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WarriorOdin224
Clan Wolf
Point Commander
Point Commander


Joined: 27-Sep-2020 12:28
Posts: 11

PostPosted: 28-Jan-2024 18:31    Post subject: Gaia GA1-A1 Reply to topic Reply with quote

TRO: Gaia GA1-A1
                 BattleMech Technical Readout

Name/Model:         Gaia GA1-A1
Designer:           WarriorOdin224
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3040
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         22,927,000 C-Bills
Battle Value:       2,270

Chassis:              Standard
Power Plant:          300 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 Gauss Rifle
    1 LRM 20 w/ Artemis IV FCS
    2 ER Large Lasers
    2 Medium Lasers
    2 SRM 4 w/ Artemis IV FCS
    2 Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  307                    19.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             50       
    Center Torso (rear):                              12       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small Laser                                             H (R)               1          0.50             
Gauss Rifle (Ammo 8)                                      CT                1          1.00             
Small Laser                                             CT (R)              1          0.50             
Gauss Rifle                                               RT                7         15.00             
Gauss Rifle (Ammo 8)                                      RT                1          1.00             
Medium Laser                                              RT                1          1.00             
LRM 20 w/ Artemis IV FCS                                  LT                5         10.00             
Medium Laser                                              LT                1          1.00             
SRM 4 w/ Artemis IV FCS                                   LT                1          2.00             
ER Large Laser                                            RA                2          5.00             
ER Large Laser                                            LA                2          5.00             
SRM 4 w/ Artemis IV FCS                                   LA                1          2.00             
LRM 20 (Ammo 6) [Artemis IV]                              RL                1          1.00             
LRM 20 (Ammo 6) [Artemis IV]                              LL                1          1.00             
SRM 4 (Ammo 25) [Artemis IV]                              LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 53
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 5 / (M) 6 / (L) 5,  OV: 1
Armor (A): 10,  Structure (S): 4
Specials: IF1, REAR1/-/-
		
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WarriorOdin224
Clan Wolf
Point Commander
Point Commander


Joined: 27-Sep-2020 12:28
Posts: 11

PostPosted: 28-Jan-2024 18:41    Post subject: Gaia GA1-A1 Reply to topic Reply with quote

TRO: Gaia GA1-A1
                 BattleMech Technical Readout

Name/Model:         Gaia GA1-A1
Designer:           WarriorOdin224
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Role:               Juggernaut
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3040
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         22,927,000 C-Bills
Battle Value:       2,270

Chassis:              Standard
Power Plant:          300 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 Gauss Rifle
    1 LRM 20 w/ Artemis IV FCS
    2 ER Large Lasers
    2 Medium Lasers
    2 SRM 4 w/ Artemis IV FCS
    2 Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    (RPG game build) The Gaia was devised by the Arano Coalition, after reverse engineering the
    Atlas MKII that High Lady Arano acquired from an SLDF bunker on Artru. She brought it to an
    abandoned SLDF facility, that was slated for destruction, and has records within saying it
    would be destroyed, but once Exodus orders were sent out by Aleksandr Kerensky, the one
    responsible for the destruction of the facility found himself unable to commit. He found thr
    cancer he was suffering from had the last laugh, and he died before he could execute the
    destruction, although record show it was destroyed. After finding this facility, High Lady
    Arano commissioned the dissection of her Atlas II, in order to reverse engineer the
    technology it possessed for their own record. They then used the research center, expanding
    it, and creating a research center and factory from it, using resources from the recently
    acquired Taurian worlds. Dubbing it the ?Gaia?, it was built on the back of the Atlas, and
    was idealized as an Arano specific mech, to be used as a showcase of power, and built on a
    frame akin to the Atlas. It?s skull face, is replaced with a ?helmet? based cockpit, more
    akin to the Black knight. While possessing a similar large, wide, and intimidating body.
    Kamea Arano intends to use this mech to usher in the new age for her Coalition. Long live
    the Reach!

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  307                    19.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             50       
    Center Torso (rear):                              12       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small Laser                                             H (R)               1          0.50             
Gauss Rifle (Ammo 8)                                      CT                1          1.00             
Small Laser                                             CT (R)              1          0.50             
Gauss Rifle                                               RT                7         15.00             
Gauss Rifle (Ammo 8)                                      RT                1          1.00             
Medium Laser                                              RT                1          1.00             
LRM 20 w/ Artemis IV FCS                                  LT                5         10.00             
Medium Laser                                              LT                1          1.00             
SRM 4 w/ Artemis IV FCS                                   LT                1          2.00             
ER Large Laser                                            RA                2          5.00             
ER Large Laser                                            LA                2          5.00             
SRM 4 w/ Artemis IV FCS                                   LA                1          2.00             
LRM 20 (Ammo 6) [Artemis IV]                              RL                1          1.00             
LRM 20 (Ammo 6) [Artemis IV]                              LL                1          1.00             
SRM 4 (Ammo 25) [Artemis IV]                              LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 53
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 5 / (M) 6 / (L) 5,  OV: 1
Armor (A): 10,  Structure (S): 4
Specials: IF1, REAR1/-/-
		
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WarriorOdin224
Clan Wolf
Point Commander
Point Commander


Joined: 27-Sep-2020 12:28
Posts: 11

PostPosted: 28-Jan-2024 18:46    Post subject: Gaia GA1-A1 Reply to topic Reply with quote

TRO: Gaia GA1-A1
                 BattleMech Technical Readout

Name/Model:         Gaia GA1-A1
Designer:           WarriorOdin224
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Role:               Juggernaut
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3040
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         22,927,000 C-Bills
Battle Value:       2,270

Chassis:              Standard
Power Plant:          300 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 Gauss Rifle
    1 LRM 20 w/ Artemis IV FCS
    2 ER Large Lasers
    2 Medium Lasers
    2 SRM 4 w/ Artemis IV FCS
    2 Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    (RPG game build) The Gaia was devised by the Arano Coalition, after reverse engineering the
    Atlas MKII that High Lady Arano acquired from an SLDF bunker on Artru. She brought it to an
    abandoned SLDF facility, that was slated for destruction, and has records within saying it
    would be destroyed, but once Exodus orders were sent out by Aleksandr Kerensky, the one
    responsible for the destruction of the facility found himself unable to commit. He found thr
    cancer he was suffering from had the last laugh, and he died before he could execute the
    destruction, although record show it was destroyed. After finding this facility, High Lady
    Arano commissioned the dissection of her Atlas II, in order to reverse engineer the
    technology it possessed for their own record. They then used the research center, expanding
    it, and creating a research center and factory from it, using resources from the recently
    acquired Taurian worlds. Dubbing it the ?Gaia?, it was built on the back of the Atlas, and
    was idealized as an Arano specific mech, to be used as a showcase of power, and built on a
    frame akin to the Atlas. It?s skull face, is replaced with a ?helmet? based cockpit, more
    akin to the Black knight. While possessing a similar large, wide, and intimidating body.
    Kamea Arano intends to use this mech to usher in the new age for her Coalition. Long live
    the Reach!

Capabilities:
    The Gaia is designed to be a mix-range mech. Heavily utilizing its long range weaponry as it
    slowly approaches. LRM?s for indirect missile fire, with ER large lasers and a Gauss rifle
    for punishing direct fire. While the mech runs incredibly hot when using its full compliment
    of weapons, it is intended to base its weapons fire on range brackets, rather than a full
    power alpha strike. The XL engine provides a vulnerability, but its weakness provides the
    strength to allow the Gaia to mount a much heavier arsenal of weaponry, along with double
    heat sinks. In fear of back attacks?lady Kamea requested dual, rear facing, small lasers to
    ward away light mechs attempting to attack from behind. However, some advisors in her
    cabinet recommended she instead reverse the medium lasers, opposed to the small lasers,
    similar to the Atlas. Operating to ?crack the shell? of heavy enemy mechs, this mech will
    only be placed in the hands of the Coalition?s most veteran pilots. Potentially limiting its
    battlefield deployment, and experience on the platform.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  307                    19.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             50       
    Center Torso (rear):                              12       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small Laser                                             H (R)               1          0.50             
Gauss Rifle (Ammo 8)                                      CT                1          1.00             
Small Laser                                             CT (R)              1          0.50             
Gauss Rifle                                               RT                7         15.00             
Gauss Rifle (Ammo 8)                                      RT                1          1.00             
Medium Laser                                              RT                1          1.00             
LRM 20 w/ Artemis IV FCS                                  LT                5         10.00             
Medium Laser                                              LT                1          1.00             
SRM 4 w/ Artemis IV FCS                                   LT                1          2.00             
ER Large Laser                                            RA                2          5.00             
ER Large Laser                                            LA                2          5.00             
SRM 4 w/ Artemis IV FCS                                   LA                1          2.00             
LRM 20 (Ammo 6) [Artemis IV]                              RL                1          1.00             
LRM 20 (Ammo 6) [Artemis IV]                              LL                1          1.00             
SRM 4 (Ammo 25) [Artemis IV]                              LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 53
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 5 / (M) 6 / (L) 5,  OV: 1
Armor (A): 10,  Structure (S): 4
Specials: IF1, REAR1/-/-
		
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WarriorOdin224
Clan Wolf
Point Commander
Point Commander


Joined: 27-Sep-2020 12:28
Posts: 11

PostPosted: 28-Jan-2024 18:59    Post subject: Gaia GA1-A1 Reply to topic Reply with quote

TRO: Gaia GA1-A1
                 BattleMech Technical Readout

Name/Model:         Gaia GA1-A1
Designer:           WarriorOdin224
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Role:               Juggernaut
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3040
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         22,927,000 C-Bills
Battle Value:       2,270

Chassis:              Standard
Power Plant:          300 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 Gauss Rifle
    1 LRM 20 w/ Artemis IV FCS
    2 ER Large Lasers
    2 Medium Lasers
    2 SRM 4 w/ Artemis IV FCS
    2 Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    (RPG game build) The Gaia was devised by the Arano Coalition, after reverse engineering the
    Atlas MKII that High Lady Arano acquired from an SLDF bunker on Artru. She brought it to an
    abandoned SLDF facility, that was slated for destruction, and has records within saying it
    would be destroyed, but once Exodus orders were sent out by Aleksandr Kerensky, the one
    responsible for the destruction of the facility found himself unable to commit. He found thr
    cancer he was suffering from had the last laugh, and he died before he could execute the
    destruction, although record show it was destroyed. After finding this facility, High Lady
    Arano commissioned the dissection of her Atlas II, in order to reverse engineer the
    technology it possessed for their own record. They then used the research center, expanding
    it, and creating a research center and factory from it, using resources from the recently
    acquired Taurian worlds. Dubbing it the ?Gaia?, it was built on the back of the Atlas, and
    was idealized as an Arano specific mech, to be used as a showcase of power, and built on a
    frame akin to the Atlas. It?s skull face, is replaced with a ?helmet? based cockpit, more
    akin to the Black knight. While possessing a similar large, wide, and intimidating body.
    Kamea Arano intends to use this mech to usher in the new age for her Coalition. Long live
    the Reach!

Capabilities:
    The Gaia is designed to be a mix-range mech. Heavily utilizing its long range weaponry as it
    slowly approaches. LRM?s for indirect missile fire, with ER large lasers and a Gauss rifle
    for punishing direct fire. While the mech runs incredibly hot when using its full compliment
    of weapons, it is intended to base its weapons fire on range brackets, rather than a full
    power alpha strike. The XL engine provides a vulnerability, but its weakness provides the
    strength to allow the Gaia to mount a much heavier arsenal of weaponry, along with double
    heat sinks. In fear of back attacks?lady Kamea requested dual, rear facing, small lasers to
    ward away light mechs attempting to attack from behind. However, some advisors in her
    cabinet recommended she instead reverse the medium lasers, opposed to the small lasers,
    similar to the Atlas. Operating to ?crack the shell? of heavy enemy mechs, this mech will
    only be placed in the hands of the Coalition?s most veteran pilots. Potentially limiting its
    battlefield deployment, and experience on the platform.

Deployment:
    The Gaia has only had a single official deployment, as of this report. It was used in the
    battle of MacLeod's Land. The Aurigan Coalition?s unfettered aggressive assault into a
    distracted Taurian Concordat allowed for them to reach MacLeod's Land system. This assault,
    initially was failing. Taurian fortifications on this world are great, even with units being
    peeled away to deal with the Federated Suns invasion. But without a reliable, steady stream
    of heavy firepower, the Coalition was doomed to fail in their assault of MacLeod's Land.
    With no other options available, Kamea Arano ordered the deployment of the Coalitions first
    mass produced, native Assault mech. The Gaia. Sending a few pilots from her Royal Guard,
    along with her most veteran pilots of ACM second company. The Gaia was tasked with assisting
    the medium and heavy mechs attempting to break the defensive line of the Taurians. With
    LRM?s and Gauss rifle shots, the Gaia made its presence known, quickly ripping open the
    armor of the defensive line, allowing the medium mechs to score consistent critical strikes
    to internals of the units. Breaking the the defensive line, the Coalition  heavy mechs
    pushed forward, striking at the defenses of the fortress, with medium mechs pushing on their
    flanks, and the Gaia, stalwart, and punishing any vulnerability spotted. The Gaia was
    responsible for creating a large enough hole in the fortress walls, allowing the advance of
    the forward units. The Coalition took for the fortress, and used the Gaia mechs to hunker
    down for a heavy defense. And repelling 3 Taurian assaults to retake the fortress, holding
    it firm, and crippling the Taurian?s in their fight against the Federated Suns. Without the
    Gaia, the assault of MacLeod's Land would have ended in failure.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  307                    19.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             50       
    Center Torso (rear):                              12       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small Laser                                             H (R)               1          0.50             
Gauss Rifle (Ammo 8)                                      CT                1          1.00             
Small Laser                                             CT (R)              1          0.50             
Gauss Rifle                                               RT                7         15.00             
Gauss Rifle (Ammo 8)                                      RT                1          1.00             
Medium Laser                                              RT                1          1.00             
LRM 20 w/ Artemis IV FCS                                  LT                5         10.00             
Medium Laser                                              LT                1          1.00             
SRM 4 w/ Artemis IV FCS                                   LT                1          2.00             
ER Large Laser                                            RA                2          5.00             
ER Large Laser                                            LA                2          5.00             
SRM 4 w/ Artemis IV FCS                                   LA                1          2.00             
LRM 20 (Ammo 6) [Artemis IV]                              RL                1          1.00             
LRM 20 (Ammo 6) [Artemis IV]                              LL                1          1.00             
SRM 4 (Ammo 25) [Artemis IV]                              LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 53
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 5 / (M) 6 / (L) 5,  OV: 1
Armor (A): 10,  Structure (S): 4
Specials: IF1, REAR1/-/-
		
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WarriorOdin224
Clan Wolf
Point Commander
Point Commander


Joined: 27-Sep-2020 12:28
Posts: 11

PostPosted: 28-Jan-2024 19:02    Post subject: Gaia GA1-A1 Reply to topic Reply with quote

TRO: Gaia GA1-A1
                 BattleMech Technical Readout

Name/Model:         Gaia GA1-A1
Designer:           WarriorOdin224
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Role:               Juggernaut
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3040
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         22,927,000 C-Bills
Battle Value:       2,270

Chassis:              Standard
Power Plant:          300 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 Gauss Rifle
    1 LRM 20 w/ Artemis IV FCS
    2 ER Large Lasers
    2 Medium Lasers
    2 SRM 4 w/ Artemis IV FCS
    2 Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    (RPG game build) The Gaia was devised by the Arano Coalition, after reverse engineering the
    Atlas MKII that High Lady Arano acquired from an SLDF bunker on Artru. She brought it to an
    abandoned SLDF facility, that was slated for destruction, and has records within saying it
    would be destroyed, but once Exodus orders were sent out by Aleksandr Kerensky, the one
    responsible for the destruction of the facility found himself unable to commit. He found thr
    cancer he was suffering from had the last laugh, and he died before he could execute the
    destruction, although record show it was destroyed. After finding this facility, High Lady
    Arano commissioned the dissection of her Atlas II, in order to reverse engineer the
    technology it possessed for their own record. They then used the research center, expanding
    it, and creating a research center and factory from it, using resources from the recently
    acquired Taurian worlds. Dubbing it the ?Gaia?, it was built on the back of the Atlas, and
    was idealized as an Arano specific mech, to be used as a showcase of power, and built on a
    frame akin to the Atlas. It?s skull face, is replaced with a ?helmet? based cockpit, more
    akin to the Black knight. While possessing a similar large, wide, and intimidating body.
    Kamea Arano intends to use this mech to usher in the new age for her Coalition. Long live
    the Reach!

Capabilities:
    The Gaia is designed to be a mix-range mech. Heavily utilizing its long range weaponry as it
    slowly approaches. LRM?s for indirect missile fire, with ER large lasers and a Gauss rifle
    for punishing direct fire. While the mech runs incredibly hot when using its full compliment
    of weapons, it is intended to base its weapons fire on range brackets, rather than a full
    power alpha strike. The XL engine provides a vulnerability, but its weakness provides the
    strength to allow the Gaia to mount a much heavier arsenal of weaponry, along with double
    heat sinks. In fear of back attacks?lady Kamea requested dual, rear facing, small lasers to
    ward away light mechs attempting to attack from behind. However, some advisors in her
    cabinet recommended she instead reverse the medium lasers, opposed to the small lasers,
    similar to the Atlas. Operating to ?crack the shell? of heavy enemy mechs, this mech will
    only be placed in the hands of the Coalition?s most veteran pilots. Potentially limiting its
    battlefield deployment, and experience on the platform.

Deployment:
    The Gaia has only had a single official deployment, as of this report. It was used in the
    battle of MacLeod's Land. The Aurigan Coalition?s unfettered aggressive assault into a
    distracted Taurian Concordat allowed for them to reach MacLeod's Land system. This assault,
    initially was failing. Taurian fortifications on this world are great, even with units being
    peeled away to deal with the Federated Suns invasion. But without a reliable, steady stream
    of heavy firepower, the Coalition was doomed to fail in their assault of MacLeod's Land.
    With no other options available, Kamea Arano ordered the deployment of the Coalitions first
    mass produced, native Assault mech. The Gaia. Sending a few pilots from her Royal Guard,
    along with her most veteran pilots of ACM second company. The Gaia was tasked with assisting
    the medium and heavy mechs attempting to break the defensive line of the Taurians. With
    LRM?s and Gauss rifle shots, the Gaia made its presence known, quickly ripping open the
    armor of the defensive line, allowing the medium mechs to score consistent critical strikes
    to internals of the units. Breaking the the defensive line, the Coalition  heavy mechs
    pushed forward, striking at the defenses of the fortress, with medium mechs pushing on their
    flanks, and the Gaia, stalwart, and punishing any vulnerability spotted. The Gaia was
    responsible for creating a large enough hole in the fortress walls, allowing the advance of
    the forward units. The Coalition took for the fortress, and used the Gaia mechs to hunker
    down for a heavy defense. And repelling 3 Taurian assaults to retake the fortress, holding
    it firm, and crippling the Taurian?s in their fight against the Federated Suns. Without the
    Gaia, the assault of MacLeod's Land would have ended in failure.

Variants:
    With the new construction of the Gaia, there are no known variants of this mech. There are
    suggestions to improve the design, however, with resources being shifted into the Aurigan
    Coalition?s ?ruthless assault? production, no resources are being put into research for new
    variants at this time. Preferring to secure the design, with backups on other worlds in the
    Coalition, and multiple factories being partially tooled to manufacture more of the Gaia
    GA1-A1.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  307                    19.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             50       
    Center Torso (rear):                              12       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small Laser                                             H (R)               1          0.50             
Gauss Rifle (Ammo 8)                                      CT                1          1.00             
Small Laser                                             CT (R)              1          0.50             
Gauss Rifle                                               RT                7         15.00             
Gauss Rifle (Ammo 8)                                      RT                1          1.00             
Medium Laser                                              RT                1          1.00             
LRM 20 w/ Artemis IV FCS                                  LT                5         10.00             
Medium Laser                                              LT                1          1.00             
SRM 4 w/ Artemis IV FCS                                   LT                1          2.00             
ER Large Laser                                            RA                2          5.00             
ER Large Laser                                            LA                2          5.00             
SRM 4 w/ Artemis IV FCS                                   LA                1          2.00             
LRM 20 (Ammo 6) [Artemis IV]                              RL                1          1.00             
LRM 20 (Ammo 6) [Artemis IV]                              LL                1          1.00             
SRM 4 (Ammo 25) [Artemis IV]                              LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 53
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 5 / (M) 6 / (L) 5,  OV: 1
Armor (A): 10,  Structure (S): 4
Specials: IF1, REAR1/-/-
		
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WarriorOdin224
Clan Wolf
Point Commander
Point Commander


Joined: 27-Sep-2020 12:28
Posts: 11

PostPosted: 28-Jan-2024 19:05    Post subject: Gaia GA1-A1 Reply to topic Reply with quote

TRO: Gaia GA1-A1
                 BattleMech Technical Readout

Name/Model:         Gaia GA1-A1
Designer:           WarriorOdin224
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Role:               Juggernaut
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3040
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         22,927,000 C-Bills
Battle Value:       2,270

Chassis:              Standard
Power Plant:          300 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 Gauss Rifle
    1 LRM 20 w/ Artemis IV FCS
    2 ER Large Lasers
    2 Medium Lasers
    2 SRM 4 w/ Artemis IV FCS
    2 Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    (RPG game build) The Gaia was devised by the Arano Coalition, after reverse engineering the
    Atlas MKII that High Lady Arano acquired from an SLDF bunker on Artru. She brought it to an
    abandoned SLDF facility, that was slated for destruction, and has records within saying it
    would be destroyed, but once Exodus orders were sent out by Aleksandr Kerensky, the one
    responsible for the destruction of the facility found himself unable to commit. He found thr
    cancer he was suffering from had the last laugh, and he died before he could execute the
    destruction, although record show it was destroyed. After finding this facility, High Lady
    Arano commissioned the dissection of her Atlas II, in order to reverse engineer the
    technology it possessed for their own record. They then used the research center, expanding
    it, and creating a research center and factory from it, using resources from the recently
    acquired Taurian worlds. Dubbing it the ?Gaia?, it was built on the back of the Atlas, and
    was idealized as an Arano specific mech, to be used as a showcase of power, and built on a
    frame akin to the Atlas. It?s skull face, is replaced with a ?helmet? based cockpit, more
    akin to the Black knight. While possessing a similar large, wide, and intimidating body.
    Kamea Arano intends to use this mech to usher in the new age for her Coalition. Long live
    the Reach!

Capabilities:
    The Gaia is designed to be a mix-range mech. Heavily utilizing its long range weaponry as it
    slowly approaches. LRM?s for indirect missile fire, with ER large lasers and a Gauss rifle
    for punishing direct fire. While the mech runs incredibly hot when using its full compliment
    of weapons, it is intended to base its weapons fire on range brackets, rather than a full
    power alpha strike. The XL engine provides a vulnerability, but its weakness provides the
    strength to allow the Gaia to mount a much heavier arsenal of weaponry, along with double
    heat sinks. In fear of back attacks?lady Kamea requested dual, rear facing, small lasers to
    ward away light mechs attempting to attack from behind. However, some advisors in her
    cabinet recommended she instead reverse the medium lasers, opposed to the small lasers,
    similar to the Atlas. Operating to ?crack the shell? of heavy enemy mechs, this mech will
    only be placed in the hands of the Coalition?s most veteran pilots. Potentially limiting its
    battlefield deployment, and experience on the platform.

Deployment:
    The Gaia has only had a single official deployment, as of this report. It was used in the
    battle of MacLeod's Land. The Aurigan Coalition?s unfettered aggressive assault into a
    distracted Taurian Concordat allowed for them to reach MacLeod's Land system. This assault,
    initially was failing. Taurian fortifications on this world are great, even with units being
    peeled away to deal with the Federated Suns invasion. But without a reliable, steady stream
    of heavy firepower, the Coalition was doomed to fail in their assault of MacLeod's Land.
    With no other options available, Kamea Arano ordered the deployment of the Coalitions first
    mass produced, native Assault mech. The Gaia. Sending a few pilots from her Royal Guard,
    along with her most veteran pilots of ACM second company. The Gaia was tasked with assisting
    the medium and heavy mechs attempting to break the defensive line of the Taurians. With
    LRM?s and Gauss rifle shots, the Gaia made its presence known, quickly ripping open the
    armor of the defensive line, allowing the medium mechs to score consistent critical strikes
    to internals of the units. Breaking the the defensive line, the Coalition  heavy mechs
    pushed forward, striking at the defenses of the fortress, with medium mechs pushing on their
    flanks, and the Gaia, stalwart, and punishing any vulnerability spotted. The Gaia was
    responsible for creating a large enough hole in the fortress walls, allowing the advance of
    the forward units. The Coalition took for the fortress, and used the Gaia mechs to hunker
    down for a heavy defense. And repelling 3 Taurian assaults to retake the fortress, holding
    it firm, and crippling the Taurian?s in their fight against the Federated Suns. Without the
    Gaia, the assault of MacLeod's Land would have ended in failure.

Variants:
    With the new construction of the Gaia, there are no known variants of this mech. There are
    suggestions to improve the design, however, with resources being shifted into the Aurigan
    Coalition?s ?ruthless assault? production, no resources are being put into research for new
    variants at this time. Preferring to secure the design, with backups on other worlds in the
    Coalition, and multiple factories being partially tooled to manufacture more of the Gaia
    GA1-A1.

Notable MechWarriors:
    The most notable Mechwarrior to have piloted the Gaia thus far, is Colonel Marie Maoa. She
    scored 7 confirmed kills, with four of those being taurian heavy mechs, and three of them
    being tanks. She is also credited with being the one to shoot down the wall of the fortress
    on MacLeod?s land. Her incredible success in the first deployment of the Gaia, has led her
    to being a trainer on others in how to pilot the Aurigan Coalition exclusive mech.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  307                    19.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             50       
    Center Torso (rear):                              12       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small Laser                                             H (R)               1          0.50             
Gauss Rifle (Ammo 8)                                      CT                1          1.00             
Small Laser                                             CT (R)              1          0.50             
Gauss Rifle                                               RT                7         15.00             
Gauss Rifle (Ammo 8)                                      RT                1          1.00             
Medium Laser                                              RT                1          1.00             
LRM 20 w/ Artemis IV FCS                                  LT                5         10.00             
Medium Laser                                              LT                1          1.00             
SRM 4 w/ Artemis IV FCS                                   LT                1          2.00             
ER Large Laser                                            RA                2          5.00             
ER Large Laser                                            LA                2          5.00             
SRM 4 w/ Artemis IV FCS                                   LA                1          2.00             
LRM 20 (Ammo 6) [Artemis IV]                              RL                1          1.00             
LRM 20 (Ammo 6) [Artemis IV]                              LL                1          1.00             
SRM 4 (Ammo 25) [Artemis IV]                              LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 53
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 5 / (M) 6 / (L) 5,  OV: 1
Armor (A): 10,  Structure (S): 4
Specials: IF1, REAR1/-/-
		
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WarriorOdin224
Clan Wolf
Point Commander
Point Commander


Joined: 27-Sep-2020 12:28
Posts: 11

PostPosted: 28-Jan-2024 19:12    Post subject: Gaia GA1-A1 Reply to topic Reply with quote

TRO: Gaia GA1-A1
                 BattleMech Technical Readout

Name/Model:         Gaia GA1-A1
Designer:           WarriorOdin224
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Role:               Juggernaut
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3040
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         22,927,000 C-Bills
Battle Value:       2,270

Chassis:              Auran-Dinton Earth frame MFX1 
Power Plant:          Vlar 300 XL 300 XL
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Aspero-Dinton Crasher armor
Armament:             
    1 Gauss Rifle
    1 LRM 20 w/ Artemis IV FCS
    2 ER Large Lasers
    2 Medium Lasers
    2 SRM 4 w/ Artemis IV FCS
    2 Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Auran-Dinton Hermes communication
Targeting & Tracking: Aurangzeb-Dinton Archer targeting

================================================================================================
Overview:
    (RPG game build) The Gaia was devised by the Arano Coalition, after reverse engineering the
    Atlas MKII that High Lady Arano acquired from an SLDF bunker on Artru. She brought it to an
    abandoned SLDF facility, that was slated for destruction, and has records within saying it
    would be destroyed, but once Exodus orders were sent out by Aleksandr Kerensky, the one
    responsible for the destruction of the facility found himself unable to commit. He found thr
    cancer he was suffering from had the last laugh, and he died before he could execute the
    destruction, although record show it was destroyed. After finding this facility, High Lady
    Arano commissioned the dissection of her Atlas II, in order to reverse engineer the
    technology it possessed for their own record. They then used the research center, expanding
    it, and creating a research center and factory from it, using resources from the recently
    acquired Taurian worlds. Dubbing it the ?Gaia?, it was built on the back of the Atlas, and
    was idealized as an Arano specific mech, to be used as a showcase of power, and built on a
    frame akin to the Atlas. It?s skull face, is replaced with a ?helmet? based cockpit, more
    akin to the Black knight. While possessing a similar large, wide, and intimidating body.
    Kamea Arano intends to use this mech to usher in the new age for her Coalition. Long live
    the Reach!

Capabilities:
    The Gaia is designed to be a mix-range mech. Heavily utilizing its long range weaponry as it
    slowly approaches. LRM?s for indirect missile fire, with ER large lasers and a Gauss rifle
    for punishing direct fire. While the mech runs incredibly hot when using its full compliment
    of weapons, it is intended to base its weapons fire on range brackets, rather than a full
    power alpha strike. The XL engine provides a vulnerability, but its weakness provides the
    strength to allow the Gaia to mount a much heavier arsenal of weaponry, along with double
    heat sinks. In fear of back attacks?lady Kamea requested dual, rear facing, small lasers to
    ward away light mechs attempting to attack from behind. However, some advisors in her
    cabinet recommended she instead reverse the medium lasers, opposed to the small lasers,
    similar to the Atlas. Operating to ?crack the shell? of heavy enemy mechs, this mech will
    only be placed in the hands of the Coalition?s most veteran pilots. Potentially limiting its
    battlefield deployment, and experience on the platform.

Deployment:
    The Gaia has only had a single official deployment, as of this report. It was used in the
    battle of MacLeod's Land. The Aurigan Coalition?s unfettered aggressive assault into a
    distracted Taurian Concordat allowed for them to reach MacLeod's Land system. This assault,
    initially was failing. Taurian fortifications on this world are great, even with units being
    peeled away to deal with the Federated Suns invasion. But without a reliable, steady stream
    of heavy firepower, the Coalition was doomed to fail in their assault of MacLeod's Land.
    With no other options available, Kamea Arano ordered the deployment of the Coalitions first
    mass produced, native Assault mech. The Gaia. Sending a few pilots from her Royal Guard,
    along with her most veteran pilots of ACM second company. The Gaia was tasked with assisting
    the medium and heavy mechs attempting to break the defensive line of the Taurians. With
    LRM?s and Gauss rifle shots, the Gaia made its presence known, quickly ripping open the
    armor of the defensive line, allowing the medium mechs to score consistent critical strikes
    to internals of the units. Breaking the the defensive line, the Coalition  heavy mechs
    pushed forward, striking at the defenses of the fortress, with medium mechs pushing on their
    flanks, and the Gaia, stalwart, and punishing any vulnerability spotted. The Gaia was
    responsible for creating a large enough hole in the fortress walls, allowing the advance of
    the forward units. The Coalition took for the fortress, and used the Gaia mechs to hunker
    down for a heavy defense. And repelling 3 Taurian assaults to retake the fortress, holding
    it firm, and crippling the Taurian?s in their fight against the Federated Suns. Without the
    Gaia, the assault of MacLeod's Land would have ended in failure.

Variants:
    With the new construction of the Gaia, there are no known variants of this mech. There are
    suggestions to improve the design, however, with resources being shifted into the Aurigan
    Coalition?s ?ruthless assault? production, no resources are being put into research for new
    variants at this time. Preferring to secure the design, with backups on other worlds in the
    Coalition, and multiple factories being partially tooled to manufacture more of the Gaia
    GA1-A1.

Notable MechWarriors:
    The most notable Mechwarrior to have piloted the Gaia thus far, is Colonel Marie Maoa. She
    scored 7 confirmed kills, with four of those being taurian heavy mechs, and three of them
    being tanks. She is also credited with being the one to shoot down the wall of the fortress
    on MacLeod?s land. Her incredible success in the first deployment of the Gaia, has led her
    to being a trainer on others in how to pilot the Aurigan Coalition exclusive mech.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  307                    19.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             50       
    Center Torso (rear):                              12       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small Laser                                             H (R)               1          0.50             
Gauss Rifle (Ammo 8)                                      CT                1          1.00             
Small Laser                                             CT (R)              1          0.50             
Gauss Rifle                                               RT                7         15.00             
Gauss Rifle (Ammo 8)                                      RT                1          1.00             
Medium Laser                                              RT                1          1.00             
LRM 20 w/ Artemis IV FCS                                  LT                5         10.00             
Medium Laser                                              LT                1          1.00             
SRM 4 w/ Artemis IV FCS                                   LT                1          2.00             
ER Large Laser                                            RA                2          5.00             
ER Large Laser                                            LA                2          5.00             
SRM 4 w/ Artemis IV FCS                                   LA                1          2.00             
LRM 20 (Ammo 6) [Artemis IV]                              RL                1          1.00             
LRM 20 (Ammo 6) [Artemis IV]                              LL                1          1.00             
SRM 4 (Ammo 25) [Artemis IV]                              LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 53
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 5 / (M) 6 / (L) 5,  OV: 1
Armor (A): 10,  Structure (S): 4
Specials: IF1, REAR1/-/-
		
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