Combat Vehicle Technical Readout
Name/Model: Caboose M1
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 25
Configuration: OmniVehicle
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 627,604 C-Bills
Battle Value: 312
Movement Type: Tracked
Power Plant: 10 Fusion
Cruising Speed: 0 kph
Maximum Speed: 0 kph
Armor: Reactive
Armament:
1 LRM 20
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
One of the more common configurations used, the M1 offers indirrect fire while bringing
along a squad of battle armor to either spot or body guard.
Variants:
2 alternative branches for this configuration exist. In the M series different launcher and
ammo configurations are explored. Most common retains the LRM-20 and simply adds ammo.
Usually Thunder mines.
The T branch instead focuses on being a transport. Multiple squads of heavy and assault
suits can be transported. Additional medium and heavy suits can hitch a ride on the
exterior as well. This is often considered more effective then bringing an LRM
configuration of the Caboose. After all an Ivor squad thinks it's an LRM-16 with over a
ton and a half of ammo. And 4 of those can be brought for the equivalent of 2 LRM-15s with
only a ton of ammo and nowhere near the durability.
There are also Q configurations focusing on military support. Mess sections and MASH units.
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Equipment Mass
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Internal Structure: Standard 2.50
Engine: 10 Fusion 1.00
Cruising MP: 0
Flanking MP: 0
Heat Sinks (Single): 10 0.00
Control Equipment: 1.50
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 1.00
Armor Factor: 48 3.00
Type: Reactive
Armor
Value
Front: 10
R/L Side: 10
Rear: 10
Turret: 8
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Weapons and Ammo Location Tonnage
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Trailer Hitch Front 0.00
LRM 20 Turret 10.00
Compartment, Infantry (4 tons) Body 4.00
LRM 20 (Ammo 12) Body 2.00
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Alpha Strike Statistics
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Point Value (PV): 14
TP: CV, SZ: 1, TMM: 0, MV: 0"t
Damage: (S) 1 / (M) 2 / (L) 2
Armor (A): 2, Structure (S): 2
Specials: HTC, IF1, IT4, LRM1/1/1, OMNI, RCA, SRCH, TUR(1/2/2, IF1, LRM1/1/1)
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