BattleMech Technical Readout
Name/Model: Stalker STK-9S
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 85
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 13,763,075 C-Bills
Battle Value: 1,918
Structure: Endo Steel
Power Plant: 255 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Light Ferro-Fibrous
Armament:
5 Medium Lasers
1 Heavy PPC
2 SRM 6s
2 LRM 10s
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
"It's not flashy. It's not the cutting edge. It just keeps coming.?
-From Triad Technologies marketing campaign
The Stalker has been a go-to assault-class BattleMech amongst the armies of the Inner Sphere
for centuries. In that time, it has seen much conflict, and been modified to meet the needs
of many battlefields, and the proclivities of many operators. The newest model though,
accurately reflects the quote above.
Capabilities:
The STK-9S Stalker is based on the original 3F model, with basically the same weapons
payload that has been tried and accepted for centuries throughout the Inner Sphere. Based
around a mix of short and long range missile racks and energy weapons, this Stalker model,
like most, can attack targets at virtually any range. Its long-range missiles allow it to
soften up enemies, while its primary energy weapon, a heavy PPC mounted in the CT thanks to
the inclusion of a compact gyro, allows for hits that can cause nearly as much damage as
paired large laser hits to the same location. At shorter ranges, the arm-mounted medium
lasers and torso mounted SRM's allow the 'Mech to rip into internal structures already
exposed by the 'Mechs other weapons, or that have been exposed by the 'Mech's lancemates. A
fifth medium laser is mounted in the head of the 'Mech, increasing its lethality at
short-range. Twelve double heat sinks would struggle to reduce heat levels in a 'Mech that
conducts alpha strikes, but Stalker pilots are taught to bracket fire their weapons, and
thus, the twelve heat sinks are sufficient in most battles to keep the 'Mech running
relatively cool.
Defensively, the Stalker-9S is, as they used to say in the 20th century, "a tough nut to
crack". 14 tons of light ferro-fibrous armor increases protection over the levels of the
original's 13.5 tons of armor plate. Additionally, each side torso is protected by improved
CASE II cellular ammunition storage equipment, which reduces the threat from the 'Mech's
heavy ammunition stores. Finally, the fusion core, compact gyro, cockpit and hip and
shoulder actuators are all armored, allowing them to absorb one or more hits before being
knocked out of commission.
Note: This 'Mech has the following design quirks: Combat Computer, Protected Actuators, No/Minimal Arms.
Deployment:
Designed to try and counter House Marik's Stalker II's, most of House Steiner's STK-9S
Stalkers have been sent to that front. However, increasing threats from Clan Jade Falcon are
prompting deployments along the shared border with those invaders.
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Equipment Mass
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Internal Structure: Endo Steel 4.50
Engine (Armored): 255 Fusion 13.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 12 [24] 2.00
Gyro (Armored): Compact 4.50
Cockpit (Armored): Standard 3.00
Armor Factor: 237 14.00
Type: Light Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 36
Center Torso (rear): 12
R/L Torso: 18 28
R/L Torso (rear): 8
R/L Arm: 14 24
R/L Leg: 18 30
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Weapons and Ammo Location Critical Tonnage
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Medium Laser H 1 1.00
Heavy PPC CT 4 10.00
CASE II RT 1 1.00
LRM 10 (Ammo 12) RT 1 1.00
SRM 6 RT 2 3.00
SRM 6 (Ammo 15) RT 1 1.00
CASE II LT 1 1.00
LRM 10 (Ammo 12) LT 1 1.00
SRM 6 LT 2 3.00
SRM 6 (Ammo 15) LT 1 1.00
LRM 10 RA 2 5.00
2 Medium Lasers RA 2 2.00
LRM 10 LA 2 5.00
2 Medium Lasers LA 2 2.00
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