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Veillantif Alt Config A
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Ruger
Lyran Alliance
Hauptmann General
Hauptmann General


Joined: 04-Feb-2002 00:00
Posts: 2139

PostPosted: 01-Dec-2024 09:17    Post subject: Veillantif Alt Config A Reply to topic Reply with quote

TRO: Veillantif Alt Config A
                 BattleMech Technical Readout

Name/Model:         Veillantif Alt Config A
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            50
Role:               Skirmisher
Configuration:      QuadVee OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         15,575,875 C-Bills
Battle Value:       1,277

Chassis:              Endo-Composite
Power Plant:          250 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Cruising Speed:       54 kph    
Flanking Speed:       86.4 kph  
Armor:                Standard
Armament:             
    2 Improved Heavy Medium Lasers
    2 SRM 4s
    2 Small Pulse Lasers
    2 AP Gauss Rifles
    2 Flamers
    2 Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Designed to provide Clan Hell’s Horses with a medium Omni-QuadVee skirmisher, the
    Veillantif, named for the steed of Roland the paladin who fought under Charlemagne, is a 50
    ton machine that does its best to live up to expectations.

Capabilities:
    Being a tracked QuadVee design, the Veillantif does not have as much pod space or room in
    its chassis as many other designs, so it has to use clan tech wisely in each of its
    configurations. With only 12 tons of pod space, each configuration has to be designed
    precisely to make effective use of its limited abilities.
    
    Designed around an anti-armor and anti-infantry role, Alternate Configuration A has pairs of
    improved heavy medium lasers, 4 packs of short-range missiles, anti-personnel Gauss rifles,
    flamers and machine guns. Carrying two tons of missiles allows for alternate munitions, and
    the AP Gauss rifles share a ton of ammo and the machine guns a half ton of ammunition.

Deployment:
    As quickly as they are produced, Veillantif QuadVees are being assigned to Cavalry and
    Ranger clusters. In such units, they are beginning to make a name for themselves, and more
    requests are being made for the machines.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo-Composite               4.00                     
QuadVee Conversion Eqpt:                                               5.00                     
Engine:                                       250 XL                   6.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
    Tracked Cruise MP:                          5                                               
    Tracked Flank MP:                           8                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     QuadVee                   4.00                     
Armor Factor:                                  168                    10.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             21       
    Center Torso (rear):                              10       
    R/L Torso:                         12             17       
    R/L Torso (rear):                                  7       
    R/L Front Leg:                     12             20       
    R/L Rear Leg:                      12             20       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Small Pulse Lasers                                      CT                2          2.00             
AP Gauss Rifle                                            RT                1          0.50             
AP Gauss Rifle (Ammo 40)                                  RT                1          1.00             
Flamer                                                    RT                1          0.50             
Improved Heavy Medium Laser                               RT                2          1.00             
Machine Gun                                               RT                1          0.25             
Machine Gun (Ammo 100)                                    RT                1          0.50             
SRM 4                                                     RT                1          1.00             
AP Gauss Rifle                                            LT                1          0.50             
Flamer                                                    LT                1          0.50             
Improved Heavy Medium Laser                               LT                2          1.00             
Machine Gun                                               LT                1          0.25             
SRM 4                                                     LT                1          1.00             
SRM 4 (Ammo 25)                                           LT                1          1.00             
SRM 4 (Ammo 25) [Inferno]                                 LT                1          1.00             
Tracks                                                    *                 4          5.00             

* Tracks occupy 1 critical slot in each leg

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 35
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"qt
Damage: (S) 4 / (M) 3 / (L) 0,  OV: 2
Armor (A): 6,  Structure (S): 3
Specials: CASE, OMNI, QV, TUR(4/3/-)
		
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