BattleMech Technical Readout
Name/Model: Locust 4smlas LCT-17B
Designer: shpinx
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 20
Configuration: Biped BattleMech
Era/Year: Star League / 2750
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 1,555,600 C-Bills
Battle Value: 405
Chassis: Standard
Power Plant: 160 Fusion
Walking Speed: 86.4 kph
Maximum Speed: 129.6 kph
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
4 Small Lasers
2 Machine Guns
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
The number of 'mechs at the Star League's disposal enabled the SLDF to deploy a proportion
of specialist configurations far in excess of specialized designs deployed by the Successor
States, who's limited 'mech resources deter military commanders from configuring 'mechs for
use in specific situations. The LCT-17B is an example of such a specialist configuration.
Capabilities:
The LCT-17 was envisioned as a dedicated infantry hunter. It was typically deployed in a
lance with three Locust-1Vs, which could provide heavier firepower against any armor
opposition, while the LCT-17 would use it's Beagle Probe to detect hidden infantry unts
before they could ambush the thinly armored Locusts. It was never deployed alone, as it's
lack of anti-mech weapons left it vulnerable, although it's speed constitutes a significant
defense.
Deployment:
The LCT-17 saw heavy action during the urban warfare which characterized the Reunification
War and the early battles of the Succession Wars. It was never a widely popular 'mech, but
many of it's pilots developed considerable tactical skill, learning to exploit the
capabilities of this unique 'mech to the utmost.
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Equipment Mass
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Internal Structure: Standard 2.00
Engine: 160 Fusion 6.00
Walking MP: 8
Running MP: 12
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 62 3.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 8
Center Torso: 6 8
Center Torso (rear): 2
R/L Torso: 5 10
R/L Torso (rear): 0
R/L Arm: 3 4
R/L Leg: 4 8
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Weapons and Ammo Location Critical Tonnage
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2 Machine Guns CT 2 1.00
2 Small Lasers RT 2 1.00
Machine Gun (Ammo 100) LT 1 0.50
2 Small Lasers LT 2 1.00
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Alpha Strike Statistics
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Point Value (PV): 17
TP: BM, SZ: 1, TMM: 3, MV: 16"
Damage: (S) 2 / (M) 0 / (L) 0, OV: 0
Armor (A): 2, Structure (S): 2
Specials:
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