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flaige Free Worlds League Recruit
Joined: 25-Oct-2024 17:16 Posts: 2 Location: Canada
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Posted: 25-Oct-2024 17:26 Post subject: Wooden Mech Armour - Seeking Resource or Tips |
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Hello!
I hail from a city with a mascot. The city is Prince George, BC, and the mascot is a 26ish foot tall man made out of wood. His name is "Mr. PG".
Of course, I'd like to make a record sheet to represent this wooden man as if he were to begin walking, foolish as this may seem.
Main feature, I'd like to define a new mech armour type. Do some sort of ratio analysis of the stopping power of wood vs steel by weight, do some napkin math to determine how many armour pips per ton 'wood' armour would give me. Of course, it'd probably also cost a LOT of free critical slots. I'm fine to do this myself.
That's all well and good, but I'm not sure any of the mainstream mech builders will let me add a new armour type. Does anyone have any advice on how to mod MegaMekLab or something similar for this?
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chihawk Clan Blood Spirit Master Bartender
Joined: 04-Feb-2002 00:00 Posts: 8074 Location: United States
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Posted: 25-Oct-2024 18:04 Post subject: Wooden Mech Armour - Seeking Resource or Tips |
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Great idea, but I'm going to stop you right there and say don't bother. A round from a 50-caliber machine gun goes through up to two feet of wood. So wood armor wouldn't stop any vehicle or 'Mech weapon in the BattleTech universe. _________________ www.210sportsblog.com
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flaige Free Worlds League Recruit
Joined: 25-Oct-2024 17:16 Posts: 2 Location: Canada
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Posted: 25-Oct-2024 19:20 Post subject: Wooden Mech Armour - Seeking Resource or Tips |
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Respectfully, I fully understand that this thing is impractical, perhaps hubris, even.
I'm not making a viable unit, I'm making a walking joke. I'm already considering house-ruling it to take extra damage each turn if it gets hit with flamers, infernos, or goes above a certain point on the heat scale.
I'm already wondering how low of a BV such a unit would end up being...
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5775 Location: United States
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Posted: 25-Oct-2024 23:52 Post subject: Wooden Mech Armour - Seeking Resource or Tips |
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Use the rules for Commercial Armor for industrial mechs (or support vehicles) and add a BAR of 0; adjust damage to hits using the XTRO 1945. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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chihawk Clan Blood Spirit Master Bartender
Joined: 04-Feb-2002 00:00 Posts: 8074 Location: United States
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Posted: 26-Oct-2024 08:02 Post subject: Re: Wooden Mech Armour - Seeking Resource or Tips |
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flaige wrote: | Respectfully, I fully understand that this thing is impractical, perhaps hubris, even.
I'm not making a viable unit, I'm making a walking joke. I'm already considering house-ruling it to take extra damage each turn if it gets hit with flamers, infernos, or goes above a certain point on the heat scale.
I'm already wondering how low of a BV such a unit would end up being... |
It would be simpler to paint the "Mech's armor to look like wood... _________________ www.210sportsblog.com
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