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Ruger Lyran Alliance Hauptmann General
Joined: 04-Feb-2002 00:00 Posts: 2105
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Posted: 16-Sep-2017 17:20 Post subject: Ostscout OTT-16S |
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TRO: Ostscout OTT-16S | BattleMech Technical Readout
Name/Model: Ostscout OTT-16S
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: F
Tonnage: 35
Configuration: Biped BattleMech
Era/Year: Jihad / 3085
Rules (Current): Experimental (Extinct)
Rules (Era): Experimental (Extinct)
Rules (Year): Experimental (Extinct)
Total Cost: 16,980,210 C-Bills
Battle Value: 968
Structure: Composite
Power Plant: 280 XL
Walking Speed: 86.4 kph
Maximum Speed: 129.6 kph [172.8 kph]
Jump Jets: Unknown
Jump Capacity: 240 meters
Armor: Standard
Armament:
1 ER Medium Laser
4 Remote Sensor Dispensers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
For centuries, the Ostscout has been recognized as one of the premier reconnaissance 'Mechs
in existence. In fact, scouting is its one duty, and all its features were given it for this
express purpose. Although not a fighter itself, the knowledge of the battlefield that this
machine can gain for its side makes it a unit of strategic importance in most campaigns.
Capabilities:
Although the original model was a noted scout, the Ostscout has only gained in ability over
its centuries of operation. The 16S model has enhanced its scouting abilities by mounting a
Bloodhound active probe, and 4 remote sensor dispensers. These possess exemplary
capabilities to detect enemies, and allow the 'Mech to expand its operational parameters far
beyond its original abilities (note: has the quirk Improved Sensors). To ensure that it can
communicate its findings back to its forces, an enhanced communications package has been
added to the 'Mech (note: It has the improved communications quirk).
To protect the Ostscout from detection, engineers added an Angel ECM suite, Null-Signature
System and a Chameleon Light Polarization Shield to the 'Mech. These units protect the
Ostscout from detection from all but the closest units actively searching for the 'Mech. The
latter two systems do add immensely to the waste heat generated by the 'Mech, but the double
heat sinks mounted on the machine can control most of this, unless excessive use of either
its sole laser, or of the jump jets is made while they are operational. To ensure it can
outrun almost all pursuers, a supercharger was added to the engine, allowing brief bursts of
speed in excess of 170 kph.
In order to mount all of this equipment, some sacrifices had to be made. An expensive
extra-light engine powers the 'Mech, and the internal structure was made of fragile
composite materials that are extremely vulnerable to enemy fire. Additionally, the cockpit
is somewhat cramped, but is equipped with a full head ejection system. Knowing the fragility
and expensive nature of the machine they pilot, an Ostscout's pilot will keep out of combat
as much as possible.
Deployment:
Given the unit's high price tag, and complicated construction (note: quirk: Non-standard
parts) and maintenance requirements (negative quirk: hard to maintain), along with its
general fragility and lack of combat ability (note: quirks: Exposed Actuators, Inaccurate
Weapon (-2)), there are relatively few OTT-16S Ostscouts in existence. However, as word gets
around of its abilities, there are sure to be more orders for this BattleMech.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Composite 2.00
Engine: 280 XL 8.00
Walking MP: 8
Running MP: 12 [16]
Jumping MP: 8
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Small 2.00
Armor Factor: 96 6.00
Type: Standard
Internal Armor
Structure Value
Head: 3 8
Center Torso: 11 12
Center Torso (rear): 6
R/L Torso: 8 10
R/L Torso (rear): 5
R/L Arm: 6 8
R/L Leg: 8 12
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Communications Equipment (1 ton) H 1 1.00
TAG H 1 1.00
ER Medium Laser CT 1 1.00
Angel ECM Suite RT 2 2.00
4 Jump Jets RT 4 2.00
Supercharger RT 1 1.00
Bloodhound Active Probe LT 3 2.00
4 Jump Jets LT 4 2.00
2 Remote Sensor Dispensers RA 2 1.00
Chameleon LPS * 6 0.00
Null-Signature System ** 7 0.00
2 Remote Sensor Dispensers LA 2 1.00
* Chameleon LPS occupies 1 critical slot in each location except the Head and Center Torso
** Null-Signature System occupies 1 critical slot in each location except the Head
Note: Equipped with Full-Head Ejection System
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5793 Location: United States
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Posted: 16-Sep-2017 22:01 Post subject: Ostscout OTT-16S |
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I like it. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 16-Sep-2017 23:57 Post subject: Ostscout OTT-16S |
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Not bad, it looks great actually. But with small cockpit the prolonged scouting mission will be hard to do. You still need the guy to be as well rested and alert as possible. I'd drop two sensor dispensers for standard cockpit and maybe even tried to scrape another half ton somewhere for mission equipment. Or what about XL gyro? _________________ The dragon NEVER sleeps!
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Ruger Lyran Alliance Hauptmann General
Joined: 04-Feb-2002 00:00 Posts: 2105
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Posted: 17-Sep-2017 05:55 Post subject: Re: Ostscout OTT-16S |
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Sleeping Dragon wrote: | Not bad, it looks great actually. But with small cockpit the prolonged scouting mission will be hard to do. You still need the guy to be as well rested and alert as possible. I'd drop two sensor dispensers for standard cockpit and maybe even tried to scrape another half ton somewhere for mission equipment. Or what about XL gyro? |
Granted, the small cockpit isn't the best idea in the world for a scout, but I needed two crits open for the extra communications equipment and the TAG system. I prefer my designs to be somewhat balanced (unless you're carrying an arm mounted rifle or something), and there were no other open crits in any of the torso slots.
I suppose I could replace the ER med with an ER small in both arms, and put the TAG in the CT torso though...and really, who would need 120 remote sensors? 60 should be enough in most instances...
Hmm...or I could instead go the 3050 TRO route, and just drop the weapons altogether, freeing the extra ton that way. After all, this unit really doesn't want to get into combat.
Ruger
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 17-Sep-2017 12:48 Post subject: Re: Ostscout OTT-16S |
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You are going for tonnage, or crit distribution symmetry? You can always TAG to one arm in place of the sensor dispensers, or have dispensers in each arm With TAG in one and Comm equipment in another.Head crit would then be free for mission equipment for example, but you'd probably have to scrape the armour to get it. _________________ The dragon NEVER sleeps!
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