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Pinhead The Bloody Clans
Joined: 25-Feb-2002 00:00 Posts: 1258 Location: United States
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Posted: 25-Mar-2018 23:35 Post subject: Re: The Race - Registration |
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Stinger07 wrote: | I have a feeling jymset is going to win this one. He can run over half a lap in a turn, possibly more with sprinting movement... |
What the hell is sprinting? _________________ "My Blood is not mine to give, it belongs to my Brothers"
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6081 Location: United States
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Posted: 26-Mar-2018 08:54 Post subject: Re: The Race - Registration |
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Pinhead wrote: |
What the hell is sprinting? |
From Tactical Operations (p. 18):
SPRINTING (MOVEMENT MODE)
To use sprinting movement, a ’Mech must have two working hip actuators. A ’Mech’s Sprinting MP is twice its current Walking/Cruising MP. Sprinting generates 50% (round down) more Heat Points per turn than the ’Mech generates when Running.
Because keeping a ’Mech safely moving at such high speeds requires a MechWarrior’s total concentration, a ’Mech that sprints during the Movement Phase may not make any deliberate attacks during the remainder of that turn. Accidental charges as a result of skidding or hidden movement rules are still possible, and a ’Mech may still fire weapons to generate heat, though such firring has no chance of doing damage. Additionally, the ’Mech may not spot for indirect LRM fire or artillery fire, or take any other action that would normally require it to sacrifice an attack. A Sprinting unit may not move backward or enter Water hexes of Depth 1 or deeper. Finally, any Piloting Skill Roll made for a Sprinting unit
suffers an additional +2 modifier.
A MechWarrior in a Sprinting unit has little spare attention to devote to avoiding enemy attacks, so any attack against a Sprinting unit receives a –1 to-hit modifier. However, the standard target-movement modifier applies.
A ’Mech equipped with MASC or a supercharger (see p. 345) may engage either or both systems and sprint during the same turn. Engaging one gives a ’Mech MP equal to its current Walking/Cruising MP multiplied by 2.5. However, any unit that tries to sprint and use MASC or a supercharger must make a successful Piloting Skill Roll (with the +2 additional modifier for Sprinting) to avoid falling; the roll is made at the end of the ’Mech’s movement.
A ’Mech equipped with MASC and a supercharger may engage both systems in the same turn and sprint. Doing so gives a ’Mech MP equal to its current Walking MP multiplied by 3, but this maneuver is quite risky. The unit must make a Piloting Skill Roll as described above for both the MASC and the supercharger. _________________ Mordel Blacknight - Site Administrator
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6081 Location: United States
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Posted: 26-Mar-2018 16:50 Post subject: The Race - Registration |
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It was brought to my attention that the water hex in 0817 is unlabeled. Unfortunately this is the way HMM prints those half-hexes, and I don't think there's a way to change that.
However, this post will serve as notice that hex 0817 is a Depth 1 water hex! _________________ Mordel Blacknight - Site Administrator
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6081 Location: United States
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Posted: 28-Mar-2018 12:23 Post subject: The Race - Registration |
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Another thing to point out, there are Level 1 hills on the map. A good many of you didn't realize this; not entirely your fault because the color is the same, so it is easy to miss. I managed to notify everyone during movement if it impacted your move. Except for one...
So I'm now working on an updated move as a result. Movement forthcoming once that's resolved. _________________ Mordel Blacknight - Site Administrator
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6081 Location: United States
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Posted: 28-Mar-2018 20:14 Post subject: The Race - Turn 1 |
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So, very disappointed that you all made your skid checks!! Perhaps round 2 will yield results more to my liking... _________________ Mordel Blacknight - Site Administrator
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Pinhead The Bloody Clans
Joined: 25-Feb-2002 00:00 Posts: 1258 Location: United States
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Posted: 28-Mar-2018 20:16 Post subject: Re: The Race - Turn 1 |
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Mordel wrote: | So, very disappointed that you all made your skid checks!! Perhaps round 2 will yield results more to my liking... |
The guys behind me can fall down all you want! _________________ "My Blood is not mine to give, it belongs to my Brothers"
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Sir Henry Team Bansai Senior Tech Specialist
Joined: 04-Feb-2002 00:00 Posts: 4899 Location: United States
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Posted: 28-Mar-2018 21:05 Post subject: The Race - Registration |
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Hey Chihawk, we outsmarted each other... _________________ Sir Henry
A Dragon in the disguise of a bunny, is still a Dragon.
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chihawk Clan Blood Spirit Master Bartender
Joined: 04-Feb-2002 00:00 Posts: 8075 Location: United States
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Posted: 28-Mar-2018 22:15 Post subject: The Race - Registration |
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I was hoping to lineup Jymset... _________________ www.210sportsblog.com
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6081 Location: United States
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Posted: 28-Mar-2018 22:39 Post subject: Re: The Race - Registration |
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chihawk wrote: | I was hoping to lineup Jymset... |
You can still line him up if you want. You just can't hit him with anything. _________________ Mordel Blacknight - Site Administrator
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Sir Henry Team Bansai Senior Tech Specialist
Joined: 04-Feb-2002 00:00 Posts: 4899 Location: United States
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Posted: 29-Mar-2018 12:43 Post subject: Re: The Race - Registration |
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You could always throw taunts at him...
Mordel wrote: | chihawk wrote: | I was hoping to lineup Jymset... |
You can still line him up if you want. You just can't hit him with anything. | _________________ Sir Henry
A Dragon in the disguise of a bunny, is still a Dragon.
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jymset Scavenger in pursuit of LosTech
Joined: 05-Feb-2002 00:00 Posts: 956 Location: Germany
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Posted: 30-Mar-2018 07:02 Post subject: Re: The Race - Registration |
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chihawk wrote: | I was hoping to lineup Jymset... |
I will attempt to be more obliging next turn! _________________ "Rear armour is defeatist!" - unknown Kuritan Mechwarrior
The AC5 is a great gun!
On heat, 3025 style: A Rifleman knows no heat.
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chihawk Clan Blood Spirit Master Bartender
Joined: 04-Feb-2002 00:00 Posts: 8075 Location: United States
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Posted: 30-Mar-2018 07:43 Post subject: Re: The Race - Registration |
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jymset wrote: | chihawk wrote: | I was hoping to lineup Jymset... |
I will attempt to be more obliging next turn! |
_________________ www.210sportsblog.com
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6081 Location: United States
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Posted: 02-Apr-2018 17:18 Post subject: The Race - Turn 1 Firing |
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Well, that round was extraordinarily uneventful. If the way my dice rolled that entire phase is any indication, you all might want to be awfully careful of any skid checks this round!
Also, that Thunder Fox... ouch. Xeroth is lucky he missed, because his 'Mech couldn't take 15 points of damage anywhere! Will be curious to see how many 'Mechs it can take out before someone wins or manages to punch through its hardened armor. _________________ Mordel Blacknight - Site Administrator
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6081 Location: United States
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Posted: 06-Apr-2018 11:43 Post subject: The Race - Turn 2 Movement |
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Almost... I almost failed a couple skidding checks. It is bound to happen. It always does!! _________________ Mordel Blacknight - Site Administrator
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Sir Henry Team Bansai Senior Tech Specialist
Joined: 04-Feb-2002 00:00 Posts: 4899 Location: United States
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Posted: 06-Apr-2018 21:21 Post subject: The Race - Registration |
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I can throw out old oil cans to help with that Mordel.... _________________ Sir Henry
A Dragon in the disguise of a bunny, is still a Dragon.
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