BattleMech Technical Readout
Name/Model: Shogun (Imperial) SHG-2Fc
Designer: khanwolverine
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 85
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3061
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 10,001,100 C-Bills
Battle Value: 3,172
Structure: Endo Steel
Power Plant: 255 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Unknown
Jump Capacity: 90 meters
Armor: Standard
Armament:
1 ER PPC
2 Medium Pulse Lasers
2 Streak SRM 6s
2 LRM 15 w/ Artemis IV FCS
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Appearing in frequency only in Zeta Battalion of the mercenary Wolf's Dragoons, the Shogun
is uncommon in the Dragoon regiments and almost unknown in the armies of the Successor
States. Zeta Battalion's fearless fighting style had reduced the number of Shoguns in
existence for decades prior to the Fourth Succession War. The heavy losses suffered by the
Dragoons in the shootout on Misery and in the Fourth War made the Shogun nearly extinct.
Wolf's Dragoons has such tight security on Outreach that Our Blessed Order has been
unable to formulate reliable estimates of the number of surviving Shoguns. Unless the
Dragoons have a source of new 'Mechs, the number cannot be higher than nine.
Though anticipating field modifications takes the analysis process a step further
beyond pure specution, a few things are likely. One of the distinctions of the Shogun is
its ability to jump, and so the Dragoons would be unlikely to make any change that would
require the removal of the jump jets. One likely change is the substitution of the commonly
available Magna Firestar Extended-Range Particle Projection Cannon for the older Magna
Hellstar.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 4.50
Engine: 255 Fusion 13.00
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks (Double): 17 [34] 7.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 263 16.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 44
Center Torso (rear): 10
R/L Torso: 18 29
R/L Torso (rear): 7
R/L Arm: 14 28
R/L Leg: 18 36
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Active Probe H 1 1.00
ECM Suite CT 1 1.00
Jump Jet CT 1 1.00
ER PPC RT 2 6.00
Jump Jet RT 1 1.00
Medium Pulse Laser RT 1 2.00
Streak SRM 6 RT 2 3.00
Streak SRM 6 (Ammo 15) RT 1 1.00
Jump Jet LT 1 1.00
Medium Pulse Laser LT 1 2.00
Streak SRM 6 LT 2 3.00
Streak SRM 6 (Ammo 15) LT 1 1.00
Targeting Computer LT 2 2.00
LRM 15 w/ Artemis IV FCS RA 2 3.50
LRM 15 (Ammo 16) RA 2 2.00
LRM 15 w/ Artemis IV FCS LA 2 3.50
LRM 15 (Ammo 16) LA 2 2.00
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"Never think that war, no matter how necessary, nor how justified, is not a crime." - Ernest Hemingway