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Zeus II ZEU-6S-3MAF
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mekkatgirls
Magistracy of Canopus
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Joined: 11-Dec-2023 02:15
Posts: 542
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PostPosted: 08-Feb-2025 17:59    Post subject: Zeus II ZEU-6S-3MAF Reply to topic Reply with quote

TRO: Zeus II ZEU-6S-3MAF
                 BattleMech Technical Readout

Name/Model:         Zeus II ZEU-6S-3MAF
Designer:           mekkatgirls
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            80
Role:               Sniper
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         15,022,800 C-Bills
Battle Value:       1,749

Chassis:              Skobel Endo-Composite
Power Plant:          Pitban 320 Light Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Valiant Lamellor /w CaseII with CASE II
Armament:             
    1 Magna Supernova Heavy PPC
    1 Valiant Arbalest-Enhanced Enhanced LRM 15
    1 Solaris Arms Experimental Light AC/5
    2 Defiance B3M Medium Lasers
    1 Diverse Optics Sunbeam ER Small Laser
Manufacturer:         Defiance Industries, Detroit Consolidated MechWorks
    Primary Factory:  Hesperus II (DI), Texas GB 2 (DCMW)
Communications:       TharHes Calliope ZE-2
Targeting & Tracking: TharHes Ares -7

================================================================================================
Overview:
    A new model of the Zeus built for the Magistracy Armed Forces.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo-Composite               6.00                     
Engine:                                  320 Light Fusion             17.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  232                    14.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             40       
    Center Torso (rear):                               9       
    R/L Torso:                         17             28       
    R/L Torso (rear):                                  6       
    R/L Arm:                           13             26       
    R/L Leg:                           17             27       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
CASE II                                                   RT                1          1.00             
Enhanced LRM 15 (Ammo 16)                                 RT                2          2.00             
Light AC/5                                                RT                2          5.00             
Light AC/5 (Ammo 20)                                      RT                1          1.00             
ER Small Laser                                            LT                1          0.50             
Medium Laser                                            LT (R)              1          1.00             
Medium Laser                                              LT                1          1.00             
Enhanced LRM 15                                           RA                6          9.00             
Heavy PPC                                                 LA                4         10.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 41
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"
Damage: (S) 4 / (M) 4 / (L) 3,  OV: 0
Armor (A): 8,  Structure (S): 4
Specials: CASEII, IF1, REAR1/1/-
		
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Jade_Dragon
8th Sword of Light
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Joined: 05-Feb-2002 00:00
Posts: 1336
Location: United States
PostPosted: 09-Feb-2025 14:35    Post subject: Zeus II ZEU-6S-3MAF Reply to topic Reply with quote

I can almost get behind the use of NLRMs on this machine as it has little in the way of short range backup weapons. I would still personally rather have a couple extra MLs but I can see keeping it simple for the stupid Mechwarrior and just letting him/her hold down on the firing stud until the ammo bins are dry.
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mekkatgirls
Magistracy of Canopus
Commander
Commander


Joined: 11-Dec-2023 02:15
Posts: 542
Location: United States
PostPosted: 11-Feb-2025 12:07    Post subject: Zeus II ZEU-6S-3MAF Reply to topic Reply with quote

My question would be what is it about NLRMS that you do not like?

Which weapons do you prefer over NLRMS, clan weapons do not really count inner sphere weapons only.

I think they do weigh to much and the critical location in over inflated.
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