Mordel's Bar & Grill
Swordsman SWD-3
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » Design Submissions
View previous topic :: View next topic  
Author Message
Ruger
Lyran Alliance
Hauptmann General
Hauptmann General


Joined: 04-Feb-2002 00:00
Posts: 2104

PostPosted: 05-Sep-2024 08:46    Post subject: Swordsman SWD-3 Reply to topic Reply with quote

TRO: Swordsman SWD-3
                 BattleMech Technical Readout

Name/Model:         Swordsman SWD-3
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  E
Tonnage:            40
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         8,937,227 C-Bills
Battle Value:       1,194

Chassis:              Endo Steel
Power Plant:          200 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [108 kph] 
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Standard with CASE II
Armament:             
    2 Medium X-Pulse Lasers
    1 Light AC/5
    1 MML 5
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    “Looking to the past to protect the future” became the slogan for reintroducing the
    Swordsman BattleMech to the AFFS in the waning days of the Dark Age and the start of the
    IlClan era. A design not seen in centuries, and then mostly on the losing side of the Davion
    Civil War, many questioned bringing the design back, especially as the realm now had so many
    other medium BattleMech designs of similar mass and capabilities. Still, some pushed for it,
    so it began rolling out of the factories.
    
    And began claiming fame and glory on the many battlefields in which the Federated Suns found
    itself participating.

Capabilities:
    The primary desire amongst those bringing the design back would be that it would be a
    BattleMech that would showcase the realm. “Built at home for home defense” was another
    prevalent slogan found in the factories producing the design. Thus it showcases technologies
    from around the realm. Armed with X-Pulse lasers in the arms, a mid-range multi-missile
    launcher fed by two tons of ammo in an advanced CASE protected ammunition bay, and a light
    type 5 autocannon also fed by two tons of ammunitions in another advanced CASE munitions
    bay, the machine is capable of combat at most ranges, and is able to tailor its ammunition
    load to meet the demands of any particular battlefield.
    
    Although not equipped with the maximum armor load, it is still decently armored for its
    size, and its speed and mobility were improved by use of an enlarged extra-light engine of
    clan-type technology, but built on the home soil. A supercharger allows for brief bursts of
    speeds over 100 kph when the situation demands, and jump jets allow the new Swordsman to
    leap up to 150 meters at a time.

Deployment:
    Most of the new Swordsman BattleMechs have seen deployment in the Draconis March, as must
    have thus far been produced there, but it has also begun shipment to units in the other
    Marches as well.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                     200 XL (C)                 4.50                     
    Walking MP:                                 5                                               
    Running MP:                               8 [10]                                            
    Jumping MP:                                 5                                               
Heat Sinks (Double):                       10 [20] (C)                 0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  120                     7.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             16       
    Center Torso (rear):                               5       
    R/L Torso:                         10             15       
    R/L Torso (rear):                                  5       
    R/L Arm:                            6             10       
    R/L Leg:                           10             15       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
Supercharger                                              CT                1          0.50             
CASE II                                                   RT                1          1.00             
2 Jump Jets                                               RT                2          1.00             
MML 5                                                     RT                3          3.00             
MML 5 (Ammo 20) [SRM]                                     RT                1          1.00             
MML 5 (Ammo 24) [LRM]                                     RT                1          1.00             
CASE II                                                   LT                1          1.00             
2 Jump Jets                                               LT                2          1.00             
Light AC/5                                                LT                2          5.00             
Light AC/5 (Ammo 10) [Armor-Piercing]                     LT                1          1.00             
Light AC/5 (Ammo 10) [Precision]                          LT                1          1.00             
Medium X-Pulse Laser                                      RA                1          2.00             
Medium X-Pulse Laser                                      LA                1          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 28
TP: BM,  SZ: 2,  TMM: 2,  MV: 12"/10"j
Damage: (S) 3 / (M) 3 / (L) 0*,  OV: 0
Armor (A): 4,  Structure (S): 2
Specials: CASEII, IF0*
		
Back to top View profile Send site message
Display posts from previous:
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » Design Submissions All times are GMT-05:00

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum