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khanwolverine Clan Wolverine Khan
Joined: 08-Jul-2017 22:18 Posts: 349 Location: United States
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Posted: 17-Mar-2020 09:49 Post subject: Fire Scorpion 2 C |
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TRO: | BattleMech Technical Readout
Name/Model: Fire Scorpion 2 C
Designer: khanwolverine
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 70
Configuration: Quad OmniMech
Era/Year: Clan Invasion / 3050
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 17,653,792 C-Bills
Battle Value: 2,318
Chassis: Ford Heavy
Power Plant: Ford 280XL 280 XL
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: "Highlifter" 44
Jump Capacity: 120 meters
Armor: Forging SA722
Armament:
4 Medium Pulse Lasers
6 LRM 10s
Manufacturer: Unknown
Primary Factory: Unknown
Communications: JNE Integrated
Targeting & Tracking: TRTTS Mark II CWS with Light Active Probe
================================================================================================
Overview:
The Fire Scorpion is a quadrupedal BattleMech designed by Clan Goliath Scorpion scientists
to be a totem 'Mech. An earlier model was created in 2834. It is visually similar to a
scorpion, complete with a "tail" rising up from the rear of the BattleMech. Those same
scientists apparently believed in a quantity over quality approach, as the Fire Scorpion is
cheap and primarily fielded by second-line forces that defend cities.
Clan Wolverine salvaged several of these battlemechs and revamped them by inceasing the
tonnage to 70 and making major modifications to the basic chassis and engine layout. The
base chassis of the Fire Scorpion offers 30 tons of pod space compared to its closest clan
cousin the Summoner which mounts only 22.5 tons of pod space. It also incorporates 14.5
tons of armor, whereas the summoner only mounts 9.5 tons.
Capabilities:
The original Fire Scorpion weighed in at 65 tons and the Endo Steel Internal structure,
while light, took up a lot of the limited space available to a quad mech. Clan Wolverine
started from the ground up bu building upon a standard internal structure but substituting
an Extra Light engine to make up for the weight differential. While the XL engine does make
the mech somewhat more susceptible to battlefield damage, Wolverine scientists felt this was
an acceptable trade-off.
Also incorporated were 4 fixed jump jets giving the mech a maximum jump distance of 120
meters. Wolverine scientists are still having some trouble mounting jump jets as part of
the Omni process it seems.
Deployment:
Currently on 5 of these mechs have been deployed throughout the Wolverine forces. All are
currently listed as in trial phases.
Variants:
The primary configuration closely mirrors the original Fire Scorpion.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 7.00
Engine: 280 XL 8.00
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks (Double): 11 [22] 1.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 232 14.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 35
Center Torso (rear): 8
R/L Torso: 15 24
R/L Torso (rear): 6
R/L Front Leg: 15 30
R/L Rear Leg: 15 30
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Light Active Probe H 1 0.50
LRM 10 RT 1 2.50
LRM 10 (Ammo 36) RT 3 3.00
2 Medium Pulse Lasers RT 2 4.00
LRM 10 LT 1 2.50
LRM 10 (Ammo 36) LT 3 3.00
2 Medium Pulse Lasers LT 2 4.00
Jump Jet RFL 1 1.00
LRM 10 RFL 1 2.50
Jump Jet LFL 1 1.00
LRM 10 LFL 1 2.50
Jump Jet RRL 1 1.00
LRM 10 RRL 1 2.50
Jump Jet LRL 1 1.00
LRM 10 LRL 1 2.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 50
TP: BM, SZ: 3, TMM: 1, MV: 8"j
Damage: (S) 4 / (M) 4 / (L) 4, OV: 3
Armor (A): 8, Structure (S): 4
Specials: CASE, IF4, LPRB, LRM2/2/4, OMNI, RCN
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