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Thunderbolt II TDRII-1S
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Toxic_Toast
Free Worlds League
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Joined: 25-Aug-2023 21:49
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PostPosted: 15-Oct-2023 08:37    Post subject: Thunderbolt II TDRII-1S Reply to topic Reply with quote

TRO: Thunderbolt II TDRII-1S
                 BattleMech Technical Readout

Name/Model:         Thunderbolt II TDRII-1S
Designer:           Toxic_Toast
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            80
Role:               Juggernaut
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         16,479,090 C-Bills
Battle Value:       1,928

Chassis:              Endo-Composite
Power Plant:          Hermes 320 Light Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE II
Armament:             
    1 ER PPC
    1 LRM 20 w/ Artemis IV FCS (C)
    3 Medium VSP Lasers
    1 Anti-Missile System
    1 ER Small Laser
Manufacturer:         Earthwerks-FWL, Inc
    Primary Factory:  Calloway VI
Communications:       Irian Orator-5K
Targeting & Tracking: RCA Instatrac Mark X

================================================================================================
Overview:
    The Thunderbolt II (TDRII-1S) would be the brainchild of Hasan Aydin, a senior engineer
    whose family had a long history of employment at Earthwerks. By the 3140's Earthwerks would
    begin investigating the possibility of reviving the Thunderbolt line on Calloway VI after
    having lost the ability to produce Thunderbolts on Keystone in the wake of that planet's
    conquest by the Wolf Empire. During a conference on the subject, attended by several senior
    personnel, Hasan would boldly argue against bringing the Thunderbolt series back into
    production, pointing out to the board that by bringing back the Thunderbolt they simply
    would be creating competition for the highly popular and successful Anzu. Instead, he would
    propose a new mech, incorporating the lessons and best features of the Thunderbolt line. The
    board, after careful consideration, would greenlight Hasan's proposal appointing him as its
    project's lead. Hasan's team would design a mech intent on incorporating some of the best
    technology the Innersphere had to offer, blended with some of the most prolific Clan-Tech
    they could acquire to produce a machine that would be tough, reliable, and (most
    importantly) easy to afford. The intended target audience being the smaller less affluent
    states and individual planets of the FWL as well as mercenary outfits, directly pitting the
    product against competition like Kali-Yama's Orion and Irian BattleMech?s Stalker.
    
    The result would be a mech that would build upon the T-bolt (to some analyst in a quite
    literal sense) by upgrading the frame to support an additional 15 tons of weight. Care would
    be taken to ensure the mech would be as easy to maintain as possible and retain its
    progenitor's legendary reputation of ruggedness. For its weapons package it would be
    equipped with a Clan-Spec. LRM 20 supported by an Artemis IV targeting system. This would be
    paired with an IS ER-PPC supplemented with a PPC capacitor. For short range the TDRII-1S
    would sport no less than three medium-VSP-lasers. Finally rounding out its weaponry, an IS
    er-small laser would be mounted in the head. For protection the TDRII would be clad in a
    respectable 14tons of standard armor and feature an anti-missile system. With a Light-Fusion
    engine the Thunderbolt would be able to keep up with strategic front-line units, while 15
    heatsink would keep it cool.

Capabilities:
    Design Quirks:
    Multi-trac
    Rugged (2)
    Easy to Maintain

Variants:
    Two additional variants also exist of the TDRII-
    TDRII-1S2
    TDRII-1SC

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo-Composite               6.00                     
Engine:                                  320 Light Fusion             17.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  224                    14.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             33       
    Center Torso (rear):                              10       
    R/L Torso:                         17             25       
    R/L Torso (rear):                                  8       
    R/L Arm:                           13             23       
    R/L Leg:                           17             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Small Laser                                            H                 1          0.50             
Medium VSP Laser                                          CT                2          4.00             
Anti-Missile System                                       RT                1          0.50             
2 Medium VSP Lasers                                       RT                4          8.00             
Anti-Missile System (Ammo 12)                             LT                1          1.00             
CASE II                                                   LT                1          1.00             
LRM 20 w/ Artemis IV FCS (C)                              LT                4          5.00             
LRM 20 (Ammo 12) (C)                                      LT                2          2.00             
ER PPC w/ Capacitor                                       RA                4          8.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 42
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"
Damage: (S) 5 / (M) 4 / (L) 3,  OV: 1
Armor (A): 7,  Structure (S): 4
Specials: AMS, CASEII, IF1
		
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Vagabond
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Posts: 5800
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PostPosted: 31-Jan-2024 23:33    Post subject: Thunderbolt II TDRII-1S Reply to topic Reply with quote

I really decent upgrade to the TBolt. The EC and LFE grant weight savings while not utterly destroying the durability. CASE II enhances likelihood of survival as well. The weapons package is classic update style. A good solid Juggernaut Zombie.

HOWEVER...

I personally really dislike VSP. Nothing wrong with them, but I'd rather use pulse, x-pulse, or re-engineered over VSP. 12 tons for 27 damage and a possible -3 to-hit at short-range is a lot of weight. Given the weapons load I would rather drop the VSP and ERSL for 3 XMPL, TC, and an Angle ECM. -3 to-hit across 9 hexes, only 18 damage but across all ranges, and an added -1 to-hit to the PPC.

As for the LRM, i'm still getting used to mixed tech being standard. lol. Why use a Clan LRM/20 and IS ERPPC w/ Cap instead of a IS LRM/15 and CL ERPPC?
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Toxic_Toast
Free Worlds League
Staff Sergeant
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Joined: 25-Aug-2023 21:49
Posts: 101
Location: United States
PostPosted: 01-Feb-2024 16:14    Post subject: Thunderbolt II TDRII-1S Reply to topic Reply with quote

I'm actually surprised to hear you don't like vsp's I'm a big fan of them. (admittedly I'm less warm on the Large VSP's). However that is an excellent alternative pitch, that I didn't consider. I am worried about how high that might spike the BV though Scratch, One of the key things I was looking for in the design was to maintain a reasonable BV.

As for the use of a Clan LRM over a Clan ER-PPC. I found examples of Clan missile tech in use with the FWL in the IlClan Era, but I couldn't find any examples of Clan ER-PPC tech being utilized so sadly it was off the table . Sad

For most of these DA/Ilkhan designs I put forward I have usually found some kind of example in an official variant of said tech (tech family) being used by that state actor. There are a couple of exceptions...(AWS-12M, and the ERS-4I)
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