Mordel's Bar & Grill
Lets get ready... (Orders)
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Vagabond
Mercenary
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PostPosted: 30-May-2022 13:30    Post subject: Lets get ready... (Orders) Reply to topic Reply with quote

Post turn 2 fire and turn3 move.
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Ronin
ComStar
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PostPosted: 31-May-2022 11:00    Post subject: Lets get ready... (Orders) Reply to topic Reply with quote

Chameleon: Large Laser at Rifleman, then Jump to 2320/6.

Banshee: AC/5 and PPC at Javelin, then Run forward to 1412/4.
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Stinger07
The Quickscell Company
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PostPosted: 31-May-2022 11:38    Post subject: Lets get ready... (Orders) Reply to topic Reply with quote

Beamer: PPC at BNC then run to 0812F2
Vulcan: AC-2 at RFL then jump to 2416F5
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jedidino
Clan Wolf
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Joined: 29-Apr-2017 03:15
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PostPosted: 02-Jun-2022 23:10    Post subject: Lets get ready... (Orders) Reply to topic Reply with quote

Grasshopper: Lg Laser and LRM at Banshee then jump to 0714 F3

Phoenix Hawk Mkll: Lg Laser and Md Laser at Battlemaster then jump to
2515 F5
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Lumjo
Lyran Alliance
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Joined: 11-Feb-2019 23:54
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PostPosted: 04-Jun-2022 01:48    Post subject: Lets get ready... (Orders) Reply to topic Reply with quote

Pipsqueak (PHX-1D): Fire LL at RFL, then Jump to 1912F4

Gus (Wyvern): LL and SRMs at Javelin, then Jump to 0715F3 [thanks to the G-hopper for covering my 6!]
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Vagabond
Mercenary
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PostPosted: 01-Jul-2022 11:33    Post subject: Lets get ready... (Orders) Reply to topic Reply with quote

PDFs updated with dmg. Post your fire and movement.
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Ronin
ComStar
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PostPosted: 01-Jul-2022 13:30    Post subject: Lets get ready... (Orders) Reply to topic Reply with quote

Chameleon: Large Laser at Rifleman, then Jump to 2124/6.

Banshee: AC/5 and PPC at Hatchetman, then Run to 1116/5.
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Stinger07
The Quickscell Company
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Head Engineer


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PostPosted: 03-Jul-2022 09:09    Post subject: Lets get ready... (Orders) Reply to topic Reply with quote

Beamer: Full Alpha on Banshee Then walk to 0813F4
Vulcan: AC-2 At RFL then no move.
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jedidino
Clan Wolf
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Joined: 29-Apr-2017 03:15
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PostPosted: 04-Jul-2022 04:19    Post subject: Lets get ready... (Orders) Reply to topic Reply with quote

Grasshopper: Fire everything but the LRM5 then jump to 0911 F4

Phoenix MkII: Lg Laser at Rifleman then jump to 2521 F6
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Lumjo
Lyran Alliance
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PostPosted: 06-Jul-2022 12:46    Post subject: Lets get ready... (Orders) Reply to topic Reply with quote

PHX-1D - Fire LL at Hatchetman. Run to 1614.

Wyvern - Fire everything but the LRMs at the Hatchetman (LL first, then SRM/SL). Then stay put, unless 1) Hatchetman or Banshee try to engage me in melee, or 2) there is opportunity to jump behind JAV/VULCAN/MAD/BNC (in that order of pref). If neither of those, stay put.
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Vagabond
Mercenary
Mr. Referee
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Joined: 04-Feb-2002 00:00
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PostPosted: 18-Jul-2022 23:07    Post subject: Lets get ready... (Orders) Reply to topic Reply with quote

Updated. Please provide fire and move. PDFs updated.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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jedidino
Clan Wolf
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PostPosted: 19-Jul-2022 03:10    Post subject: Lets get ready... (Orders) Reply to topic Reply with quote

Phoenix Hawk Mk ll: Lg Laser at the Rifleman if it is a possible shot then jump to 1924 F6

Grasshopper: Shoot everything that has a chance to hit at the Javelin then jump to 1312 F5
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Ronin
ComStar
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PostPosted: 19-Jul-2022 11:46    Post subject: Lets get ready... (Orders) Reply to topic Reply with quote

Chameleon: no fire, then Jump to 1525/6.

Banshee: AC/5 and PPC at Hatchetman, Small Laser at Battlemaster, then Run to 1818/3.
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Stinger07
The Quickscell Company
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Head Engineer


Joined: 11-Mar-2015 09:52
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PostPosted: 20-Jul-2022 14:12    Post subject: Lets get ready... (Orders) Reply to topic Reply with quote

BattleMaster: Full alpha at Battlemaster, Run to 0715F5
Vulcan: AC/2 at Javelin, no move.
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Lumjo
Lyran Alliance
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Corporal


Joined: 11-Feb-2019 23:54
Posts: 67
Location: United States
PostPosted: 21-Jul-2022 14:17    Post subject: Lets get ready... (Orders) Reply to topic Reply with quote

PHX-1D: LLaser and 1 ML at Javelin. No move unless Jav tries to move behind me (if so, rotate minimum amount to be able to kick Javelin)

Wyvern - 2 Small Lasers and SRM6 at MAD rear, then kick him in the back of the knees. Move kinda depends on enemy movements... Goal: Move to avoid melee with BNC and HCT and stay a hard target, jumping at least 3 to try to stay/get behind MAD/Archer/RFL (w/out turning my back to all the other bad guys). If not possible to get behind them, jump back to 0320F2 to regroup.
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