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Captain_Frosty ComStar Private, First Class
Joined: 22-Nov-2024 02:18 Posts: 30 Location: Greece
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Posted: 25-Nov-2024 03:37 Post subject: The L5 Reisig in Battletech (And how you would make it) |
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I've been trying to make this work for the better part of the two or so years since I initially discovered MegaMek and I can still never reach a satisfying conclusion or result.
The L5 Reisig is the battle walker from Battlefield 2142; one of my childhood favorites. I've been trying to convert it to Battletech for a while now so as to include it in the sizeable roster of my custom faction's units but it never seems to work out.
static.wikia.nocookie.net/battlefield/images/1/1d/V_eubattlewalker04.png/revision/latest?cb=20110227023308
As you can quickly tell, the issue is immediately caused by the twin rotary cannons but it doesn't end there. The way it is made, this thing effectively has a pair of RAC 2s, a pair of MRM 10s, a top mounted machine gun and a top mounted LRM 2 (doesn't exist so we'll make it an LRM 5).
That already puts it at the average tonnage of an assault mech which, if you judge by the size compared to a man, it really isn't; it feels more like a medium, if not a light mech.
w0.peakpx.com/wallpaper/106/81/HD-wallpaper-battlefield-2142-combat-scene-battlefield-2142-shooter-ego-shooter-battlefield.jpg
So my question is as such: How would you go about recreating this bulky beauty in the Battletech system? Some things I know for certain will be in there will be the "short/no arms" quirk as well as some form of missile (maybe rocket?) launcher. What do you all recommend for the rest? Could we slap on a pair of AC-5s and flavor each rotary cannon as an equivalent?
Also, ideally, I'd like to keep this in the Jihad era; 3077 specifically (personal flavor reasons, this is not 'necessary' for the concept.)
Everyone feel free to jump in!
P.S. I have no idea why but the [img] [/img] function doesn't seem to work.
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Ruger Lyran Alliance Kommandant-General
Joined: 04-Feb-2002 00:00 Posts: 2322
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Posted: 25-Nov-2024 04:22 Post subject: The L5 Reisig in Battletech (And how you would make it) |
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First picture doesn’t work for me.
I have some ideas based from the second pic and the description (not familiar with the game, so don’t know the design) but can’t remember if Mordel has the same restrictions about posting a design (even a description) outside the design forums or not (as on the official CGL BattleTech message board).
However, my version takes it a route a bit different from your description. Let’s just say, not as long range, and more infantry support.
Think the Capellan OmniMech, the Gún, and with Clan-tech.
I could see it as a Republic of the Sphere infantry close support design, or perhaps as a riot control machine.
I’m actually really liking this concept. Think I’ll post it.
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Captain_Frosty ComStar Private, First Class
Joined: 22-Nov-2024 02:18 Posts: 30 Location: Greece
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Posted: 25-Nov-2024 04:32 Post subject: The L5 Reisig in Battletech (And how you would make it) |
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By all means, post right ahead!
I like your idea of it being more of an anti-infantry mech as well, even if that wasn't its initial role. It certainly allows for some relaxed interpretations of the design as the twin rotary cannons can effectively just be flavored machine guns while the missile/rocket launchers serve at the primary anti-vehicle weapons.
Tell me when you post your design; I am curious to see it!
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Ruger Lyran Alliance Kommandant-General
Joined: 04-Feb-2002 00:00 Posts: 2322
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Posted: 25-Nov-2024 05:14 Post subject: The L5 Reisig in Battletech (And how you would make it) |
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Initial one done. Working on OmniMech version configurations now.
Check out the design forum. Names have been slightly altered.
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Captain_Frosty ComStar Private, First Class
Joined: 22-Nov-2024 02:18 Posts: 30 Location: Greece
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Posted: 25-Nov-2024 06:04 Post subject: The L5 Reisig in Battletech (And how you would make it) |
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I saw them; saw the variants too. I like them!
They're all unique enough to be their own thing but maintain the core principle of the L5 and translate it well into the new idea.
I also like the fluff that the variants are just rumored to exist, as if meant to act as a trump card and be revealed only when the time is right.
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5852 Location: United States
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Posted: 25-Nov-2024 12:22 Post subject: Re: The L5 Reisig in Battletech (And how you would make it) |
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Ruger wrote: | First picture doesn’t work for me.
I have some ideas based from the second pic and the description (not familiar with the game, so don’t know the design) but can’t remember if Mordel has the same restrictions about posting a design (even a description) outside the design forums or not (as on the official CGL BattleTech message board).
However, my version takes it a route a bit different from your description. Let’s just say, not as long range, and more infantry support.
Think the Capellan OmniMech, the Gún, and with Clan-tech.
I could see it as a Republic of the Sphere infantry close support design, or perhaps as a riot control machine.
I’m actually really liking this concept. Think I’ll post it. |
As its subject related, its ok to post the design. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5852 Location: United States
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Posted: 25-Nov-2024 13:05 Post subject: Re: The L5 Reisig in Battletech (And how you would make it) |
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Industrial Mech Version: mordel.net/barandgrill.php?redirect=viewtopic&t=17612
Mech version: mordel.net/barandgrill.php?redirect=viewtopic&t=17613
Wiki: battlefield.fandom.com/wiki/L5_Riesig#Weaponry
Its easy to justify that the Gatling Guns are heavy machine guns as they do not feel like ACs in BF2142. BT MGs have on and off been described more as small caliber, short ranged rotary cannons (20mm Vulcan) given the damage they do to armor.
And as a M1A1 is 60 tons, I don't see it being a problem that the L5 be upwards of 80 tons. So I made the IM version hefty and massive while the BM version was made lighter.
I personally like the IM version, though I could not give it the cool head turret as I needed a compact gyro. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Captain_Frosty ComStar Private, First Class
Joined: 22-Nov-2024 02:18 Posts: 30 Location: Greece
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Posted: 26-Nov-2024 04:01 Post subject: Re: The L5 Reisig in Battletech (And how you would make it) |
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That's honestly something I wasn't aware of. I was always under the impression that the heavy machinegun was something akin to a 14.5mm KPVT or maybe a Browning .50 cal; not a 20mm.
That actually makes me wonder what in the world the proper ACs are... if an AC 2 is probably a 50mm, AC 5 is like a 90mm, AC 10 is a 125mm and I guess the AC 20 is a 205mm... I shudder to think what the LongTom is.
Not like it matters much, though; I personally like that the AC's in themselves are a stand-in for both Caliber and role.
In regards to the designs, I like both of them! I like the way you managed to include both a torso cockpit and the command console, thus allowing the presence of the ever important gunner to the battlemech version. I also like the absolute volume of MG fire that they can both dish out; I honestly find the mental image of an L5 just spraying an atlas in the face with something like 6000 rounds a minute hilarious. The head turret is also nice, even if it lacks the range of its in-game variant (LRM 2s are not a thing so oh well).
Thanks for pitching in!
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Ruger Lyran Alliance Kommandant-General
Joined: 04-Feb-2002 00:00 Posts: 2322
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Posted: 26-Nov-2024 05:37 Post subject: Re: The L5 Reisig in Battletech (And how you would make it) |
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The fluff of the game (especially in the novels) has the autocannons as burst fire weapons of various calibers, even within the same type of gun (AC-2, AC-5, etc). The burst fire ability of the weapons is needed to actually inflict damage of the amounts listed against the ablative armor that has been developed (cannons that just fire a single shot like modern tank cannons are not able to inflict as much damage versus BTech modern battlefield armor; see light, medium and heavy rifle (cannon) rules).
Typically, type 2 AC’s are said to have calibers ranging from 30 to 50 mm, type 5 AC’s from 75 mm to 90 mm, type 10 AC’s from 90 to 120 mm, and type 20 AC’s from 120 mm to 200 mm. But they can vary from this.
And the smaller calibers within each type are said to have higher rates of fire than the larger calibers (as they all do the same damage within the type of AC). This is also why you can have different types of AC’s have the same calibers; so you can have a type 5 AC be fluffed as a 90 mm autocannon on the MAD-3R Marauder, while the type 10 AC on another BattleMech or tank might also be fluffed as a 90 mm autocannon. The type 10 version has a higher rate of fire.
Machine Guns are in a similar situation, with multiple calibers often being used, and the damage of them being abstractions in the game.
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5852 Location: United States
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Posted: 26-Nov-2024 12:48 Post subject: The L5 Reisig in Battletech (And how you would make it) |
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And to give further comparison, under the infantry platoon construction rules, the machine guns are as follow:
MG, Light - 0.49 dmg; 1 rng
MG, Portable - 0.65 dmg; 1 rng
MG, Semi-Portable - 0.75 dmg; 1 rng
MG, Support - 0.94 dmg; 2 rng
The images from the original TRO 3026 make the MG, Portable look like the Vietnam M60, the MG, Semi-Portable as a M1919, and the MG, Support as a M2.
So as you can see, the Mech/Vehicle MGs are slightly bigger and more powerful. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Captain_Frosty ComStar Private, First Class
Joined: 22-Nov-2024 02:18 Posts: 30 Location: Greece
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Posted: 26-Nov-2024 15:17 Post subject: The L5 Reisig in Battletech (And how you would make it) |
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Seems so. In all honesty, I was vaguely aware of the difference between Rifle cannons and autocannons but did not know that the freedom of interpretation was at such a level. I had assumed that the difference was effectively in the form of materials and more specifically, munition types. Like rifles use current day APFSDS shells and autocannons use some kinda futuristic diamond-boron hypervelocity rounds like we're playing "From the depths"
Still, this actually helps explain a lot, starting with the weird range situation. You'd think that a higher caliber cannon would reach farther but when we're relying on what is basically spray n' pray, it's no wonder you can't really spray artillery shells as reliably over a long distance as you can a 30mm autocannon with 200 rpm... though that might just be me misunderstanding things again.
Regardless, I appreciate the information and the interpretations of the L5! Glad I found this place, even as late as I did. It sure as hell feels a lot easier to integrate with compared to all various BT Discord servers.
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