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Ruger Lyran Alliance Hauptmann General
Joined: 04-Feb-2002 00:00 Posts: 2112
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Posted: 21-Jun-2024 18:45 Post subject: Marauder MAD-3Rx |
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TRO: Marauder MAD-3Rx | BattleMech Technical Readout
Name/Model: Marauder MAD-3Rx
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 75
Role: Sniper
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 7,572,250 C-Bills
Battle Value: 1,732
Chassis: Endo Steel
Power Plant: Vlar 300
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Light Ferro-Fibrous
Armament:
2 Magna Hellstar PPCs
1 PPC
2 Light PPCs
Manufacturer: General Motors, Independence Weaponry
Primary Factory: Kathil (GM), Quentin (IW)
Communications: Dalban Micronics
Targeting & Tracking: Dalban HiRez
================================================================================================
Variants:
The MAD-3Rx is a updated model of the famed Marauder with slightly improved armor and far
better heat dissipation rates, but can still run hot if the MechWarrior piloting it gets
overly ambitious using his five particle cannons. Mounting three standard PPC’s, with one
taking place of the original type 5 autocannon, and two light model particle cannons taking
the place of the medium lasers, this model can be a sniper’s dream. Even the enhanced heat
dissipation system cannot totally deal with an alpha strike from these weapons, although the
combat computer that it mounts also helps with this (quirk: combat computer).
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Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 4.00
Engine: 300 Fusion 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 17 [34] 7.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 203 12.00
Type: Light Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 36
Center Torso (rear): 10
R/L Torso: 16 24
R/L Torso (rear): 8
R/L Arm: 12 22
R/L Leg: 16 20
================================================================================================
Weapons and Ammo Location Critical Tonnage
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PPC RT 3 7.00
Light PPC RA 2 3.00
PPC RA 3 7.00
Light PPC LA 2 3.00
PPC LA 3 7.00
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 40
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 3 / (M) 4 / (L) 4, OV: 0
Armor (A): 7, Structure (S): 6
Specials: ENE
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mekkatgirls Magistracy of Canopus Commander
Joined: 11-Dec-2023 02:15 Posts: 434 Location: United States
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Posted: 22-Jun-2024 15:48 Post subject: Marauder MAD-3Rx |
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check out mine you will like it MAD-3R-MAF
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5800 Location: United States
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Posted: 23-Jun-2024 01:20 Post subject: Marauder MAD-3Rx |
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The dorsal gun should be a Heavy PPC or Snub PPC. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Ruger Lyran Alliance Hauptmann General
Joined: 04-Feb-2002 00:00 Posts: 2112
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Posted: 23-Jun-2024 06:44 Post subject: Marauder MAD-3Rx |
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Not enough tonnage for the heavy (while keeping the rest) and the dorsal gun does not scream “Snubbie” to me.
Tried the Marauder II with a config like this. It got the heavy PPC dorsal gun.
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5800 Location: United States
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Posted: 23-Jun-2024 11:18 Post subject: Marauder MAD-3Rx |
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nice.
You could with an LFE and standard armor but you seem to have avoided that. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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