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mekkatgirls
Magistracy of Canopus
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Joined: 11-Dec-2023 02:15
Posts: 494
Location: United States
PostPosted: 24-Jan-2025 18:05    Post subject: Nike NK-3e Reply to topic Reply with quote

TRO: Nike NK-3e
                 BattleMech Technical Readout

Name/Model:         Nike NK-3e
Designer:           mekkatgirls
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Role:               Missile Boat
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         20,308,500 C-Bills
Battle Value:       2,061

Chassis:              Nennison 400 Endo-Composite
Power Plant:          Hermes 300 Light Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Star Guard IV with CASE II with CASE II
Armament:             
    2 Delta Dart LRM 20 w/ Artemis IV FCS
    2 Delta Dart II Enhanced LRM 10 w/ Artemis IV FCS
    1 Nightwind Large Laser
    2 Diverse Optics Type 25PX Medium X-Pulse Lasers
    1 Diverse Optics Small X-Pulse Laser
    1 Diverse Optics Sunbeam ER Small Laser
Manufacturer:         Norse-Storm BattleMechs Inc.
    Primary Factory:  Loxley
Communications:       Tek BattleCom II
Targeting & Tracking: TharHes Ares -7i

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo-Composite               7.50                     
Engine:                                  300 Light Fusion             14.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  280                    17.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             44       
    Center Torso (rear):                              11       
    R/L Torso:                         21             34       
    R/L Torso (rear):                                  8       
    R/L Arm:                           17             30       
    R/L Leg:                           21             36       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Small Laser                                          H (R)               1          0.50             
Large Laser                                               CT                2          5.00             
CASE                                                      RT                1          0.50             
LRM 20 w/ Artemis IV FCS                                  RT                5         10.00             
LRM 20 (Ammo 6)                                           RT                1          1.00             
Small X-Pulse Laser                                       RT                1          1.00             
CASE                                                      LT                1          0.50             
LRM 20 w/ Artemis IV FCS                                  LT                5         10.00             
LRM 20 (Ammo 6)                                           LT                1          1.00             
CASE II                                                   RA                1          1.00             
Enhanced LRM 10 w/ Artemis IV FCS                         RA                4          6.00             
Enhanced LRM 10 (Ammo 12)                                 RA                1          1.00             
Medium X-Pulse Laser                                      RA                1          2.00             
CASE II                                                   LA                1          1.00             
Enhanced LRM 10 w/ Artemis IV FCS                         LA                4          6.00             
Enhanced LRM 10 (Ammo 12)                                 LA                1          1.00             
Medium X-Pulse Laser                                      LA                1          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 48
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 3 / (M) 4 / (L) 4,  OV: 3
Armor (A): 9,  Structure (S): 5
Specials: CASEII, IF3, REAR0*/0*/-
		
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Ruger
Lyran Alliance
Kommandant-General
Kommandant-General


Joined: 04-Feb-2002 00:00
Posts: 2322

PostPosted: 25-Jan-2025 05:23    Post subject: Nike NK-3e Reply to topic Reply with quote

Not enough ammo for the LRM-20’s and why the mixed CASE types?
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mekkatgirls
Magistracy of Canopus
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Commander


Joined: 11-Dec-2023 02:15
Posts: 494
Location: United States
PostPosted: 26-Jan-2025 01:16    Post subject: Nike NK-3e Reply to topic Reply with quote

The different cases is you cannot put a IS case in the arm only a Case II in the arm,think of a IMP or Shogun. it could use more ammo,,,
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Ruger
Lyran Alliance
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Joined: 04-Feb-2002 00:00
Posts: 2322

PostPosted: 26-Jan-2025 04:50    Post subject: Nike NK-3e Reply to topic Reply with quote

I understand that, but standard CASE functions differently from CASE II.

With CASE, you still loose the entire section it’s guarding when ammo explodes (depending on how much ammo exploded and the damage it would generate), but it prevents damage transfer to the next section. (All excess damage is directed out the back armor).

With CASE II, you take only a single point of damage to the internal structure of the section its guarding, and excess damage is directed out the (back) armor. But you are far more likely to still have a functioning BattleMech, even with an Inmer Sphere XL or the like.

If possible, and you have the tech and tonnage, CASE II is always the better option.
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mekkatgirls
Magistracy of Canopus
Commander
Commander


Joined: 11-Dec-2023 02:15
Posts: 494
Location: United States
PostPosted: 26-Jan-2025 16:24    Post subject: Nike NK-3e Reply to topic Reply with quote

ohh, I must have combined the rules with the damage allocation, thanks for the clarification.
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mekkatgirls
Magistracy of Canopus
Commander
Commander


Joined: 11-Dec-2023 02:15
Posts: 494
Location: United States
PostPosted: 26-Jan-2025 16:26    Post subject: Nike NK-3e Reply to topic Reply with quote

move the ammo to the free space and drop the old case for new ones
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mekkatgirls
Magistracy of Canopus
Commander
Commander


Joined: 11-Dec-2023 02:15
Posts: 494
Location: United States
PostPosted: 26-Jan-2025 16:32    Post subject: Nike NK-3e Reply to topic Reply with quote

TRO: Nike NK-3e
                 BattleMech Technical Readout

Name/Model:         Nike NK-3e
Designer:           mekkatgirls
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Role:               Missile Boat
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Standard
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         20,078,500 C-Bills
Battle Value:       2,095

Chassis:              Nennison 400 Endo-Composite
Power Plant:          Hermes 300 Light Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Star Guard IV with CASE II with CASE II
Armament:             
    2 Delta Dart LRM 20 w/ Artemis IV FCS
    2 Delta Dart II Enhanced LRM 10 w/ Artemis IV FCS
    1 Nightwind Large Laser
    2 Diverse Optics Type 25PX Medium X-Pulse Lasers
    1 Diverse Optics Sunbeam ER Small Laser
Manufacturer:         Norse-Storm BattleMechs Inc.
    Primary Factory:  Loxley
Communications:       Tek BattleCom II
Targeting & Tracking: TharHes Ares -7i

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo-Composite               7.50                     
Engine:                                  300 Light Fusion             14.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  280                    17.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             44       
    Center Torso (rear):                              11       
    R/L Torso:                         21             34       
    R/L Torso (rear):                                  8       
    R/L Arm:                           17             30       
    R/L Leg:                           21             36       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Small Laser                                          H (R)               1          0.50             
Large Laser                                               CT                2          5.00             
CASE II                                                   RT                1          1.00             
Enhanced LRM 10 (Ammo 12)                                 RT                1          1.00             
LRM 20 w/ Artemis IV FCS                                  RT                5         10.00             
LRM 20 (Ammo 6)                                           RT                1          1.00             
LRM 20 (Ammo 6) [Artemis IV]                              RT                1          1.00             
CASE II                                                   LT                1          1.00             
Enhanced LRM 10 (Ammo 12)                                 LT                1          1.00             
LRM 20 w/ Artemis IV FCS                                  LT                5         10.00             
LRM 20 (Ammo 6)                                           LT                1          1.00             
LRM 20 (Ammo 6) [Artemis IV]                              LT                1          1.00             
Enhanced LRM 10 w/ Artemis IV FCS                         RA                4          6.00             
Medium X-Pulse Laser                                      RA                1          2.00             
Enhanced LRM 10 w/ Artemis IV FCS                         LA                4          6.00             
Medium X-Pulse Laser                                      LA                1          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 53
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 4 / (M) 5 / (L) 5,  OV: 2
Armor (A): 9,  Structure (S): 5
Specials: CASEII, IF4, REAR0*/0*/-
		
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