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Rudel Gurken Allisters Light Thunder Major
Joined: 15-Jun-2005 00:00 Posts: 1470 Location: Germany
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Posted: 17-Nov-2024 15:22 Post subject: Running Ripper RR-20B |
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TRO: Running Ripper RR-20B | BattleMech Technical Readout
Name/Model: Running Ripper RR-20B
Designer: Rudel Gurken
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 20
Role: Scout
Configuration: Biped BattleMech
Era/Year: Succession Wars / 2990
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 1,585,440 C-Bills
Battle Value: 549
Chassis: Bergan VII Modified
Power Plant: Magna 180
Walking Speed: 97.2 kph
Maximum Speed: 151.2 kph
Jump Jets: None
Jump Capacity: None
Armor: StarSlab/1
Armament:
2 Martell Medium Lasers
Manufacturer: Diplan 'Mechyards
Primary Factory: Ozawa
Communications: Garret T10-B
Targeting & Tracking: O/P 911
================================================================================================
Overview:
At the end of the 30st century technology had fallen on a level far below that of the former
Star League. Battlemechs with a speed beyond 130 kph were scarce. So battlefield commanders
often had a problem with enemy Locusts spying and speeding away. The only mechs able to
outrun a Locust were the Hussar and the Hermes, old Star League designs and therefore very
scarce.
After a request from the DCMS in the year 2986 Diplan Mechyards began to construct a
prototyp of a "Locust-Hunter". The techs started with a chassis of the fastest ´Mech they
know: the Locust. They removed the machine guns and ammo to place a second medium laser in
the center torso to give it superior firepower. The LTV 160 was replaced by a Magna 180 to
push the maximum speed to 151 kph so it was able to outrun its predecessor. Because raids
for mech parts became so vital at this time they modified the chassis by moving its arms to
the front (just like the Hussar´s) and giving it hands.
A yoke from a tech led to the name of the new ´Mech: the RR-20B Running Ripper. It marched
from its production line in 2990.
Capabilities:
With its superior speed and firepower the Running Ripper was very successful in the first
years of its deployment. A lot of pilots in small mechs were thrown into confusion and
gunned down by this speedy mech.
Technical problems with the production line led to the end of production after only 83
RR-20B.
Deployment:
Running Rippers were spread throughout almost all DCMS regiments. Due to the stop of
production, the small number of produced mechs and the endless raids and skirmishes of the
third Succession War this mech get scarce over the years. A handful ended up in the Free
Rasalhague Republic as it got its independence and at least two were spotted in the Outworld
Alliance.
Variants:
No variant exists to date.
Plans for upgrading the few left mechs were canceled in 3052.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 2.00
Engine: 180 Fusion 7.00
Walking MP: 9
Running MP: 14
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 64 4.00
Type: Standard
Internal Armor
Structure Value
Head: 3 8
Center Torso: 6 10
Center Torso (rear): 2
R/L Torso: 5 8
R/L Torso (rear): 2
R/L Arm: 3 4
R/L Leg: 4 8
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Medium Lasers CT 2 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 18
TP: BM, SZ: 1, TMM: 3, MV: 18"
Damage: (S) 1 / (M) 1 / (L) 0, OV: 0
Armor (A): 2, Structure (S): 2
Specials: ENE
| _________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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