Mordel's Bar & Grill
Scouting is fun
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5789
Location: United States
PostPosted: 13-Nov-2020 16:40    Post subject: Scouting is fun Reply to topic Reply with quote

HIDE AND SEEK
In the hide-and-seek scenario, the defending player is “it”—his
forces hide, and the attacker attempts to find and destroy them.

Victory Conditions
The scenario ends when all of one player’s units have been
destroyed or retreated off the map. The player whose forces
control the map or simply survive at the end wins the scenario.


Initiative Phase for Deployment
-------------------
Mordel Campaign rolls a 10[9+1].
Mordel Campaign - Opfor rolls a 8[7+1].
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.

Mordel Campaign: 2557 BV remaining (100.0% of 2557 initially) 0 BV fled

Discussion: http://www.mordel.net/barandgrill.php?redirect=viewtopic&success=true&p=109002#109002
Orders: https://www.mordel.net/barandgrill.php?redirect=viewtopic&success=true&p=109401#109401

Map:


Friendly Units:

Wasp WSP-1A (Lumjo): http://www.mordel.net/members/vagabond/Units/PDF/WSP-1A.pdf
Mongoose MON-67 (Jedidino): http://www.mordel.net/members/vagabond/Units/PDF/MON-67.pdf
Firestarter FS9-H (Mordel): http://www.mordel.net/members/vagabond/Units/PDF/FS9-H.pdf
Mercury MCY-98 (Ronin): http://www.mordel.net/members/vagabond/Units/PDF/MCY-98.pdf
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 11-Apr-2022 00:01; edited 9 times in total]
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5789
Location: United States
PostPosted: 13-Nov-2020 16:52    Post subject: Scouting is fun Reply to topic Reply with quote

Please deploy along the Northern Boarder.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5789
Location: United States
PostPosted: 16-Apr-2021 17:53    Post subject: Scouting is fun Reply to topic Reply with quote

Initiative Phase for Round #1
-------------------
Mordel Campaign rolls a 7[5+2].
Mordel Campaign - Opfor rolls a 4[3+1].
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
Mordel Campaign: 2557 BV remaining (100.0% of 2557 initially) 0 BV fled

ATTENTION: Enemy reinforcements inbound... ETA 1 minute.

Map:

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5789
Location: United States
PostPosted: 16-Apr-2021 17:58    Post subject: Scouting is fun Reply to topic Reply with quote

post your moves in the orders thread.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5789
Location: United States
PostPosted: 19-Apr-2021 23:36    Post subject: Scouting is fun Reply to topic Reply with quote

No valid combat, phase skipped.

Heat Phase
-------------------
Firestarter FS9-H (Mordel Campaign) gains 3 heat, sinks 3 heat and is now at 0 heat.
Wasp WSP-1A (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Mongoose MON-67 (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Mercury MCY-98 (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Rifleman RFL-3N #2 (Mordel Campaign - Opfor) gains 1 heat, sinks 1 heat and is now at 0 heat.
Wolfhound WLF-1 (Mordel Campaign - Opfor) gains 1 heat, sinks 1 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 19-Apr-2021 23:40; edited 1 time in total]
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5789
Location: United States
PostPosted: 19-Apr-2021 23:37    Post subject: Scouting is fun Reply to topic Reply with quote

Initiative Phase for Round #2
-------------------
Mordel Campaign rolls a 13[11+2].
Mordel Campaign - Opfor rolls a 11[10+1].
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
Mordel Campaign: 2557 BV remaining (100.0% of 2557 initially) 0 BV fled


Map:

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5789
Location: United States
PostPosted: 19-Apr-2021 23:41    Post subject: Scouting is fun Reply to topic Reply with quote

please post your moves.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5789
Location: United States
PostPosted: 21-Apr-2021 21:47    Post subject: Scouting is fun Reply to topic Reply with quote

Map:

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5789
Location: United States
PostPosted: 23-May-2021 22:09    Post subject: Scouting is fun Reply to topic Reply with quote

Weapon Attack Phase
-------------------

Weapons fire for Rifleman RFL-3N #2 (Mordel Campaign - Opfor)
    AC/5 at Mercury MCY-98 (Mordel Campaign); needs 11, rolls 9 : misses


    AC/5 at Mercury MCY-98 (Mordel Campaign); needs 11, rolls 8 : misses


Weapons fire for Wolfhound WLF-1 (Mordel Campaign - Opfor)
    Large Laser at Mongoose MON-67 (Mordel Campaign); needs 12, rolls 7 : misses

Heat Phase
-------------------
Firestarter FS9-H (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Wasp WSP-1A (Mordel Campaign) gains 5 heat, sinks 5 heat and is now at 0 heat.
Mongoose MON-67 (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Mercury MCY-98 (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Rifleman RFL-3N #2 (Mordel Campaign - Opfor) gains 2 heat, sinks 2 heat and is now at 0 heat.
Wolfhound WLF-1 (Mordel Campaign - Opfor) gains 9 heat, sinks 9 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5789
Location: United States
PostPosted: 23-May-2021 22:11    Post subject: Scouting is fun Reply to topic Reply with quote

Initiative Phase for Round #3
-------------------
Mordel Campaign rolls a 5[3+2].
Mordel Campaign - Opfor rolls a 6[5+1].

Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.

Mordel Campaign: 2557 BV remaining (100.0% of 2557 initially) 0 BV fled


Map:

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5789
Location: United States
PostPosted: 23-May-2021 22:17    Post subject: Scouting is fun Reply to topic Reply with quote

Please post your attacks and next turn movement.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5789
Location: United States
PostPosted: 12-Jun-2021 17:10    Post subject: Scouting is fun Reply to topic Reply with quote

Weapon Attack Phase
-------------------

Weapons fire for Mongoose MON-67 (Mordel Campaign)
    Medium Laser at Wolfhound WLF-1 (Mordel Campaign - Opfor); needs 12, rolls 8 : misses

        Checking for accidental fire; needs 3 or below, rolls 2 : possible fire.
        Needs 9 [7 (Medium Laser) + 2 (accidental)] to ignite, rolls 6

    Medium Laser at Wolfhound WLF-1 (Mordel Campaign - Opfor); needs 12, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 9 : no fire..

Weapons fire for Rifleman RFL-3N #2 (Mordel Campaign - Opfor)
    AC/5 at Mongoose MON-67 (Mordel Campaign); needs 11, rolls 7 : misses


    AC/5 at Mongoose MON-67 (Mordel Campaign); needs 11, rolls 9 : misses


Weapons fire for Firestarter FS9-H (Mordel Campaign)
    Medium Laser at Wolfhound WLF-1 (Mordel Campaign - Opfor); needs 10, rolls 3 : misses

        Checking for accidental fire; needs 3 or below, rolls 6 : no fire..

    Medium Laser at Wolfhound WLF-1 (Mordel Campaign - Opfor); needs 10, rolls 7 : misses

        Checking for accidental fire; needs 3 or below, rolls 6 : no fire..

Weapons fire for Wolfhound WLF-1 (Mordel Campaign - Opfor)
    Large Laser at Firestarter FS9-H (Mordel Campaign); needs 10, rolls 4 : misses

Heat Phase
-------------------
Firestarter FS9-H (Mordel Campaign) gains 8 heat, sinks 8 heat and is now at 0 heat.
Wasp WSP-1A (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Mongoose MON-67 (Mordel Campaign) gains 8 heat, sinks 8 heat and is now at 0 heat.
Mercury MCY-98 (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Rifleman RFL-3N #2 (Mordel Campaign - Opfor) gains 3 heat, sinks 3 heat and is now at 0 heat.
Wolfhound WLF-1 (Mordel Campaign - Opfor) gains 8 heat, sinks 8 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5789
Location: United States
PostPosted: 12-Jun-2021 17:16    Post subject: Scouting is fun Reply to topic Reply with quote

Initiative Phase for Round #4
-------------------
Mordel Campaign rolls a 8[6+2] / 8[6+2].
Mordel Campaign - Opfor rolls a 8[7+1] / 7[6+1].
Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight.
Fog level is None.
Mordel Campaign: 2557 BV remaining (100.0% of 2557 initially) 0 BV fled

Map:

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5789
Location: United States
PostPosted: 12-Jun-2021 17:17    Post subject: Scouting is fun Reply to topic Reply with quote

post weapons fire and next movement.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5789
Location: United States
PostPosted: 08-Aug-2021 22:21    Post subject: Scouting is fun Reply to topic Reply with quote

Weapon Attack Phase
-------------------

Weapons fire for Rifleman RFL-3N #2 (Mordel Campaign - Opfor)
    AC/5 at Mongoose MON-67 (Mordel Campaign); needs 10, rolls 7 : misses


    AC/5 at Mongoose MON-67 (Mordel Campaign); needs 10, rolls 3 : misses


    Large Laser at Mongoose MON-67 (Mordel Campaign); needs 9, rolls 10 : hits (using Right Side table) RT
        Mongoose MON-67 (Mordel Campaign) takes 8 damage to RT.
            2 Armor remaining.


Weapons fire for Wasp WSP-1A (Mordel Campaign)
    Medium Laser at Wolfhound WLF-1 (Mordel Campaign - Opfor); needs 12, rolls 8 : misses


    SRM 2 at Hex: 2521 (Ignite)needs 4, rolls 5 : 1 inferno missile(s) hit.

        Hex 2521: terrain takes 4 damage.
        Needs 0 [0 (inferno)] to ignite, rolls 9
        Fire started in hex 2521.

Weapons fire for Wolfhound WLF-1 (Mordel Campaign - Opfor)
    Large Laser at Firestarter FS9-H (Mordel Campaign); needs 11, rolls 6 : misses


Weapons fire for Mongoose MON-67 (Mordel Campaign)
    Medium Laser at Rifleman RFL-3N #2 (Mordel Campaign - Opfor); needs 8, rolls 4 : misses

        Checking for accidental fire; needs 3 or below, rolls 7 : no fire..

    Medium Laser at Rifleman RFL-3N #2 (Mordel Campaign - Opfor); needs 8, rolls 9 : hits (using Right Side table) RA
        Rifleman RFL-3N #2 (Mordel Campaign - Opfor) takes 5 damage to RA.
            10 Armor remaining.


    Medium Laser at Rifleman RFL-3N #2 (Mordel Campaign - Opfor); needs 7, rolls 4 : misses

        Checking for accidental fire; needs 3 or below, rolls 6 : no fire..

    Small Laser at Rifleman RFL-3N #2 (Mordel Campaign - Opfor); needs 11, rolls 11 : hits (using Right Side table) CT
        Rifleman RFL-3N #2 (Mordel Campaign - Opfor) takes 3 damage to CT.
        Needs 7+ to destroy Searchlight, rolls 10.
        Searchlight destroyed!
            19 Armor remaining.


Weapons fire for Mercury MCY-98 (Mordel Campaign)
    Medium Laser at Rifleman RFL-3N #2 (Mordel Campaign - Opfor); needs 9, rolls 4 : misses

        Checking for accidental fire; needs 3 or below, rolls 7 : no fire..

    Medium Laser at Rifleman RFL-3N #2 (Mordel Campaign - Opfor); needs 9, rolls 7 : misses

        Checking for accidental fire; needs 3 or below, rolls 7 : no fire..

    Small Laser at Rifleman RFL-3N #2 (Mordel Campaign - Opfor); needs 11, rolls 9 : misses


    Small Laser at Rifleman RFL-3N #2 (Mordel Campaign - Opfor); needs 11, rolls 7 : misses

Heat Phase
-------------------
Firestarter FS9-H (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Wasp WSP-1A (Mordel Campaign) gains 11 heat, sinks 10 heat and is now at 1 heat.
Mongoose MON-67 (Mordel Campaign) gains 12 heat, sinks 10 heat and is now at 2 heat.
Mercury MCY-98 (Mordel Campaign) gains 10 heat, sinks 10 heat and is now at 0 heat.
Rifleman RFL-3N #2 (Mordel Campaign - Opfor) gains 11 heat, sinks 10 heat and is now at 1 heat.
Wolfhound WLF-1 (Mordel Campaign - Opfor) gains 10 heat, sinks 10 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
Fire at 2521 was started this round.
Light smoke fills 2520.
Light smoke fills 2620.
Light smoke fills 2420.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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