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Goose ComStar Lieutenant, JG
Joined: 23-May-2002 00:00 Posts: 287
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Posted: 22-Feb-2020 17:31 Post subject: Guttersnipe Mut Quad Battlearmor |
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Code: | Classic BattleTech Battle Armor Technical Readout
VALIDATED
Type/Model: Guttersnipe Mut
Tech/Era: Inner Sphere / 3067 / CBT Rules
Chassis Type: Quad
Weight Class: Medium Battle Armor (751 - 1,000 kg)
Rules: Level 3, Standard design
Ground Speed: 54.0 km/h
Armor Type: Improved Stealth
Type/Model: Guttersnipe Mut
Equipment: Slots Mass
Chassis Type: Medium Class Quad 0 175
Motive System: Ground Movement (5 MP) 0 120
Armor Type: 9 Points Improved Stealth 5 540
Manipulators:
Left Arm: None 0 0
Right Arm: None 0 0
Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
David Lt Gauss Rifle Body 20 1 100
Power Pack Body 1 25
------------------------------------------------------------------
TOTALS: 7 960
Slots & Mass Left: 0 40
Calculated Factors:
Total Cost: 528,750 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 36 (144 for 4) Weapon Value: 9 (Ratio=.25)
Cost per BV: 10,520.83 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Cannot travel on any 'Mechs or Vehicles
Attacks: Can not perform Swarm or Leg attacks
BattleForce2: Class: IB MP: 5 Armor/Structure: 2 / 0
Damage PB/M/L: -/-/- Overheat: 0
Point Value: 1 Specials: car4
CBT:RPG Data: Armor Value (M/B/E/X): 9/8/7/7 Coverage: Full
IR: +6, ECM: +6, Camo: 0
Melee AP: 1, Target Size Modifier: -1
Movement Speed: 60 m/turn
Attribute Modifiers: STR: +2, DEX: -4, RFL: 0
Equipment Rating: E/E/E
Created by HeavyMetal Battle Armor |
Good ground speed and endurance sounds like a recon unit to me, but I'm redeveloping my working concept of Harassment.
I do wish I could improve the sensors, somehow, but this way, you've got endurance, and a good reason to Return To Base after contact. _________________ Goose
I have no Forum, and I must Post
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Goose ComStar Lieutenant, JG
Joined: 23-May-2002 00:00 Posts: 287
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Posted: 06-Mar-2020 18:41 Post subject: Guttersnipe Mut Quad Battlearmor |
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Code: | Classic BattleTech Battle Armor Technical Readout
VALIDATED
Type/Model: Guttersnipe Poopeater
Tech/Era: Inner Sphere / 3067 / CBT Rules
Chassis Type: Quad
Weight Class: Medium Battle Armor (751 - 1,000 kg)
Rules: Level 2, Standard design
Ground Speed: 54.0 km/h
Armor Type: Basic Stealth
==Overview:==
Type/Model: Guttersnipe Poopeater
Equipment: Slots Mass
Chassis Type: Medium Class Quad 0 175
Motive System: Ground Movement (5 MP) 0 120
Armor Type: 7 Points Basic Stealth 3 385
Manipulators:
Left Arm: None 0 0
Right Arm: None 0 0
Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Micro Grenade Launcher Body 20 1 75
(with High-Explosive Ammo)
Camo System Body 2 200
Power Pack Body 1 25
------------------------------------------------------------------
TOTALS: 7 980
Slots & Mass Left: 0 20
Calculated Factors:
Total Cost: 611,700 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 26 (104 for 4) Weapon Value: 1 (Ratio=.04)
Cost per BV: 17,757.69 (w/o Trooper Training costs)
Damage Factors: SRDmg = 0 MRDmg = 0 LRDmg = 0
Mechanized: Cannot travel on any 'Mechs or Vehicles
Attacks: Can not perform Swarm or Leg attacks
BattleForce2: Class: IB MP: 5 Armor/Structure: 2 / 0
Damage PB/M/L: -/-/- Overheat: 0
Point Value: 1 Specials: car4
CBT:RPG Data: Armor Value (M/B/E/X): 8/7/6/6 Coverage: Full
IR: +6, ECM: +6, Camo: +4
Melee AP: 1, Target Size Modifier: 0
Movement Speed: 60 m/turn
Attribute Modifiers: STR: +2, DEX: -4, RFL: 0
Equipment Rating: E/E/E
Created by HeavyMetal Battle Armor |
No Sensor Dispenser, no Beagle, just legs'n a battery to form a picket, within tall grass.
I was thinkin' Firedrake for a while, but maybe the little GL has more then one trick up it's sleeve … _________________ Goose
I have no Forum, and I must Post
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