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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 24-Nov-2021 11:43 Post subject: Quirks for mechs |
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Okay, needing some input. Quirks for mechs, are they for table top play or for Roleplaying via the RPG side of the game?
I am having a discussion with a buddy about this,and I feel that they are fluff items that are meant for the roleplaying side of the game not the table top side.
So what input do the rest of you have on this? _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Ruger Lyran Alliance Hauptmann General
Joined: 04-Feb-2002 00:00 Posts: 2101
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Posted: 24-Nov-2021 21:20 Post subject: Quirks for mechs |
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Both.
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 24-Nov-2021 21:44 Post subject: Quirks for mechs |
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How is it both? _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Ruger Lyran Alliance Hauptmann General
Joined: 04-Feb-2002 00:00 Posts: 2101
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Posted: 25-Nov-2021 06:50 Post subject: Quirks for mechs |
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They can be used in both the tabletop game and in the rpg. Therefore, it is both.
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6086 Location: United States
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Posted: 25-Nov-2021 09:20 Post subject: Quirks for mechs |
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There are a few 'Mechs that actually require the usage of the Illegal Design quirk in order to even use them, otherwise they wouldn't even have been able to be constructed. _________________ Mordel Blacknight - Site Administrator
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 25-Nov-2021 11:22 Post subject: Quirks for mechs |
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So the idea that a mech is deemed to have certain quirks carry over to the table top, even when said quirks don't effect the play of the game?
As for illegal designs, most won't use them, so having the quirk is pointless.
For me the quirks belong in the RPG side, so give me a reason that they should be used in the table top game, beyond the illegal design one. _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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chihawk Clan Blood Spirit Master Bartender
Joined: 04-Feb-2002 00:00 Posts: 8081 Location: United States
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Posted: 25-Nov-2021 11:28 Post subject: Re: Quirks for mechs |
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Karagin wrote: | So the idea that a mech is deemed to have certain quirks carry over to the table top, even when said quirks don't effect the play of the game?
As for illegal designs, most won't use them, so having the quirk is pointless.
For me the quirks belong in the RPG side, so give me a reason that they should be used in the table top game, beyond the illegal design one. |
Because players decide to. _________________ www.210sportsblog.com
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Ruger Lyran Alliance Hauptmann General
Joined: 04-Feb-2002 00:00 Posts: 2101
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Posted: 25-Nov-2021 13:49 Post subject: Quirks for mechs |
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The Quickdraw, for instance, is said to have the hyper-extended actuators quirk. This lets it flip its arms to fire behind itself, despite having lower arm and hand actuators. This is a board game function, but would not be allowed per standard rules without also using the quirks in the board game.
Having the battlefist quirk provides bonuses in melee combat in the board game.
There are several others that also have a board game effect.
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 25-Nov-2021 22:25 Post subject: Quirks for mechs |
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So one allows you break the rules and the other adds to them, interesting. _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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chihawk Clan Blood Spirit Master Bartender
Joined: 04-Feb-2002 00:00 Posts: 8081 Location: United States
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Posted: 26-Nov-2021 05:28 Post subject: Quirks for mechs |
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It's not breaking the rules if everyone agrees. _________________ www.210sportsblog.com
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6086 Location: United States
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Posted: 26-Nov-2021 10:36 Post subject: Re: Quirks for mechs |
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Karagin wrote: | For me the quirks belong in the RPG side, so give me a reason that they should be used in the table top game, beyond the illegal design one. |
I don't think anyone needs to give you a reason to use them. I'm not a huge fan of them myself, but to me they are not different than the optional rules laid out in Tactical Operations. They add additional detail and game-play mechanics to the game that go above and beyond what is laid out in Total Warfare. Choose to use them in your group or don't. The decisions is entirely yours and yours alone. _________________ Mordel Blacknight - Site Administrator
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Kerfuffin Clan Ghost Bear Warrior
Joined: 09-Feb-2022 02:44 Posts: 2 Location: United States
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Posted: 12-Jun-2022 05:13 Post subject: Quirks for mechs |
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they can be used in Classic/Total Warfare battletech, Alpha strike and in the RPGs. they are better suited to campaigns in anycase, as they arent really balanced and some are amazingly good or crippling.
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Freaky Foe Capellan Confederation Shia-ben-bing
Joined: 26-Jul-2023 15:39 Posts: 4
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Posted: 26-Jul-2023 17:38 Post subject: Quirks for mechs |
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General Question about mech Quirks. Were do I apply them for my design's on site?
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 29-Jul-2023 06:17 Post subject: Quirks for mechs |
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You can't apply them to the 'Mech you are creating. At best you can just write them in the fluff, but that's it at least for now. Maybe Mordel will apply them at some point. _________________ The dragon NEVER sleeps!
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6086 Location: United States
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Posted: 31-Jul-2023 13:39 Post subject: Re: Quirks for mechs |
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Freaky Foe wrote: | General Question about mech Quirks. Were do I apply them for my design's on site? |
I do have an enhancement logged to be able to apply them to existing designs. Some are just added, some have pre-requisites. For example, it makes no sense to be able to add Ammunition Feed Problem to a design with only energy weapons. So there is a bit of work to do to be able to select a quirk and tie it to a given piece of equipment/weapon. So it will happen, just is not a priority at the moment.
Working on Combat Vehicles at the moment, so perhaps after I get those up and working it will be something I get to. _________________ Mordel Blacknight - Site Administrator
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