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mekkatgirls Magistracy of Canopus Commander
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Joined: 11-Dec-2023 02:15 Posts: 494 Location: United States
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Posted: 27-Oct-2024 17:13 Post subject: Head Armor for Heavier mechs |
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Should Heavy, Assault and Superheavy battle have more armor in the head?
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chihawk Clan Blood Spirit Master Bartender
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Joined: 04-Feb-2002 00:00 Posts: 8083 Location: United States
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Posted: 27-Oct-2024 20:13 Post subject: Head Armor for Heavier mechs |
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Nope. _________________ www.210sportsblog.com
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infiniteweasels ComStar Private
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Joined: 27-Jan-2024 19:09 Posts: 13 Location: Canada
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Posted: 28-Oct-2024 13:26 Post subject: Head Armor for Heavier mechs |
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In lore, the protection in the head is provided mostly by the "glass" (it's not actually glass) of the cockpit window. It's already as thick and durable as you can get while still functional.
You can sort-of get more armour with the mech quirk of the Cowl that is on things like the Uziel and Cyclops.
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Rudel Gurken Allisters Light Thunder Major
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Joined: 15-Jun-2005 00:00 Posts: 1473 Location: Germany
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Posted: 29-Oct-2024 09:01 Post subject: Head Armor for Heavier mechs |
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If you need more head armor go for superheavy mechs or hardened armor. _________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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Mordel Mordel.Net Administrator
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Joined: 03-Feb-2002 00:00 Posts: 6099 Location: United States
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Posted: 29-Oct-2024 14:45 Post subject: Head Armor for Heavier mechs |
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Hardened armor for the win! If you don't want hardened everywhere, go patchwork with hardened on the head only. _________________ Mordel Blacknight - Site Administrator
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mekkatgirls Magistracy of Canopus Commander
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Joined: 11-Dec-2023 02:15 Posts: 494 Location: United States
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Posted: 29-Oct-2024 20:56 Post subject: Head Armor for Heavier mechs |
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confession I was trying to stir the pot
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Vampire Free Worlds League Lieutenant Colonel
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Joined: 05-Feb-2002 00:00 Posts: 917 Location: Spain
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Posted: 15-Nov-2024 15:35 Post subject: Head Armor for Heavier mechs |
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I did a redesign of the entire construction rules and weapons table to do my own custom record sheets that takes into account 'Mechs are created equal, but some more than others, and there are variants on the standard humanoid template, in the revised construction rules I tackled this.
The 9 point max head armor was ludicrous, it was a mechanism of game balance to make mechs more vulnerable and finish games sooner with the chance of head shots.
This sort of made sense with the wimpy weapons of the original rules, but once you altered weapon damages and ranges and introduced new weapons, the chances of headcapping increased a lot.
I accepted the rule that Internal Structure limited armor to double the number of structure points with two exceptions:
Half Arm mechs (like the Warhammer, which have less structure but can mount more armor)
and Heads, both can mount triple armor points.
On heads I decided the 3 point structure head for all Mechs was arbitrary and should be dependent on Mech class.
Head Internal Structure
Light Mechs 3 poiints max 9 armor
Medium Mechs 4 points max 12 armor
Heavy Mechs 5 points max 15 armor
Assault Mechs 6 points max 18 armor
Notice that this still make Assault Mechs vulnerable to an AC/20 shot to the head, but they can survive the hit if there are no criticals
Though the revised construction rules generally resulted in an increase in armor, in general it's hard to allocate more than 10 points of armor to the head, but some heavies can take advantage of having a ton just for head protection
I uploaded my revised construction control sheets under the label Technical Readout 3005 to a Spanish forum, here you can see how it works a non humanoid design, the Guillotine, the text is in Spanish but you can figure out
This is an example of a heavy mech, with 5 internal points in the head and two half arms, or demi arms. Arms that are just glorified weapon pods instead of having fully functional limbs with arms and hands. It's cheaper, offers a reduced profile with increased damage resistance, at the expense of less internal structure and a penalty to stand uo
puntonadir.foroactivo.com/t2877-mrt-3005-glt-3n-guillotine _________________ Memento audare semper
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mekkatgirls Magistracy of Canopus Commander
![Commander Commander](/images/ranks/MagistryofCanopusComm.png)
Joined: 11-Dec-2023 02:15 Posts: 494 Location: United States
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Posted: 21-Nov-2024 18:21 Post subject: Head Armor for Heavier mechs |
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I like some of the increased point in head armor but the maximum I think is too high, looks good what do think about small increases in internal structure between lights,Mediums,Heavies and assaults classes?
I think one to two between light and mediums and the three heavies and assaults mostly in the torsos and legs unsure of the arms until heavies and up.
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Mordel Mordel.Net Administrator
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Joined: 03-Feb-2002 00:00 Posts: 6099 Location: United States
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Posted: 22-Nov-2024 10:57 Post subject: Head Armor for Heavier mechs |
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Don't try to fix what isn't broke. Stop stirring the pot! ![Laughing](/images/smilies/icon_lol.gif) _________________ Mordel Blacknight - Site Administrator
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mekkatgirls Magistracy of Canopus Commander
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Joined: 11-Dec-2023 02:15 Posts: 494 Location: United States
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Posted: 22-Nov-2024 11:21 Post subject: Head Armor for Heavier mechs |
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But it is so hard,,, I meant that critical slots for equipment and weapons for light mechs but just as a mental exercise.
LOL
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Jade_Dragon 8th Sword of Light Sho-sho
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Joined: 05-Feb-2002 00:00 Posts: 1330 Location: United States
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Posted: 25-Nov-2024 18:09 Post subject: Head Armor for Heavier mechs |
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I always thought it was kind of odd that the 2 armor points per 1 structure point rule was changed for the head, after all 9 armor + 3 structure is equal to 8 armor + 4 structure, keeps the rules the same and since there are zero intro tech weapons that do 9 damage has zero game effects.
So you could do lights/mediums 4 head structure, heavies/assaults at 5 and keep the 2 to 1 ratio. That would allow heavies/assaults to take a standard PPC or AC10 to the face without a crit but still vulnerable to instant decapitation to cER PPCs and Gauss. _________________ The JadeDragon
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mekkatgirls Magistracy of Canopus Commander
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Joined: 11-Dec-2023 02:15 Posts: 494 Location: United States
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Posted: 25-Nov-2024 18:14 Post subject: Head Armor for Heavier mechs |
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Well, I have to think about it a bit, but sound good for now.
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