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ThatRandomClone Federated Suns Recruit
Joined: 02-Dec-2024 19:25 Posts: 3 Location: United States
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Posted: 02-Dec-2024 20:19 Post subject: Fireman FRN-2E |
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TRO: Fireman FRN-2E | BattleMech Technical Readout
Name/Model: Fireman FRN-2E
Designer: ThatRandomClone
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 70
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3061
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 6,347,573 C-Bills
Battle Value: 1,460
Chassis: Standard
Power Plant: 280 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
Jump Capacity: 120 meters
Armor: Standard
Armament:
4 SRM 6s
3 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The Fireman was created to overheat enemy mechanism while not overheating themselves. While
heavily armored the Fireman lacks the ability to do serious amounts of damage that isn't
heat based, because of this they started to stop being used a hundred years after their
creation.
Capabilities:
Serious overheat damage to enemy mech's. Jump jet capable
Deployment:
Deployed in more close quarters combat and in hot environments.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 7.00
Engine: 280 Fusion 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks (Double): 14 [28] 4.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 217 14.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 35
Center Torso (rear): 9
R/L Torso: 15 22
R/L Torso (rear): 8
R/L Arm: 11 22
R/L Leg: 15 30
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Medium Laser H 1 1.00
SRM 6 (Ammo 30) [Inferno] CT 2 2.00
Medium Laser RT 1 1.00
2 SRM 6s RT 4 6.00
SRM 6 (Ammo 15) [Inferno] RT 1 1.00
Medium Laser LT 1 1.00
2 SRM 6s LT 4 6.00
SRM 6 (Ammo 15) [Inferno] LT 1 1.00
2 Jump Jets RL 2 2.00
2 Jump Jets LL 2 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 40
TP: BM, SZ: 3, TMM: 1, MV: 8"j
Damage: (S) 5 / (M) 5 / (L) 0, OV: 0
Armor (A): 7, Structure (S): 6
Specials: SRM3/3
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ThatRandomClone Federated Suns Recruit
Joined: 02-Dec-2024 19:25 Posts: 3 Location: United States
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Posted: 02-Dec-2024 20:21 Post subject: Fireman FRN-2E |
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TRO: Fireman FRN-2E | BattleMech Technical Readout
Name/Model: Fireman FRN-2E
Designer: ThatRandomClone
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 70
Role: Skirmisher
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3061
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 6,347,573 C-Bills
Battle Value: 1,460
Chassis: Standard
Power Plant: 280 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
Jump Capacity: 120 meters
Armor: Standard
Armament:
4 SRM 6s
3 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The Fireman was created to overheat enemy mechanism while not overheating themselves. While
heavily armored the Fireman lacks the ability to do serious amounts of damage that isn't
heat based, because of this they started to become rarer and rarer as time went on.
Capabilities:
Serious overheat damage to enemy mech's. Jump jet capable
Deployment:
Deployed in more close quarters combat and in hot environments.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 7.00
Engine: 280 Fusion 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks (Double): 14 [28] 4.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 217 14.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 35
Center Torso (rear): 9
R/L Torso: 15 22
R/L Torso (rear): 8
R/L Arm: 11 22
R/L Leg: 15 30
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Medium Laser H 1 1.00
SRM 6 (Ammo 30) [Inferno] CT 2 2.00
Medium Laser RT 1 1.00
2 SRM 6s RT 4 6.00
SRM 6 (Ammo 15) [Inferno] RT 1 1.00
Medium Laser LT 1 1.00
2 SRM 6s LT 4 6.00
SRM 6 (Ammo 15) [Inferno] LT 1 1.00
2 Jump Jets RL 2 2.00
2 Jump Jets LL 2 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 40
TP: BM, SZ: 3, TMM: 1, MV: 8"j
Damage: (S) 5 / (M) 5 / (L) 0, OV: 0
Armor (A): 7, Structure (S): 6
Specials: SRM3/3
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