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Sun Crusher [BASE]
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Thunder
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Star Captain
Star Captain


Joined: 22-Feb-2024 01:39
Posts: 211

PostPosted: 06-May-2024 05:18    Post subject: Sun Crusher [BASE] Reply to topic Reply with quote

TRO: Sun Crusher [BASE]
                 BattleMech Technical Readout

Name/Model:         Sun Crusher [BASE]
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            50
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         5,059,375 C-Bills
Battle Value:       809

Chassis:              Endo Steel
Power Plant:          250 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Research for the mech that would become the Sun Crusher began in the Lyran Alliance in the
    midst of the fedcom civil war.  It was intended to be a relatively cheap and nimble Omnimech
    capable of replacing a variety of older medium mechs.  It was ultimately shelved for
    budgetary reasons with the Alliance opting for upgrading the old and reliable medium mechs
    instead.
    
    Post Jihad production rights were acquired within the Cappelen Confederation.  They now use
    it to fill their increasingly modernizing ranks and for export to other States eager to
    realm, such as the Lyran Commonwealth.

Capabilities:
    The base chassis has 20 tons of Omnipod space available.  10.5 tons of armor are distributed
    such as that the core sections can absorb fire from even a large bore cannon and not need
    extensive repair.  This comes at a cost as the rear armor is so thin a bad fall can cause
    structural damage.
    
    The speed is completely standard for escorting heavier forces and supporting them.  Many
    configurations augment their mobility with jumpjets.  Asymmetrical jump jet configurations
    are an unfortunate consequence of equally asymmetric main omni bays intended to allow even
    the largest of weapons the potential to be installed.
    
    This puts considerable strain on the advanced gyro.  This increases its maintenance needs
    noticeably, but is balanced by how easy and reliable the rest of the mech is.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                     250 Fusion                12.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                           XL                     1.50                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  168                    10.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             24       
    Center Torso (rear):                               7       
    R/L Torso:                         12             20       
    R/L Torso (rear):                                  4       
    R/L Arm:                            8             16       
    R/L Leg:                           12             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 21
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"
Damage: (S) 0 / (M) 0 / (L) 0,  OV: 0
Armor (A): 6,  Structure (S): 4
Specials: ENE, OMNI
		
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