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Paladin NSLDF-1
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Vagabond
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PostPosted: 23-Jun-2002 18:44    Post subject: Paladin NSLDF-1 Reply to topic Reply with quote

             BattleMech Technical Readout

Type/Model:    Paladin NSLDF-1
Tech:          Inner Sphere / 3067
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          60 tons
Chassis:       GC Type P Endo Steel
Power Plant:   300 VOX Light Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 [97.2] km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    GC Slab Standard
Armament:      
  1 Magna Firestar ER PPC
  2 Diverse Optics Type ER Medium Lasers
  4 Firmir LaserLite Small Lasers
  2 Sperry Browning Machine Guns
  1 Guided Technologies 2nd Gen Streak SRM 4
Manufacturer:  Grumium Creations
  Location:    Grumium / FRR (GC)
Communications System:  GC Wave 12B
Targeting & Tracking System:  GC MultiTrac System Type 6

==Overview:==
      With the forming of the new Star League, and with it a new SLDF, it w
decided that a new mech should be built to represent the NSLDF. Using 
designers, equipment from all houses, and Built on a Neutral Planet, the 
Paladin was born.

==Capabilities:==
       The Paladin is truely a marvel of modern technology. Using the best 
every house the Paladin is a machine that no single house could hope to 
achieve. Designer from every major Company, worked endlessly. Toiling away 
and night for months. Even working together, thou there nations be in the 
middle of war.

      The site of construction is in the primarily nuetral FRR. donating 
materials and the assembly lines, FRR does what little it can. The exact 
materials donated are Endo-Steel Chassies, Armor, and Electronics

      The Paladin is a light end Heavy Class mech. a top speed of 86.4 kph 
achived thru the use of the new Lyran Light engine. helping to maintain a l
of battle feild endurance while increasing weapons loadout. 

      The Capellan's donated the Triple Strength Myomers, giving the Paladi
boost in strength and speed when it is running hot. also gaving what little
they can thru anti-infantry weapons. anti-infantry is covered by twin machi
guns and four small lasers.

     Marik helps to bring up the primary and secondary armerments thru a ER
and a pair of ER Medium Lasers. they also help by donating the double heat 
sinks used in the design. the twin lasers give a good punch and range for t
weight. 

     Davion gives the design accuracy by using the new tracking and targeti
computers. this is a truely important device, allowing the Paladin to exicu
attacks on mechs as a laser surgion would a tumor.

      Kurita's donation is seen as the most unique. while they donate a fou
missile version of there new streak launchers, giving the Paladin tremendio
anti-tank ability. the donation seen as unique is the sword like bayonet us
on the end of the ER PPC's gun like housing. Giving a feel of a giant soldi
on a charge.

      All these combine into speed, firepower, accuracy, and endurance. Mak
the Paladin a leathel combination, and the perfect mech to represent the NS

==Deployment==
      All mechs produced thus far are in the sole possession of the NSLDF. 
these warriors hold alegence to no house, only the Star League.

--------------------------------------------------------
Type/Model:    Paladin NSLDF-1
Mass:          60 tons

Equipment:                                 Crits    Mass
Int. Struct.:  99 pts Endo Steel            14      3.00
 (Endo Steel Loc: 6 LA, 3 LT, 3 RT, 1 LL, 1 RL)
Engine:        300 Light                    10     14.50
   Walking MP:   5 [6]
   Running MP:   8 [9]
   Jumping MP:   0
Heat Sinks:     11 Double [22]               0      1.00
Gyro:                                        4      3.00
Cockpit, Life Supt.:                         5      3.00
Triple Strength Myomer:                      6       .00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  200 pts Standard              0     12.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             20         30      
   Center Torso (Rear):                  9      
   L/R Side Torso:           14      21/21      
   L/R Side Torso (Rear):              7/7      
   L/R Arm:                  10      20/20      
   L/R Leg:                  14      28/28      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER PPC                 RA     15           3      7.00
1 ER Medium Laser        RT      5           1      1.00
2 Small Lasers           RT      2           2      1.00
1 ER Medium Laser        LT      5           1      1.00
2 Small Lasers           LT      2           2      1.00
2 Machine Guns           CT      0  100      3      1.50
  (Ammo Locations: 1 LT)
1 Streak SRM 4           HD      3   25      2      4.00
  (Ammo Locations: 1 LT)
1 Targeting Computer     RT                  3      3.00
CASE Equipment:          LT                  1       .50
1 Sword                  RH                  4      3.00
--------------------------------------------------------
TOTALS:                         32          77     60.00
Crits & Tons Left:                           1       .00

Calculated Factors:
Total Cost:        11,129,760 C-Bills
Battle Value:      1,373
Cost per BV:       8,106.16
Weapon Value:      1,904 / 1,808 (Ratio = 1.39 / 1.32)
Damage Factors:    SRDmg = 24;  MRDmg = 12;  LRDmg = 6
BattleForce2:      MP: 5,  Armor/Structure: 5/4
                   Damage PB/M/L: 5/2/1,  Overheat: 2
                   Class: MH;  Point Value: 14



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chihawk
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PostPosted: 23-Jun-2002 18:52    Post subject: Paladin NSLDF-1 Reply to topic Reply with quote

Only one suggestion...streaks and TSM don't work well together because their heat is variable--if they don't fire, no heat.

I suggest making it a regular SRM4 and add a ton of ammo--you have case so the amount of ammo there isn't that big of a deal.

All in all not a bad design...

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Ares
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PostPosted: 23-Jun-2002 20:29    Post subject: Paladin NSLDF-1 Reply to topic Reply with quote

Please, someone refresh my memory: what exactly does TSM do?
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PostPosted: 23-Jun-2002 20:38    Post subject: Paladin NSLDF-1 Reply to topic Reply with quote

at 9 heat, double physical damage and adds 2mp (for a net gain of 1mp)

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Ares
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PostPosted: 23-Jun-2002 21:07    Post subject: Paladin NSLDF-1 Reply to topic Reply with quote

interesting....I don't like to use physical attacks though, I'd rather flip my weapons> One gripe now that I know this: A 60 tonner doing physical attacks? Even with TSM, whats that come out to? 12 damage?

[ This Message was edited by: Ares on 2002-06-23 21:08 ]
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PostPosted: 23-Jun-2002 21:19    Post subject: Paladin NSLDF-1 Reply to topic Reply with quote

Punch would be 12, kick 24.

For a punch, 1 in 6 to chomp the head; for a kick, 2 pilot checks.

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Kraken
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PostPosted: 23-Jun-2002 22:41    Post subject: Paladin NSLDF-1 Reply to topic Reply with quote

It's a good idea, Vagabond, but there's just one problem: there is already a canon mech known as the Paladin. It's a 70+ ton heavy from the original Solaris VII manual (the gimmic behind it was that the left arm mounted seven machine guns and nothing below the upper arm. Under the original S7 rules, that was essentially a giant Gatling gun.) I's suggest another name for you if I could think of one, tho.

Anyhow, move the PPC. Where it is, you can't use both it and the sword at the same time.

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Ares
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PostPosted: 23-Jun-2002 23:08    Post subject: Paladin NSLDF-1 Reply to topic Reply with quote

Damn! how'd I miss that? Ok, the sword only adds 6(12) damage according to TDB. I think it might be a waste of weight and space, it just dosen't pack enough ooumph for the weight and space. Or am I missing something about it? ALso, I don't think the small lasers like that would be very effective against vechicles. The TC adds value from them to be used against infantry. The range on those are so short though you'd just fire your PPC and ER's untill you got close and then you'd finally have your chance to open up with your other weaponry.

[ This Message was edited by: Ares on 2002-06-23 23:13 ]

[ This Message was edited by: Ares on 2002-06-23 23:15 ]

[ This Message was edited by: Ares on 2002-06-23 23:22 ]
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PostPosted: 23-Jun-2002 23:22    Post subject: Paladin NSLDF-1 Reply to topic Reply with quote

ok, after trying to make this thing in TDB, I failed miserably. COst ran up about 2 mills short, overweight about 2 tons, and crits were at -4. I'll try it again tomorrow, maybe I'm just tired and doing something horribly wrong.

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Nightmare
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PostPosted: 24-Jun-2002 01:07    Post subject: Paladin NSLDF-1 Reply to topic Reply with quote

Move the sword, or preferably replace it with a real weapon. No other complaints,
the machine is solid.

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PostPosted: 24-Jun-2002 06:21    Post subject: Paladin NSLDF-1 Reply to topic Reply with quote

Quote:

On 2002-06-23 22:41, Kraken wrote:
It's a good idea, Vagabond, but there's just one problem: there is already a canon mech known as the Paladin. It's a 70+ ton heavy from the original Solaris VII manual...


Who cares...I'm actually surprised there aren't multiple cannon mechs that have the same name. Seems only logical it would happen--is some House (or Clan) gunna get sued by another for stealing the name?

Quote:

On 2002-06-23 23:22, Ares wrote:
ok, after trying to make this thing in TDB, I failed miserably. COst ran up about 2 mills short, overweight about 2 tons, and crits were at -4. I'll try it again tomorrow, maybe I'm just tired and doing something horribly wrong.



That looks like a HMP readout, so I'd say the mech is legal.

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Vagabond
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PostPosted: 24-Jun-2002 14:51    Post subject: Paladin NSLDF-1 Reply to topic Reply with quote

Quote:

On 2002-06-24 01:07, Nightmare wrote:
Move the sword, or preferably replace it with a real weapon. No other complaints,
the machine is solid.




the sword stays right were it is...........

if you read, its more a unique thing, then an oh look out thing. come on whats cooler then your ppc having a mech sized bayonet?

as for not being worth its weight, ha. i've played enough bt as of late to learn to not nock a physical attack of any kind. the sword does 7 damage without any heat. with TSM it does 14, and thats a head chopper.

if you want to use your ppc, then kick instead of bayonet. oh and dont forget, its easier to hit with a sword then any other physical attack.

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Ares
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PostPosted: 24-Jun-2002 17:11    Post subject: Paladin NSLDF-1 Reply to topic Reply with quote

What are the stats for the different weapons and phys attacks? Claw, Mace, Sword, Hatchet, Kick, Punch, Charge, and The JJ attack (I am Jade Falcon) and any others I missed.
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PostPosted: 24-Jun-2002 17:14    Post subject: Paladin NSLDF-1 Reply to topic Reply with quote

My suggestion is getting a copy of the BMR-revised, a copy of Max Tech, and the Tactical Handbook. Every piece of Battletech equipment will be listed in there.

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PostPosted: 25-Jun-2002 00:23    Post subject: Paladin NSLDF-1 Reply to topic Reply with quote

A 60-tonner gets headchopper punches if it has TSM engaged. Besides, punches are resolved on the Punch table as opposed to Clubbing attacks (club, hatchet etc). A sword is lighter than a hatchet, but it`s still a waste of tonnage. An additional Streak SRM-4 launcher would be a better use for the tonnage.

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