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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5791 Location: United States
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Posted: 09-Sep-2024 00:30 Post subject: Bruiser |
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TRO: Bruiser | BattleMech Technical Readout
Name/Model: Bruiser
Designer: Vagabond
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 60
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Experimental
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 20,992,960 C-Bills
Battle Value: 2,290
Chassis: Endo Steel
Power Plant: 360 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph [129.6 kph]
Jump Jets: Standard
Jump Capacity: 150 meters
Armor: Light Ferro-Fibrous
Armament:
4 Medium Pulse Lasers
1 Laser Anti-Missile System
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Angel ECM Suite
Targeting & Tracking: Unknown
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Overview:
Just playing around with a head hunter. This gets a -3 to physical attacks (-4 with the
Hatchet), thus allowing for Hatchet punch hit-table attacks at +0.
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Equipment Mass
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Internal Structure: Endo Steel 3.00
Engine: 360 XL (C) 16.50
Walking MP: 6
Running MP: 9 [12]
Jumping MP: 5
Heat Sinks (Double): 10 [20] 0.00
Gyro: None 0.00
Cockpit: Interface 4.00
Armor Factor: 169 10.00
Type: Light Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 21
Center Torso (rear): 5
R/L Torso: 14 21
R/L Torso (rear): 5
R/L Arm: 10 20
R/L Leg: 14 21
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Weapons and Ammo Location Critical Tonnage
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Angel ECM Suite CT 2 2.00
Jump Jet CT 1 1.00
Laser Anti-Missile System CT 2 1.50
Supercharger CT 1 2.00
2 Jump Jets RT 2 2.00
2 Jump Jets LT 2 2.00
Actuator Enhancement System RA 3 2.00
Hatchet RA 4 4.00
Actuator Enhancement System LA 3 2.00
4 Medium Pulse Lasers LA 4 8.00
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Alpha Strike Statistics
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Point Value (PV): 50
TP: BM, SZ: 3, TMM: 3, MV: 16"/10"j
Damage: (S) 3 / (M) 3 / (L) 0, OV: 0
Armor (A): 6, Structure (S): 3
Specials: AECM, AMS, DN, ENE, JMPW1, MEL
| _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Ruger Lyran Alliance Hauptmann General
Joined: 04-Feb-2002 00:00 Posts: 2104
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Posted: 09-Sep-2024 03:44 Post subject: Bruiser |
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Since all your lasers are in one location, I’d be tempted to go with a large re-engineered laser, or find another ton and do a binary laser or large variable pulse laser.
Need some ranged damage rather than not being able to hit outside 6 hexes.
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5791 Location: United States
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Posted: 11-Sep-2024 21:14 Post subject: Re: Bruiser |
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Ruger wrote: | Since all your lasers are in one location, I’d be tempted to go with a large re-engineered laser, or find another ton and do a binary laser or large variable pulse laser.
Need some ranged damage rather than not being able to hit outside 6 hexes. |
I wanted to give it the ability to force a PSR on a good attack turn. It does need a long range pew pew though. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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