BattleMech Technical Readout
Name/Model: Matar MKIV
Designer: Vagabond
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 130
Role: Juggernaut
Configuration: Superheavy Biped BattleMech
Era/Year: Dark Age / 3081
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 57,587,400 C-Bills
Battle Value: 3,626
Chassis: Endo Steel
Power Plant: 390 XL
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Heavy Ferro-Fibrous with CASE II
Armament:
1 ER PPC (C)
2 Gauss Rifles (C)
2 Large Pulse Lasers (C)
1 Medium Pulse Laser (C)
2 Flamers (C)
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Angel ECM Suite
Targeting & Tracking: Unknown
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Overview:
As Aleksander Kerensky's forces were tightening the noose around the Amaris Empire, weapons
development became increasingly frantic in hopes of finding a "miracle weapon" to turn the
tides of the war. The most well known of these is the Matar, commonly referred to as
"Amaris' Folly", an attempt to create a BattleMech able to withstand an entire company.
Carrying devastating firepower and counters to all perceived threats, the Matar was
unfortunately doomed to never see production when its leg actuators proved incapable of
moving the massive machine. After Amaris' execution of the design staff for "treasonous
incompetence", the project was cancelled only to be reborn as a prototype during the Jihad
as the Matar MkII.
Capabilities:
With an intended role as a prototype rebirth of the Matar, the Matar MkII was likewise built
around long range firepower, toting a pair of Gauss Rifles in the side torsos supplemented
by a dorsal-mounted ER Large Laser. To deal with faster units the Matar MkII mounts the same
pair of Large Pulse Lasers in each arm. A simple pivot of the torso would enable the pilot
to even hit targets directly behind him with one of the arm lasers, both capable of dealing
crippling hits to lighter assets. When coupled with the rear-mounted Medium Pulse Laser,
there was no true "safe angle" from which to attack a Matar or Matar MkII. In duplication
the Matar MkII carries a pair of Flamers to "handle" opposing infantry. Unlike its ancient
predecessor, the Matar MkII make use of advances in technology to mount heavy ferro-fiberous
whose extra bulk present less of a concern to the larger frame as well as CASE II to protect
the unit from issues with the Gauss capacitors.
Variants:
Further research located a design document for a Matar MKIV based on the MKIII, but
utilizing rare Clan technology. The Matar MKIV calls for the engine and weapons to be
replaced with Clan spec equipment, greatly increasing the weapons effectiveness and
battlefield longevity. Weight savings would be invested into more ammo for the Gauss, swaps
the large laser for an Clan ERPPC, more heat sinks, and more armor. Again, no prototype was
constructed.
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Equipment Mass
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Internal Structure: Endo Steel 13.00
Engine: 390 XL (C) 23.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 18 [36] 8.00
Gyro: Superheavy 8.00
Cockpit: Superheavy 4.00
Armor Factor: 376 19.00
Type: Heavy Ferro-Fibrous
Internal Armor
Structure Value
Head: 4 12
Center Torso: 39 53
Center Torso (rear): 13
R/L Torso: 27 44
R/L Torso (rear): 10
R/L Arm: 21 42
R/L Leg: 27 53
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Weapons and Ammo Location Critical Tonnage
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Angel ECM Suite H 1 2.00
ER PPC (C) CT 1 6.00
2 Flamers (C) CT 2 1.00
Medium Pulse Laser (C) CT (R) 1 2.00
CASE II RT 1 1.00
Gauss Rifle (C) RT 3 12.00
Gauss Rifle (Ammo 24) (C) RT 2 3.00
CASE II LT 1 1.00
Gauss Rifle (C) LT 3 12.00
Gauss Rifle (Ammo 24) (C) LT 2 3.00
Large Pulse Laser (C) RA 1 6.00
Large Pulse Laser (C) LA 1 6.00
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Alpha Strike Statistics
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Point Value (PV): 65
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 6 / (M) 6 / (L) 7, OV: 1
Armor (A): 13, Structure (S): 7
Specials: AECM, CASEII, LG, REAR1/1/-
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