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Warhammer WHM-6Rx
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Ruger
Lyran Alliance
Hauptmann General
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Joined: 04-Feb-2002 00:00
Posts: 2104

PostPosted: 22-Mar-2024 23:56    Post subject: Warhammer WHM-6Rx Reply to topic Reply with quote

TRO: Warhammer WHM-6Rx
                 BattleMech Technical Readout

Name/Model:         Warhammer WHM-6Rx
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            70
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Star League / 2750
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Experimental
Total Cost:         6,736,533 C-Bills
Battle Value:       1,657

Chassis:              Endo Steel
Power Plant:          280 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Leviathon Plus with CASE
Armament:             
    2 ER PPCs
    2 Martell Medium Lasers
    3 Streak SRM 2s
    2 Small Pulse Lasers
    2 Sperry Browning Machine Guns
Manufacturer:         Olivetti Weaponry, StarCorps Industries, Taurus Territorial Industries, Vandenberg Mechanized Industries
    Primary Factory:  Sudeten (OW), Emris IV (SCI), Taurus (TTI), Pinard (VMI)
Communications:       O/P 300 COMSET
Targeting & Tracking: O/P 1500 ARB

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.50                     
Engine:                                     280 Fusion                16.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  216                    13.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             33       
    Center Torso (rear):                              10       
    R/L Torso:                         15             22       
    R/L Torso (rear):                                  8       
    R/L Arm:                           11             22       
    R/L Leg:                           15             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Machine Gun                                               RT                1          0.50             
Medium Laser                                              RT                1          1.00             
Small Pulse Laser                                         RT                1          1.00             
3 Streak SRM 2s                                           RT                3          4.50             
CASE                                                      LT                1          0.50             
Machine Gun                                               LT                1          0.50             
Machine Gun (Ammo 100)                                    LT                1          0.50             
Medium Laser                                              LT                1          1.00             
Searchlight, Mounted                                      LT                1          0.50             
Small Pulse Laser                                         LT                1          1.00             
Streak SRM 2 (Ammo 50)                                    LT                1          1.00             
ER PPC                                                    RA                3          7.00             
ER PPC                                                    LA                3          7.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 38
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 4 / (M) 3 / (L) 2,  OV: 2
Armor (A): 7,  Structure (S): 6
Specials: CASE
		
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5791
Location: United States
PostPosted: 23-Mar-2024 01:14    Post subject: Warhammer WHM-6Rx Reply to topic Reply with quote

i'd have used SLs over the MGs as you already have the SPLs for anti-infantry work. The SLs give slightly more anti-armor firepower.

If you dropped the MGs and Ammo and 0.5t ammo, you can add 2 SL and a DHS. need to move around some ES, but it'll fit.
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Ruger
Lyran Alliance
Hauptmann General
Hauptmann General


Joined: 04-Feb-2002 00:00
Posts: 2104

PostPosted: 23-Mar-2024 16:46    Post subject: Warhammer WHM-6Rx Reply to topic Reply with quote

There’s only 1 point of damage difference between small lasers and MG’s. I’d rather keep the armor and the MG’s and their ammo over two small lasers and another DHS myself.

Besides, imagine the carnage this model could inflict on unarmored infantry.
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5791
Location: United States
PostPosted: 24-Mar-2024 16:39    Post subject: Re: Warhammer WHM-6Rx Reply to topic Reply with quote

Ruger wrote:
There’s only 1 point of damage difference between small lasers and MG’s. I’d rather keep the armor and the MG’s and their ammo over two small lasers and another DHS myself.

Besides, imagine the carnage this model could inflict on unarmored infantry.


Hurray for war crimes!
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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