BattleMech Technical Readout
Name/Model: Veillantif Alt Config A
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 50
Role: Skirmisher
Configuration: QuadVee OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 15,575,875 C-Bills
Battle Value: 1,277
Chassis: Endo-Composite
Power Plant: 250 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Cruising Speed: 54 kph
Flanking Speed: 86.4 kph
Armor: Standard
Armament:
2 Improved Heavy Medium Lasers
2 SRM 4s
2 Small Pulse Lasers
2 AP Gauss Rifles
2 Flamers
2 Machine Guns
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
Designed to provide Clan Hell’s Horses with a medium Omni-QuadVee skirmisher, the
Veillantif, named for the steed of Roland the paladin who fought under Charlemagne, is a 50
ton machine that does its best to live up to expectations.
Capabilities:
Being a tracked QuadVee design, the Veillantif does not have as much pod space or room in
its chassis as many other designs, so it has to use clan tech wisely in each of its
configurations. With only 12 tons of pod space, each configuration has to be designed
precisely to make effective use of its limited abilities.
Designed around an anti-armor and anti-infantry role, Alternate Configuration A has pairs of
improved heavy medium lasers, 4 packs of short-range missiles, anti-personnel Gauss rifles,
flamers and machine guns. Carrying two tons of missiles allows for alternate munitions, and
the AP Gauss rifles share a ton of ammo and the machine guns a half ton of ammunition.
Deployment:
As quickly as they are produced, Veillantif QuadVees are being assigned to Cavalry and
Ranger clusters. In such units, they are beginning to make a name for themselves, and more
requests are being made for the machines.
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Equipment Mass
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Internal Structure: Endo-Composite 4.00
QuadVee Conversion Eqpt: 5.00
Engine: 250 XL 6.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Tracked Cruise MP: 5
Tracked Flank MP: 8
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: QuadVee 4.00
Armor Factor: 168 10.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 21
Center Torso (rear): 10
R/L Torso: 12 17
R/L Torso (rear): 7
R/L Front Leg: 12 20
R/L Rear Leg: 12 20
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Weapons and Ammo Location Critical Tonnage
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2 Small Pulse Lasers CT 2 2.00
AP Gauss Rifle RT 1 0.50
AP Gauss Rifle (Ammo 40) RT 1 1.00
Flamer RT 1 0.50
Improved Heavy Medium Laser RT 2 1.00
Machine Gun RT 1 0.25
Machine Gun (Ammo 100) RT 1 0.50
SRM 4 RT 1 1.00
AP Gauss Rifle LT 1 0.50
Flamer LT 1 0.50
Improved Heavy Medium Laser LT 2 1.00
Machine Gun LT 1 0.25
SRM 4 LT 1 1.00
SRM 4 (Ammo 25) LT 1 1.00
SRM 4 (Ammo 25) [Inferno] LT 1 1.00
Tracks * 4 5.00
* Tracks occupy 1 critical slot in each leg
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Alpha Strike Statistics
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Point Value (PV): 35
TP: BM, SZ: 2, TMM: 2, MV: 10"qt
Damage: (S) 4 / (M) 3 / (L) 0, OV: 2
Armor (A): 6, Structure (S): 3
Specials: CASE, OMNI, QV, TUR(4/3/-)
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