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Bruiser
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5733
Location: United States
PostPosted: 09-Sep-2024 00:30    Post subject: Bruiser Reply to topic Reply with quote

TRO: Bruiser
                 BattleMech Technical Readout

Name/Model:         Bruiser
Designer:           Vagabond
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            60
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Experimental
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         20,992,960 C-Bills
Battle Value:       2,290

Chassis:              Endo Steel
Power Plant:          360 XL
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  [129.6 kph]
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Light Ferro-Fibrous
Armament:             
    4 Medium Pulse Lasers
    1 Laser Anti-Missile System
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Angel ECM Suite
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Just playing around with a head hunter.  This gets a -3 to physical attacks (-4 with the
    Hatchet), thus allowing for Hatchet punch hit-table attacks at +0.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                     360 XL (C)                16.50                     
    Walking MP:                                 6                                               
    Running MP:                               9 [12]                                            
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                          None                    0.00                     
Cockpit:                                    Interface                  4.00                     
Armor Factor:                                  169                    10.00                     
    Type:                              Light Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      20             21       
    Center Torso (rear):                               5       
    R/L Torso:                         14             21       
    R/L Torso (rear):                                  5       
    R/L Arm:                           10             20       
    R/L Leg:                           14             21       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Angel ECM Suite                                           CT                2          2.00             
Jump Jet                                                  CT                1          1.00             
Laser Anti-Missile System                                 CT                2          1.50             
Supercharger                                              CT                1          2.00             
2 Jump Jets                                               RT                2          2.00             
2 Jump Jets                                               LT                2          2.00             
Actuator Enhancement System                               RA                3          2.00             
Hatchet                                                   RA                4          4.00             
Actuator Enhancement System                               LA                3          2.00             
4 Medium Pulse Lasers                                     LA                4          8.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 50
TP: BM,  SZ: 3,  TMM: 3,  MV: 16"/10"j
Damage: (S) 3 / (M) 3 / (L) 0,  OV: 0
Armor (A): 6,  Structure (S): 3
Specials: AECM, AMS, DN, ENE, JMPW1, MEL
		

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one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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Ruger
Lyran Alliance
Hauptmann General
Hauptmann General


Joined: 04-Feb-2002 00:00
Posts: 2050

PostPosted: 09-Sep-2024 03:44    Post subject: Bruiser Reply to topic Reply with quote

Since all your lasers are in one location, I’d be tempted to go with a large re-engineered laser, or find another ton and do a binary laser or large variable pulse laser.

Need some ranged damage rather than not being able to hit outside 6 hexes.
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5733
Location: United States
PostPosted: 11-Sep-2024 21:14    Post subject: Re: Bruiser Reply to topic Reply with quote

Ruger wrote:
Since all your lasers are in one location, I’d be tempted to go with a large re-engineered laser, or find another ton and do a binary laser or large variable pulse laser.

Need some ranged damage rather than not being able to hit outside 6 hexes.


I wanted to give it the ability to force a PSR on a good attack turn. It does need a long range pew pew though.
_________________
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