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Inner sphere weapons should cost less
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mekkatgirls
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PostPosted: 13-Jul-2024 17:53    Post subject: Inner sphere weapons should cost less Reply to topic Reply with quote

Should there be a cost increase for all clan weapons due to there superior characteristic compared to inner sphere equivalents?
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chihawk
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PostPosted: 13-Jul-2024 18:27    Post subject: Inner sphere weapons should cost less Reply to topic Reply with quote

Try Campaign Operations...I don't have a copy so I can't look anything up, but that's where the info should be.
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Vagabond
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PostPosted: 13-Jul-2024 20:38    Post subject: Re: Inner sphere weapons should cost less Reply to topic Reply with quote

mekkatgirls wrote:
Should there be a cost increase for all clan weapons due to there superior characteristic compared to inner sphere equivalents?


Inner Sphere produced Clan tech costs ALOT more. Around 10x per StratOps (fabrication pg. 179). Purchasing Clan equipment on the market usually has a 1.3x modifier on their base cost as they are usually excellent quality items (StratOps pg. 167).

Their is also the increased maintenance costs caused by the difficulty locating Clan equipment in the IS (StratOps pg. 179) and difficulty repairing/maintaining Clan equipment (StratOps pg. 182).

Unofficially, Much of the increased material costs associated with Clan equipment production is offset by the Clans advanced production methods and knowledge. Think of a solid state diode vs a vacuum tube; the diode is far more advanced, far more efficient, and far more complex to manufacture, but because of more advanced manufacturing capabilities, its not more expensive for a digital society to produce. Thus, a Clan Gauss and IS Gauss each cost their entities 300k c-bills to produce; and its saves on page count and printing costs.
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mekkatgirls
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PostPosted: 14-Jul-2024 15:16    Post subject: Inner sphere weapons should cost less Reply to topic Reply with quote

oh, I was talking about the unit builder and sarna.net, but thanks for the info.
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mekkatgirls
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PostPosted: 14-Jul-2024 15:20    Post subject: Re: Inner sphere weapons should cost less Reply to topic Reply with quote

when building or designing a unit I think the clan weapons & equipment should cost more that inner sphere that's all

cheers

fair point.
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Mordel
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PostPosted: 14-Jul-2024 18:26    Post subject: Inner sphere weapons should cost less Reply to topic Reply with quote

The unit builder follows officially published costs. So the only way they'd cost more here is if CGL changed the listed prices. 😉
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mekkatgirls
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PostPosted: 15-Jul-2024 14:04    Post subject: Inner sphere weapons should cost less Reply to topic Reply with quote

thanks
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Mordel
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PostPosted: 15-Jul-2024 15:28    Post subject: Re: Inner sphere weapons should cost less Reply to topic Reply with quote

mekkatgirls wrote:
thanks


There's always a general discussion that can be had of whether or not they should cost more, irrespective of how the unit designer is coded. But I think Vagabond had a really good response on that aspect of it.
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Loki1789
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PostPosted: 01-Aug-2024 00:50    Post subject: Re: Inner sphere weapons should cost less Reply to topic Reply with quote

With Clan-grade equipment becoming increasingly widespread in the Inner Sphere (Defiance is putting their C9M ER Medium Lasers in Locusts, for crying out loud, and even the Kell Hounds have a plant manufacturing Clan-grade Double Heat Sinks, and for a mech described as "affordable" at that), I wonder if we'll see that multiplier start to drop at some point.
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Vagabond
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PostPosted: 01-Aug-2024 21:13    Post subject: Re: Inner sphere weapons should cost less Reply to topic Reply with quote

Loki1789 wrote:
With Clan-grade equipment becoming increasingly widespread in the Inner Sphere (Defiance is putting their C9M ER Medium Lasers in Locusts, for crying out loud, and even the Kell Hounds have a plant manufacturing Clan-grade Double Heat Sinks, and for a mech described as "affordable" at that), I wonder if we'll see that multiplier start to drop at some point.


In the IlClan era, certain IS factions are actively producing Clan equipment at Clan costs (no fabrication mod). I'd hypothesize that these items are produced at advanced factories that cost oodles more to build/renovate/retool to mass produce these items, but once built don't cost a significant difference when it comes to item cost. Mind you, this is all mental gymnastics to justify an irrational market system; go to deep and that way lies madness.
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