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Ruger Lyran Alliance Hauptmann General
Joined: 04-Feb-2002 00:00 Posts: 2104
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Posted: 14-Apr-2019 19:07 Post subject: Charger CGR-KMZ-2 |
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TRO: Charger CGR-KMZ-2 | BattleMech Technical Readout
Name/Model: Charger CGR-KMZ-2
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 80
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 30,485,400 C-Bills
Battle Value: 2,001
Structure: Endo Steel
Power Plant: 400 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph [140.4 kph]
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Standard
Armament:
2 ER Medium Lasers (C)
4 ER Small Lasers (C)
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Created to return the design more to its roots, the "Kamikaze 2" variant of the Charger is
produced by Sapphire Metals plant on Shimonita.
Capabilities:
The Kamikaze 2 was designed for one type of combat only; it was designed to close as fast as
possible with its enemies and conduct charge and other physical attacks to take down that
enemy as fast as possible. A combination of myomer acceleration signal circuitry and a
supercharger allows the design to maintain consistent speeds of over 100 kph, or can produce
bursts of acceleration making the 'Mech reach over 140 kph. This allows the 'Mech to close
with its enemies extremely quickly, and makes for devastating charge attacks. For areas with
more built up terrain, 5 jump jets allow it to cover 150 meters at a time. The frame itself
is covered with 14.5 tons of armored plate, making it difficult to take it down before it
closes.
To get this amount of mobility resulted in a 'Mech with less than 20 tons of offensive
equipment. Of this, 13 tons were devoted to melee weapons. Each side torso has been equipped
with spikes, while the hand actuators have been replaced with claws, making a fearsome
design, but in appearance and in the damage it can do up close. This left only 4 tons for
ranged weapons, which led the designers to acquiring Clan-tech lasers from Clan Sea Fox.
Each side torso has a pair of extended range small lasers, while the head has a pair of
extended range medium lasers. Being Clan-tech, an alpha-strike hit will threaten to
knockdown any 'Mech it faces.
Deployment:
Being such a specialist design, this model of Charger is facing an uphill battle for
acceptance in the DCMS, particularly as its brand of melee combat is not seen as very
honorable by many. Still, for those that choose it, the Kamikaze 2 has proven itself to be
an effective combatant.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 4.00
Engine: 400 XL 26.50
Walking MP: 5
Running MP: 8 [13]
Jumping MP: 5
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 4.00
Cockpit: Small 2.00
Armor Factor: 232 14.50
Type: Standard
Internal Armor
Structure Value
Head: 3 8
Center Torso: 25 40
Center Torso (rear): 10
R/L Torso: 17 28
R/L Torso (rear): 6
R/L Arm: 13 23
R/L Leg: 17 30
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 ER Medium Lasers (C) H 2 2.00
Jump Jet CT 1 1.00
Supercharger CT 1 3.00
2 ER Small Lasers (C) RT 2 1.00
MASC RT 4 4.00
Spikes RT 1 0.50
2 ER Small Lasers (C) LT 2 1.00
Spikes LT 1 0.50
Claws RA 6 6.00
Claws LA 6 6.00
2 Jump Jets RL 2 2.00
2 Jump Jets LL 2 2.00
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6087 Location: United States
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Posted: 14-Apr-2019 20:53 Post subject: Charger CGR-KMZ-2 |
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You're missing TSM and AES!! LOL!! _________________ Mordel Blacknight - Site Administrator
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 15-Apr-2019 00:27 Post subject: Charger CGR-KMZ-2 |
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I'm pretty sure he'd have them if they were compatible with the rest of the stuff. This is maximal charge distance special however. I'd still prefer the safer variant of TSM + Supercharger though, if there is ebough space for that. _________________ The dragon NEVER sleeps!
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Ruger Lyran Alliance Hauptmann General
Joined: 04-Feb-2002 00:00 Posts: 2104
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Posted: 15-Apr-2019 17:39 Post subject: Re: Charger CGR-KMZ-2 |
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Sleeping Dragon wrote: | I'm pretty sure he'd have them if they were compatible with the rest of the stuff. This is maximal charge distance special however. I'd still prefer the safer variant of TSM + Supercharger though, if there is ebough space for that. |
You would have to change the design. Not a single crit left, IIRC...
Ruger
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 17-Apr-2019 00:57 Post subject: Re: Charger CGR-KMZ-2 |
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Like I said - if there is space for that _________________ The dragon NEVER sleeps!
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