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Redoubt
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Rook
Clan Goliath Scorpion
Point Commander
Point Commander


Joined: 25-Apr-2024 16:09
Posts: 15
Location: Canada
PostPosted: 02-Oct-2024 07:58    Post subject: Redoubt Reply to topic Reply with quote

TRO: Redoubt
                 BattleMech Technical Readout

Name/Model:         Redoubt
Designer:           Rook
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  F
Tonnage:            85
Role:               Sniper
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3080
Rules (Current):    Experimental
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         15,171,573 C-Bills
Battle Value:       2,572

Chassis:              Endo Steel
Power Plant:          255 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Patchwork
Armament:             
    1 Light PPC
    4 Light AC/5s
    1 Medium Laser
    3 ER Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Angel ECM Suite
Targeting & Tracking: Unknown

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.50                     
Engine:                                     255 Fusion                13.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  260                    28.00                     
    Type:                                   Patchwork                                           

                                     Internal         Armor     
                                     Structure        Value     
    Head:                Hardened        3              9       
    Center Torso:        Hardened       27             44       
    Center Torso (rear):                               10       
    R/L Torso:           Hardened       18             29       
    R/L Torso (rear):                                   7       
    R/L Arm:             Hardened       14            27/26     
    R/L Leg:                            18             36       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
ER Small Laser                                            RT                1          0.50             
2 Light AC/5s                                             RT                4         10.00             
Light AC/5 (Ammo 10) [Precision]                          RT                1          1.00             
Light AC/5 (Ammo 20)                                      RT                1          1.00             
Light PPC                                                 RT                2          3.00             
Angel ECM Suite                                           LT                2          2.00             
2 ER Small Lasers                                         LT                2          1.00             
2 Light AC/5s                                             LT                4         10.00             
Light AC/5 (Ammo 10) [Precision]                          LT                1          1.00             
Blue Shield PFD                                           *                 7          3.00             
Void-Signature System                                     **                7          0.00             

* Blue Shield PFD occupies 1 critical slot in each location except the Head
** Void-Signature System occupies 1 critical slot in each location except the Head

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 82
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 3 / (M) 3 / (L) 1,  OV: 1
Armor (A): 15,  Structure (S): 7
Specials: AC2/2/-, AECM, MAS
		
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Ruger
Lyran Alliance
Hauptmann General
Hauptmann General


Joined: 04-Feb-2002 00:00
Posts: 2104

PostPosted: 02-Oct-2024 08:15    Post subject: Redoubt Reply to topic Reply with quote

Different. Biggest issue I have with it is 85 tons and nothing that inflicts more than 5 damage in any location unless shots happen to land in the same place.

That plus the limited grand speed combined to most stuff only hitting at 15 hexes or less also limits the design. I would seriously consider pulling a couple of the er smalls for a capacitor for the light ppc, so you can at least have something doing 10 damage at range.

Not having case for the ammo is also a concern.
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Rook
Clan Goliath Scorpion
Point Commander
Point Commander


Joined: 25-Apr-2024 16:09
Posts: 15
Location: Canada
PostPosted: 16-Oct-2024 22:12    Post subject: Redoubt Reply to topic Reply with quote

Valid.

RE: CASE...
My thinking was that Angel ECM/Void and Blue Shield on top of the Hardened Armour means 60 damage to crack a side torso. That's going take a while. By then the bins are running low, and the torso crit slots are are taken, making an ammo hit less likely.

RE: Capacitor...
I've never used one, so it didn't even occur to me. My understanding is that (if employed) the weapon basically only fires every other round (for an extra 5 damage), but you gain 5 heat each around anyway? I probably have that wrong.

The design was just intended to hang a bunch of precision ammo spitin' LAC/5's onto a very robust frame.
The LPPC was a compromise to use the remaining heat budget for damage at range.
The lasers used the remaining tonnage and all free crit slots, leaving your fists of fury for point blank defense.

It's like a walking Patton (or maybe standing still to get the full Void bonus); Under-gunned but freakin' resilient.
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Ruger
Lyran Alliance
Hauptmann General
Hauptmann General


Joined: 04-Feb-2002 00:00
Posts: 2104

PostPosted: 17-Oct-2024 07:06    Post subject: Redoubt Reply to topic Reply with quote

Thing is, I don’t think the program is doing the patchwork hardened right. Unless something’s changed, it was my understanding that having hardened armor most places but the head decreases your running speed by a hex.

I might have that wrong though.

In any case, whether four hexes or 5 movement at top speed, you are slow. So, unless you manage to ambush someone, most designs will be able to avoid you because you can’t intercept or keep up with them.

Not having much long range firepower, especially that hits for appreciable damage, means that you might be hanging around for a while, but are you actually going to matter in the long run of the game?
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Rook
Clan Goliath Scorpion
Point Commander
Point Commander


Joined: 25-Apr-2024 16:09
Posts: 15
Location: Canada
PostPosted: 17-Oct-2024 19:25    Post subject: Redoubt Reply to topic Reply with quote

You're only slowed if you have Hardened on the legs, which is why this one doesn't. They're chunky to begin with and I hope to use partial cover at times to mitigate damage.

Virtually every skirmish I've participated in has has either been on a fixed map and/or with fixed objectives. Anything like a King-of-the-Hill, defend/assault X, or destroy enemy units type of scenario illustrates my point. And range 15 isn't exactly knifepoint. Obviously situations vary. If you're up against elite, long-ranged enemies that don't have to hold a fixed objective of any sort, have a floating map, and no time constraints... Yeah, you're in deep, deep do-do.

But in a (to me) more typical engagement:
His Regular Gunner base of 4
At long range +4
Me standing still with Void +3
Partial cover (level 1 water), or light woods +1

He's on boxcars to connect, with PPC's doing half damage. He's gonna be plinking away for an awfully long time. If he moved, if I found heavy woods to stand in, or there is a clump of lights in the way; He's SOL.
Just like the ol' AC/2 Warrior VTOL banging through an entire ton of ammo, workable in theory, but not exactly a fun night at the gaming table.

Your opponent is going to be obligated to close in, or stand there while you trundle up. I chose a 10 round load-out of ammo with half of that time firing precision ammo. If you're on a longer running mission, go with all regular for a 15 round endurance.
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