BattleMech Technical Readout
Name/Model: Thor Mk III (Invoker) PRIME
Designer: Techpriest
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 70
Role: Skirmisher
Configuration: Biped OmniMech
Era/Year: Dark Age / 3145
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 21,616,208 C-Bills
Battle Value: 2,374
Chassis: Olivetti T4-SFF Endo Steel
Power Plant: Redline 350 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Composite Alpha-V1 Ferro-Lamellor with CASE II
Armament:
1 ER PPC
1 Streak LRM 15
1 Ultra AC/10
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Model J-D 067
Targeting & Tracking: Hawkeye 58
================================================================================================
Overview:
With the success of the Mad Dog IV, Clan Sea Fox turned to other older omnimech designs with
the intent of generating profit from both sales to Spheroids and trades with other clans.
Settling on the old and reliable Summoner chassis as the basis for the new omnimech, the
scientist caste went to work. Utilizing the same communications, targeting and tracking, and
engine as the original Summoner, the project replaced the chassis with a licensed version of
the Grand Summoner's endosteel frame through a trial of possession for those rights. Taking
the same successful Ferro-Lammelor armor from the well selling Mad Dog Mk IV for protection,
the project was able to mount 13 tons onto the design without compromising the original
tonnage for omnipods. Not fixing jump jets freed up more tonnage for more weapons if wished,
and fourteen clan double heat sinks matched the original. The 'Thor Mk III' was quickly
tested by various Sea Fox warriors and deemed acceptable for service, with pilots
appreciative of its mobility and superior protection to the original design. While sold as
the Thor Mk III to Inner Sphere buyers, to avoid confusion (and potentially angry Clan Jade
Falcon mechwarriors) the design is officially known as the 'Invoker' in clan service.
With a total of twenty seven and a half tons of podspace, the Invoker is also just barely
cheaper to manufacture than the original Summoner, due to reuse of already existing engine
manufacturing lines and streamlined endosteel and armor production at SFF-TU1.
Capabilities:
A simple, but powerful configuration. Using the additional pod space from the lack of
mounted jump jets, the Prime carries an ER PPC, a Streak LRM15 with two tons of ammunition,
and an Ultra Autocannon/10 with two tons of ammunition. All ammunition is placed in the
right torso and protected by a pod mounted CASE II system. Deadly at all ranges, the Invoker
Prime takes full advantage of its base heat sinks, able to move at full speed and unleash
its full weapons load without taxing these systems.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 3.50
Engine: 350 XL 15.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Double): 14 [28] 4.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 182 13.00
Type: Ferro-Lamellor
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 27
Center Torso (rear): 8
R/L Torso: 15 22
R/L Torso (rear): 7
R/L Arm: 11 17
R/L Leg: 15 23
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
CASE II RT 1 0.50
Streak LRM 15 (Ammo 16) RT 2 2.00
Ultra AC/10 (Ammo 20) RT 2 2.00
Streak LRM 15 LT 3 7.00
Ultra AC/10 RA 4 10.00
ER PPC LA 2 6.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 50
TP: BM, SZ: 3, TMM: 2, MV: 10"
Damage: (S) 5 / (M) 5 / (L) 5, OV: 0
Armor (A): 7, Structure (S): 4
Specials: CASEII, CR, OMNI
|