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Thor Mk III (Invoker) PRIME
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Techpriest
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PostPosted: 20-Sep-2024 11:56    Post subject: Thor Mk III (Invoker) PRIME Reply to topic Reply with quote

TRO: Thor Mk III (Invoker) PRIME
                 BattleMech Technical Readout

Name/Model:         Thor Mk III (Invoker) PRIME
Designer:           Techpriest
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            70
Role:               Skirmisher
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3145
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         21,616,208 C-Bills
Battle Value:       2,374

Chassis:              Olivetti T4-SFF Endo Steel
Power Plant:          Redline 350 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Composite Alpha-V1 Ferro-Lamellor with CASE II
Armament:             
    1 ER PPC
    1 Streak LRM 15
    1 Ultra AC/10
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Model J-D 067
Targeting & Tracking: Hawkeye 58

================================================================================================
Overview:
    With the success of the Mad Dog IV, Clan Sea Fox turned to other older omnimech designs with
    the intent of generating profit from both sales to Spheroids and trades with other clans.
    Settling on the old and reliable Summoner chassis as the basis for the new omnimech, the
    scientist caste went to work. Utilizing the same communications, targeting and tracking, and
    engine as the original Summoner, the project replaced the chassis with a licensed version of
    the Grand Summoner's endosteel frame through a trial of possession for those rights. Taking
    the same successful Ferro-Lammelor armor from the well selling Mad Dog Mk IV for protection,
    the project was able to mount 13 tons onto the design without compromising the original
    tonnage for omnipods. Not fixing jump jets freed up more tonnage for more weapons if wished,
    and fourteen clan double heat sinks matched the original. The 'Thor Mk III' was quickly
    tested by various Sea Fox warriors and deemed acceptable for service, with pilots
    appreciative of its mobility and superior protection to the original design. While sold as
    the Thor Mk III to Inner Sphere buyers, to avoid confusion (and potentially angry Clan Jade
    Falcon mechwarriors) the design is officially known as the 'Invoker' in clan service.
    
    With a total of twenty seven and a half tons of podspace, the Invoker is also just barely
    cheaper to manufacture than the original Summoner, due to reuse of already existing engine
    manufacturing lines and streamlined endosteel and armor production at SFF-TU1.

Capabilities:
    A simple, but powerful configuration. Using the additional pod space from the lack of
    mounted jump jets, the Prime carries an ER PPC, a Streak LRM15 with two tons of ammunition,
    and an Ultra Autocannon/10 with two tons of ammunition. All ammunition is placed in the
    right torso and protected by a pod mounted CASE II system. Deadly at all ranges, the Invoker
    Prime takes full advantage of its base heat sinks, able to move at full speed and unleash
    its full weapons load without taxing these systems.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.50                     
Engine:                                       350 XL                  15.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         14 [28]                   4.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  182                    13.00                     
    Type:                                 Ferro-Lamellor                                        

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             27       
    Center Torso (rear):                               8       
    R/L Torso:                         15             22       
    R/L Torso (rear):                                  7       
    R/L Arm:                           11             17       
    R/L Leg:                           15             23       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
CASE II                                                   RT                1          0.50             
Streak LRM 15 (Ammo 16)                                   RT                2          2.00             
Ultra AC/10 (Ammo 20)                                     RT                2          2.00             
Streak LRM 15                                             LT                3          7.00             
Ultra AC/10                                               RA                4         10.00             
ER PPC                                                    LA                2          6.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 50
TP: BM,  SZ: 3,  TMM: 2,  MV: 10"
Damage: (S) 5 / (M) 5 / (L) 5,  OV: 0
Armor (A): 7,  Structure (S): 4
Specials: CASEII, CR, OMNI
		
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