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IronTiki Clan Coyote Point Commander
Joined: 14-Feb-2018 23:17 Posts: 13 Location: United States
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Posted: 15-Feb-2018 18:52 Post subject: Jump n' Shoot Man |
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TRO: | BattleMech Technical Readout
Name/Model: Jump n' Shoot Man
Designer: IronTiki
Source(s): Custom Mordel.Net Units
Technology: Clan (Mixed)
Technology Rating: F
Tonnage: 55
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 15,302,065 C-Bills
Battle Value: 2,260
Structure: Endo Steel
Power Plant: 330 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Unknown
Jump Capacity: 270 meters [330 meters]
Armor: Ferro-Fibrous
Armament:
2 ER Large Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 3.00
Engine: 330 XL 12.50
Walking MP: 6
Running MP: 9
Jumping MP: 9 [11]
Heat Sinks (Double): 13 [29] 3.00
Gyro: Standard 4.00
Cockpit: Small 2.00
Armor Factor: 144 7.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 26
Center Torso (rear): 7
R/L Torso: 13 21
R/L Torso (rear): 5
R/L Arm: 9 0
R/L Leg: 13 25
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 ER Large Lasers H 2 8.00
ECM Suite CT 1 1.00
3 Improved Jump Jets RT 6 3.00
2 Improved Jump Jets LT 4 2.00
Partial Wing LT/RT 6 3.00
Targeting Computer LT 2 2.00
2 Searchlight, Mounteds RA 2 0.00
3 Searchlight, Mounteds LA 3 0.00
3 Improved Jump Jets RL 6 3.00
Improved Jump Jet LL 2 1.00
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IronTiki Clan Coyote Point Commander
Joined: 14-Feb-2018 23:17 Posts: 13 Location: United States
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Posted: 15-Feb-2018 18:54 Post subject: Jump n' Shoot Man |
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TRO: | BattleMech Technical Readout
Name/Model: Jump n' Shoot Man
Designer: IronTiki
Source(s): Custom Mordel.Net Units
Technology: Clan (Mixed)
Technology Rating: F
Tonnage: 55
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 15,302,065 C-Bills
Battle Value: 2,260
Structure: Endo Steel
Power Plant: 330 XL
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Unknown
Jump Capacity: 270 meters [330 meters]
Armor: Ferro-Fibrous
Armament:
2 ER Large Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 3.00
Engine: 330 XL 12.50
Walking MP: 6
Running MP: 9
Jumping MP: 9 [11]
Heat Sinks (Double): 13 [29] 3.00
Gyro: Standard 4.00
Cockpit: Small 2.00
Armor Factor: 144 7.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 26
Center Torso (rear): 7
R/L Torso: 13 21
R/L Torso (rear): 5
R/L Arm: 9 0
R/L Leg: 13 25
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 ER Large Lasers H 2 8.00
ECM Suite CT 1 1.00
2 Improved Jump Jets RT 4 2.00
3 Improved Jump Jets LT 6 3.00
Partial Wing LT/RT 6 3.00
2 Searchlight, Mounteds RA 2 0.00
Targeting Computer RA 2 2.00
3 Searchlight, Mounteds LA 3 0.00
3 Improved Jump Jets RL 6 3.00
Improved Jump Jet LL 2 1.00
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Sir Henry Team Bansai Senior Tech Specialist
Joined: 04-Feb-2002 00:00 Posts: 4899 Location: United States
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Posted: 15-Feb-2018 20:43 Post subject: Jump n' Shoot Man |
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A Skeet Target that shoots back... _________________ Sir Henry
A Dragon in the disguise of a bunny, is still a Dragon.
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6087 Location: United States
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Posted: 16-Feb-2018 08:46 Post subject: Jump n' Shoot Man |
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I'm curious what the 5 searchlights are for? _________________ Mordel Blacknight - Site Administrator
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IronTiki Clan Coyote Point Commander
Joined: 14-Feb-2018 23:17 Posts: 13 Location: United States
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Posted: 18-Feb-2018 23:30 Post subject: Jump n' Shoot Man |
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*shrug* I had some spare criticals without any tonnage to do much else with it. I imagined there being some fun in arranging the lights in a shape of some sort, or strobing them to distract/annoy opponents. Psychological warfare or some such.
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