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The Grand Poobah Clan Blood Spirit Star Captain
Joined: 06-May-2020 09:40 Posts: 262 Location: United States
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Posted: 02-Jun-2020 16:04 Post subject: Antlion ((Shrike's Mech)) ATL-4C |
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TRO: Antlion ((Shrike's Mech)) ATL-4C | BattleMech Technical Readout
Name/Model: Antlion ((Shrike's Mech)) ATL-4C
Designer: The Grand Poobah
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 35
Configuration: Biped BattleMech
Era/Year: Late Succession Wars / 3014
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 2,843,910 C-Bills
Battle Value: 728
Chassis: DSC Model ATL
Power Plant: GM 210 210
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: None
Jump Capacity: None
Armor: DSC Standard
Armament:
2 Martell Medium Lasers
2 Hovertech Quad SRM 4s
2 SperryBrowning Machine Guns
Manufacturer: Unknown
Primary Factory: Unknown
Communications: DSC BattleTalk IV
Targeting & Tracking: DSC Point and Shoot K Mk II
================================================================================================
Overview:
Laid down in late 3014 as a companion to the DSC Armory's first design, the WCT-2C Wildcat,
the Antlion was intended to serve with its lighter cousin in the garrison role.
Manufacturing difficulties and costs kept if from full production until mid-3015, however,
until the frame could be reinforced to adequately support the full 35 tons of battlemech
that it was to carry. Two years later, the Antlion would be a tremendous follow-up on the
success of the Wildcat, and found its way into numerous garrison forces.
Capabilities:
Designed to fill the gap the Wildcat left in operations against larger combat units, the
Antlion has several key design points. While not as fast as the Jenner or Ostscout, it has
respectable spped for a mech of its size. Designers chose the large GM 210 engine to allow
the Antlion to come close to matching the speed of the Wildcat, since the units were
intended to operate together. The GM 210 also allows the Antlion to outrun several
contemporaries of its class such as the Panther, as well as heavier battlemechs that would
prove too large for the Antlion to handle alone. Another feature the Antlion boasts is
better than average armor. With 6 tons of DSC Standard plate, it can withstand more
punishment than many designs in its class and even some that are slightly heavier.
Weapons selection was a long process as several engineers insisted on using an assortment of
lasers much like the Jenner, while others felt a volley of missiles would prove more
effective. Eventually a compromise was reached and the Antlion was set to carry a mixed
weapons package. The right arm carries the primary anti-mech weapon in a pair of Martell
Medium Lasers. The performance of the popular Martell and its reliability made it the prime
candidate for the main weapon of the BattleMech. Backing up the Martells, are a pair of
HoverTech Quad SRM-4s mounted on the hips for firing stability much like the Crusader's
Harpoon SRMs. Ammo is stored in paied bins giving the Antlion a respectable 25 rounds for
each launcher. Rounding out the package is a pair of SperryBrowning machineguns placed on
the torso much like the Wildcat. DSC engineers had worries that the Antlion lacked any real
infantry fighting capabilities should it become separated from its assigned Wildcat and
therefore chose to include the machinegun pair.
Deployment:
Antlions have found their way to the far reaches of the Inner Sphere and into the Periphery
where they serve in garrison forces with associated Wildcats. The DSC Armory even offers a
"garrison package" which is a mixed lance of Wildcats and Antlions sold at a cheaper rate
than individual units. This has become a popular solution to garrison issues on many
back-water planets.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 3.50
Engine: 210 Fusion 9.00
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks (Single): 11 1.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 96 6.00
Type: Standard
Internal Armor
Structure Value
Head: 3 8
Center Torso: 11 14
Center Torso (rear): 4
R/L Torso: 8 10
R/L Torso (rear): 3
R/L Arm: 6 10
R/L Leg: 8 12
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Machine Gun (Ammo 100) CT 1 0.50
Machine Gun RT 1 0.50
Machine Gun LT 1 0.50
2 Medium Lasers RA 2 2.00
SRM 4 RL 1 2.00
SRM 4 (Ammo 25) RL 1 1.00
SRM 4 LL 1 2.00
SRM 4 (Ammo 25) LL 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 25
TP: BM, SZ: 1, TMM: 2, MV: 12"
Damage: (S) 3 / (M) 3 / (L) 0, OV: 0
Armor (A): 3, Structure (S): 3
Specials: SRM1/1/-
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