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Ogre8472 Clan Wolf Point Commander
Joined: 13-Jul-2019 11:56 Posts: 46 Location: United States
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Posted: 15-Dec-2019 16:04 Post subject: Unit 02 (Axman) Axman |
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TRO: Unit 02 (Axman) Axman | BattleMech Technical Readout
Name/Model: Unit 02 (Axman) Axman
Designer: Ogre8472
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 65
Configuration: Biped BattleMech
Era/Year: Jihad / 3085
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 11,271,810 C-Bills
Battle Value: 1,420
Chassis: Dorwinion AXM Standard
Power Plant: Magna 325 Light Fusion
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: "Highlifter" 44
Jump Capacity: 150 meters
Armor: Kallon Unity Weave
Armament:
1 Unknown Binary Laser Cannon
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Johnston Wide Band
Targeting & Tracking: Rander Pinpoint-HY
================================================================================================
Overview:
Unit 02 is the second of a specialized line from the Deep Periphery of space. Little else is
know about these units and their purpose beyond the odd weapons and tactics.
Capabilities:
Unit 02 is a re-engineered Axman with a larger rated engine capable of propelling this
ferocious machine to 84kph surprising its prey with deadly speed. With a jump distance 25%
longer than its unmodified cousin this brutal close combat device can leap in from afar and
deliver a killing blow.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 6.50
Engine: 325 Light Fusion 18.00
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 211 13.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 21 34
Center Torso (rear): 8
R/L Torso: 15 24
R/L Torso (rear): 6
R/L Arm: 10 20
R/L Leg: 15 30
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
TAG H 1 1.00
Jump Jet CT 1 1.00
Binary Laser Cannon RT 4 9.00
Hatchet RA 5 5.00
2 Jump Jets RL 2 2.00
2 Jump Jets LL 2 2.00
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 34
TP: BM, SZ: 3, TMM: 2, MV: 10"j
Damage: (S) 2 / (M) 2 / (L) 0, OV: 0
Armor (A): 7, Structure (S): 4
Specials: ENE, MEL, TAG
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