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					| mekkatgirls Magistracy of Canopus
 Commander
 
  
 
 Joined: 11-Dec-2023 02:15
 Posts: 750
 Location: United States
 
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								|  Posted: 08-Feb-2025 17:59    Post subject: Zeus II ZEU-6S-3MAF |     |  
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								| 	 		| TRO: Zeus II ZEU-6S-3MAF |  	  	|                  BattleMech Technical Readout
Name/Model:         Zeus II ZEU-6S-3MAF
Designer:           mekkatgirls
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            80
Role:               Sniper
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         15,022,800 C-Bills
Battle Value:       1,749
Chassis:              Skobel Endo-Composite
Power Plant:          Pitban 320 Light Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Valiant Lamellor /w CaseII with CASE II
Armament:             
    1 Magna Supernova Heavy PPC
    1 Valiant Arbalest-Enhanced Enhanced LRM 15
    1 Solaris Arms Experimental Light AC/5
    2 Defiance B3M Medium Lasers
    1 Diverse Optics Sunbeam ER Small Laser
Manufacturer:         Defiance Industries, Detroit Consolidated MechWorks
    Primary Factory:  Hesperus II (DI), Texas GB 2 (DCMW)
Communications:       TharHes Calliope ZE-2
Targeting & Tracking: TharHes Ares -7
================================================================================================
Overview:
    A new model of the Zeus built for the Magistracy Armed Forces.
================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo-Composite               6.00                     
Engine:                                  320 Light Fusion             17.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  232                    14.50                     
    Type:                                    Standard                                           
                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             40       
    Center Torso (rear):                               9       
    R/L Torso:                         17             28       
    R/L Torso (rear):                                  6       
    R/L Arm:                           13             26       
    R/L Leg:                           17             27       
================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
CASE II                                                   RT                1          1.00             
Enhanced LRM 15 (Ammo 16)                                 RT                2          2.00             
Light AC/5                                                RT                2          5.00             
Light AC/5 (Ammo 20)                                      RT                1          1.00             
ER Small Laser                                            LT                1          0.50             
Medium Laser                                            LT (R)              1          1.00             
Medium Laser                                              LT                1          1.00             
Enhanced LRM 15                                           RA                6          9.00             
Heavy PPC                                                 LA                4         10.00             
================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 41
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"
Damage: (S) 4 / (M) 4 / (L) 3,  OV: 0
Armor (A): 8,  Structure (S): 4
Specials: CASEII, IF1, REAR1/1/-
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					| Jade_Dragon 8th Sword of Light
 Sho-sho
 
  
 
 Joined: 05-Feb-2002 00:00
 Posts: 1349
 Location: United States
 
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								|  Posted: 09-Feb-2025 14:35    Post subject: Zeus II ZEU-6S-3MAF |     |  
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								| I can almost get behind the use of NLRMs on this machine as it has little in the way of short range backup weapons. I would still personally rather have a couple extra MLs but I can see keeping it simple for the stupid Mechwarrior and just letting him/her hold down on the firing stud until the ammo bins are dry. _________________
 The JadeDragon
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					| mekkatgirls Magistracy of Canopus
 Commander
 
  
 
 Joined: 11-Dec-2023 02:15
 Posts: 750
 Location: United States
 
 | 
							
								|  Posted: 11-Feb-2025 12:07    Post subject: Zeus II ZEU-6S-3MAF |     |  
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								| My question would be what is it about NLRMS that you do not like? 
 Which weapons do you prefer over NLRMS, clan weapons do not really count inner sphere weapons only.
 
 I think they do weigh to much and the critical location in over inflated.
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