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Sun Crusher Prime
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Thunder
Clan Blood Spirit
Star Captain
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Joined: 22-Feb-2024 01:39
Posts: 211

PostPosted: 07-May-2024 04:40    Post subject: Sun Crusher Prime Reply to topic Reply with quote

TRO: Sun Crusher Prime
                 BattleMech Technical Readout

Name/Model:         Sun Crusher Prime
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            50
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         6,668,125 C-Bills
Battle Value:       1,545

Chassis:              Endo Steel
Power Plant:          250 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Standard with CASE II
Armament:             
    1 Plasma Rifle
    1 MML 7
    1 Medium Laser
    1 ER Flamer
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Prime configuration of the Sun Crusher is a generalist configuration that can be
    compared to a number of classic medium mechs.  In general it's often compared to the
    Wolverine, but bringing up the Vindicator or Griffen are fair comparisons too.

Capabilities:
    The main gun of the Prime configuration is the Plasma Rifle.  A true multi purpose weapon it
    hits hard, disrupts mechs heat efficiency, shreds vehicles and vaporized infantry.  Equally
    multi-purpose is the MML-7 offering the benefits of both SRMs and LRM support.  A medium
    laser improves brawling damage while an ER flamer can finish off light targets without using
    ammo.  The lower and hand actuators are present for both fisticuffs and picking objectives
    up.

Notable MechWarriors:
    OOC Authors commentary:
    It's the ER flamer that I like the best.  Gives the design just a bit more heat out to
    medium range in Alpha Strike to give it the HT 1/1 ability.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                     250 Fusion                12.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                           XL                     1.50                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  168                    10.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             24       
    Center Torso (rear):                               7       
    R/L Torso:                         12             20       
    R/L Torso (rear):                                  4       
    R/L Arm:                            8             16       
    R/L Leg:                           12             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
CASE II                                                   RT                1          1.00             
ER Flamer                                                 RT                1          1.00             
2 Jump Jets                                               RT                2          1.00             
MML 7                                                     RT                4          4.50             
MML 7 (Ammo 14) [SRM]                                     RT                1          1.00             
MML 7 (Ammo 17) [LRM]                                     RT                1          1.00             
3 Jump Jets                                               LT                3          1.50             
Medium Laser                                              LT                1          1.00             
Plasma Rifle                                              LA                2          6.00             
Plasma Rifle (Ammo 20)                                    LA                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 36
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 3 / (M) 3 / (L) 0*,  OV: 0
Armor (A): 6,  Structure (S): 4
Specials: CASEII, HT1/1/-, IF0*, OMNI
		
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