammunition explosions, the Regent Prime has CASE II protecting all ammunition.
    
    The A configuration is built around three ER PPCs, each paired with a PPC Capacitor. In
    addition, it carries a Targeting Computer. While 26 double heat sinks and a Coolant Pod
    attempt to keep the heat under control. The variant includes an ER Medium Laser at the head
    for close defense.
    
    Alternate Configuration B is built with an Ultra AC/20 and paired ER PPCs as its main
    weapons, the B supplements its armament with three ER medium lasers, four ER Micro Lasers
    and 13 additional heat sinks.
    
    The Alternate Configuration C mounts only two weapons, a HAG/40 with 4 tons of ammunition
    and an Improved Heavy Gauss Rifle with 3 tons of ammunition.
    
    The Alternate Configuration D carries two improved heavy medium lasers in each arm, while
    the side torsos each carry an LRM-15, LB 2-X AC, and Ultra AC/2. Both side torsos are
    protected with CASE II and a Small Pulse Laser is mounted in the head. The variants has two
    additional heat sinks.

Notable MechWarriors:
    Name: Darius Hossman
    Callsign: Bojack
    Preferred mechs: Regent, Kingfisher, Marauder, Marauder II
    
    Darius, the great grandson of  Theodore Hossman, continues his great grandfathers legacy of
    running the mercenary company “Bojack’s Horsemen.” Despite it starting in the early
    3030’s and rising to fame fighting during the clan invasion, Darius has taken a more
    proactive and open approach to taking contracts, and has signed some interesting (and
    beneficial) deals protecting many of Clan Sea Fox’s many trade deals and assets. Despite
    his bloodline making a name for itself fighting off the clans, these days it’s too much of
    a limitation to ignore easy money.
    
    And easy money it has been. Despite the increased danger of protecting Clan Sea Fox
    business, the benefits absolutely outweigh the costs. Even after a few years of contracts
    with Clan Sea Fox, Darius was able to purchase (at a discount) a flagship assault mech for
    the company - the Regent (with a few additional parts to provide refit and swapping ability
    to the other variants). If need be, however, he will still pilot his great-grandfathers
    Marauder II, as it is still functional, if not upgraded, from its original iteration.
    Darius’ mercenary company is not lacking variety of pilots either - as the company hails
    from different sorts of the Inner Sphere. It was an even during a Sea Fox convoy defense
    mission that Darius was able to obtain then bondsman, now dedicated Mechwarrior, Arami
    (Tekorvich), a disgraced Ice Hellion pilot sold to the mercenary company after a disastrous
    encounter.
    
    Despite focusing on contracts with Clan Sea Fox, his eagerness to retire young and own a
    plot of oaks on some planet or another does give him reason to obtain contracts from other
    higher bidders; however, much like his bloodline, he still retains much of his honor code
    when subscribing to these contracts. Therefore, his company maintains a good(ish) reputation
    amongst his clientele. While this sometimes limit the overall clientele he can choose from,
    he prides himself that his mercenary company has some ethics.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  9.00                     
Engine:                                     270 Fusion                14.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         16 [32]                   6.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  279                    17.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      29             42       
    Center Torso (rear):                              16       
    R/L Torso:                         19             28       
    R/L Torso (rear):                                 10       
    R/L Arm:                           15             30       
    R/L Leg:                           19             38       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Pulse Laser                                        H                 1          2.00             
Large Pulse Laser                                         CT                2          6.00             
CASE II                                                   RT                1          0.50             
Gauss Rifle                                               RT                6         12.00             
Gauss Rifle (Ammo 16)                                     RT                2          2.00             
Streak SRM 4 (Ammo 25)                                    RT                1          1.00             
Large Pulse Laser                                         LT                2          6.00             
Streak SRM 4                                              LT                1          2.00             
Watchdog CEWS                                             LT                2          1.50             
Medium Pulse Laser                                        RA                1          2.00             
Medium Pulse Laser                                        LA                1          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 60
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 7 / (M) 7 / (L) 4,  OV: 0
Armor (A): 9,  Structure (S): 7
Specials: CASEII, ECM, LPRB, OMNI, RCN, WAT
		
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Castro
Kell Hounds
Sergeant
Sergeant


Joined: 01-May-2018 08:00
Posts: 112

PostPosted: 12-Feb-2025 13:33    Post subject: Regent (Polaris) B Reply to topic Reply with quote

TRO: Regent (Polaris) B
                 BattleMech Technical Readout

Name/Model:         Regent (Polaris) B
Designer:           Castro
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            90
Role:               Juggernaut
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3145
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         12,436,450 C-Bills
Battle Value:       2,663

Chassis:              Reynard Standard Type 
Power Plant:          GM 270 
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Durallex Heavy Special with CASE II with CASE II
Armament:             
    1 Gauss Rifle
    2 Large Pulse Lasers
    3 Medium Pulse Lasers
    1 Streak SRM 4
Manufacturer:         Coventry Metal Works, CSF Project Reynard, Technicron Manufacturing
    Primary Factory:  Coventry (CMW), Coventry (CSFPR), Savannah (CSFPR), Savannah (TM)
Communications:       MegaBand System 21 with Watchdog CEWS
Targeting & Tracking: Dtrac Suite 4

================================================================================================
Overview:
    The Regent is the flagship design of the ilKhanate's Project Reynard, benefiting from
    masterstrokes of legal and commercial savvy. After the Hauptmann was shelved due to the
    military reduction program, Coventry Metal Works had been looking to revive the design but
    encountered supply issues with existing ClanTech manufacturers. Merchant Bilius learned of
    these difficulties through the Chatterweb and coordinated the introductions between CMW and
    Technicron Manufacturing, who had been looking to renew their production of the Awesome. The
    efficiency of ClanTech allowed a reduction of five tons from the Hauptmann, allowing the
    Foxes to switch to a less expensive and more common GM 270 reactor. After the base OmniMech
    chassis are completed, they are sent to ilKhanate facilities to be armed with the required
    OmniPods. The design incorporates visual elements of both the Hauptmann and Awesome,
    resulting in its nickname of "Awesomemann".

Capabilities:
    The “Polaris” configuration piloted by Darius “Bojack” Hossman is a rough
    modification of the Regent B configuration. While the “Polaris” carries a varied and
    powerful arsenal - it modifies most of the weapons hard points of the Regent B. For long
    range combat, the Regent “Polaris” carries two Large Pulse Lasers as its primary long
    range weapons, which replaces the harder hitting ER-PPC’s; trading overall lethality for
    accuracy at range. Furthering its long range capabilities, the 'Mech also replaces the Ultra
    AC-20 for a Gauss rifle. Again, while doing overall less damage than its Autocannon
    counterpart, the Gauss Rifle allows it to attack similar distances as the Large Pulse Laser
    while being less taxing on the engines double heat sinks - as well as the ears of the
    Mechwarrior whom sits right next to the weapon casing. The Regent “Polaris” retains most
    of its moderate close range firepower, replacing the two ER Medium Lasers and quartet of
    Micro lasers throughout its body with three Medium Pulse Lasers placed in each arm and the
    head. The Regent “Polaris” also retains its Streak SRM-4 launcher, a hold-over from the
    Prime variant of the mech. similar to the Regent B, the "Polaris" configuration also retains
    both of its hand actuators in each arm, whether for utility or melee combat on the
    battlefield. To protect the 'Mech against ammunition or weapon explosions, the Regent
    “Polaris” has CASE II protecting all ammunition for its SRM launcher and the weapon
    casing of its Gauss Rifle - making it damn near invulnerable to suffering a catastrophic
    ammunition or weapon explosion which would render the mech critically damaged. Finally, it
    contains a Watchdog CEWS system in the mounting system of its Streak SRM-4, providing the
    Regent "Polaris" with the ability to shield itself with ECM while also providing an Active
    Probe to the rest of the lance.

Variants:
    The primary configuration carries a varied and powerful arsenal. For long range combat, the
    Regent carries three ER Large Lasers as its primary long range weapons. These give the
    Regent Prime a good long range damage capability. For close combat, the 'Mech has an LB 20-X
    AC for devastating close range firepower backed up by two Medium Pulse Lasers, a Micro Pulse
    Laser for infantry defense, and a Streak SRM-4 launcher. Finally, to protect the 'Mech
    against ammunition explosions, the Regent Prime has CASE II protecting all ammunition.
    
    The A configuration is built around three ER PPCs, each paired with a PPC Capacitor. In
    addition, it carries a Targeting Computer. While 26 double heat sinks and a Coolant Pod
    attempt to keep the heat under control. The variant includes an ER Medium Laser at the head
    for close defense.
    
    Alternate Configuration B is built with an Ultra AC/20 and paired ER PPCs as its main
    weapons, the B supplements its armament with three ER medium lasers, four ER Micro Lasers
    and 13 additional heat sinks.
    
    The Alternate Configuration C mounts only two weapons, a HAG/40 with 4 tons of ammunition
    and an Improved Heavy Gauss Rifle with 3 tons of ammunition.
    
    The Alternate Configuration D carries two improved heavy medium lasers in each arm, while
    the side torsos each carry an LRM-15, LB 2-X AC, and Ultra AC/2. Both side torsos are
    protected with CASE II and a Small Pulse Laser is mounted in the head. The variants has two
    additional heat sinks.

Notable MechWarriors:
    Name: Darius Hossman
    Callsign: Bojack
    Preferred mechs: Regent, Kingfisher, Marauder, Marauder II
    
    Darius, the great grandson of  Theodore Hossman, continues his great grandfathers legacy of
    running the mercenary company “Bojack’s Horsemen.” Despite it starting in the early
    3030’s and rising to fame fighting during the clan invasion, Darius has taken a more
    proactive and open approach to taking contracts, and has signed some interesting (and
    beneficial) deals protecting many of Clan Sea Fox’s many trade deals and assets. Despite
    his bloodline making a name for itself fighting off the clans, these days it’s too much of
    a limitation to ignore easy money.
    
    And easy money it has been. Despite the increased danger of protecting Clan Sea Fox
    business, the benefits absolutely outweigh the costs. Even after a few years of contracts
    with Clan Sea Fox, Darius was able to purchase (at a discount) a flagship assault mech for
    the company - the Regent (with a few additional parts to provide refit and swapping ability
    to the other variants). If need be, however, he will still pilot his great-grandfathers
    Marauder II, as it is still functional, if not upgraded, from its original iteration.
    Darius’ mercenary company is not lacking variety of pilots either - as the company hails
    from different sorts of the Inner Sphere. It was an even during a Sea Fox convoy defense
    mission that Darius was able to obtain then bondsman, now dedicated Mechwarrior, Arami
    (Tekorvich), a disgraced Ice Hellion pilot sold to the mercenary company after a disastrous
    encounter.
    
    Despite focusing on contracts with Clan Sea Fox, his eagerness to retire young and own a
    plot of oaks on some planet or another does give him reason to obtain contracts from other
    higher bidders; however, much like his bloodline, he still retains much of his honor code
    when subscribing to these contracts. Therefore, his company maintains a good(ish) reputation
    amongst his clientele. While this sometimes limit the overall clientele he can choose from,
    he prides himself that his mercenary company has some ethics.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  9.00                     
Engine:                                     270 Fusion                14.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         16 [32]                   6.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  279                    17.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      29             42       
    Center Torso (rear):                              16       
    R/L Torso:                         19             28       
    R/L Torso (rear):                                 10       
    R/L Arm:                           15             30       
    R/L Leg:                           19             38       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Pulse Laser                                        H                 1          2.00             
Large Pulse Laser                                         CT                2          6.00             
CASE II                                                   RT                1          0.50             
Gauss Rifle                                               RT                6         12.00             
Gauss Rifle (Ammo 16)                                     RT                2          2.00             
Streak SRM 4 (Ammo 25)                                    RT                1          1.00             
Large Pulse Laser                                         LT                2          6.00             
Streak SRM 4                                              LT                1          2.00             
Watchdog CEWS                                             LT                2          1.50             
Medium Pulse Laser                                        RA                1          2.00             
Medium Pulse Laser                                        LA                1          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 60
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 7 / (M) 7 / (L) 4,  OV: 0
Armor (A): 9,  Structure (S): 7
Specials: CASEII, ECM, LPRB, OMNI, RCN, WAT
		
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