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					Mordel Mordel.Net Administrator
  
 
  Joined: 03-Feb-2002 00:00 Posts: 6216 Location: United States
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					Sleeping Dragon Draconis Combine Tai-i
  
 
  Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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								 Posted: 03-Apr-2017 00:30    Post subject: King Crab KGC-005r | 
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								That SRM is really unnecessary. I'd rather have some ranged weapon. _________________ The dragon NEVER sleeps!
								
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					Jade_Dragon 8th Sword of Light Sho-sho
  
 
  Joined: 05-Feb-2002 00:00 Posts: 1349 Location: United States
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								 Posted: 03-Apr-2017 19:13    Post subject: King Crab KGC-005r | 
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								Or more DHS since this has C3 I can seen the HPPC and both heavy guns in near constant fire. _________________ The JadeDragon
								
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					jymset Scavenger in pursuit of LosTech
  
 
  Joined: 05-Feb-2002 00:00 Posts: 961 Location: Germany
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								 Posted: 06-Apr-2017 16:03    Post subject: King Crab KGC-005r | 
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								It's completely crit-packed, it'd be difficult to find something to replace the SSRMs with. _________________ "Rear armour is defeatist!" - unknown Kuritan MechwarriorThe AC5 is a great gun!On heat, 3025 style:A Rifleman knows no heat.
								
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					Sleeping Dragon Draconis Combine Tai-i
  
 
  Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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								 Posted: 08-Apr-2017 07:47    Post subject: King Crab KGC-005r | 
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								Big energy weapons are quite efficient at filling crits with as much tonnage as possible. _________________ The dragon NEVER sleeps!
								
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					jymset Scavenger in pursuit of LosTech
  
 
  Joined: 05-Feb-2002 00:00 Posts: 961 Location: Germany
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								 Posted: 10-Apr-2017 15:59    Post subject: King Crab KGC-005r | 
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								So without changing Tech Base... Medium VSPL? Though at the time, that was Advanced... _________________ "Rear armour is defeatist!" - unknown Kuritan MechwarriorThe AC5 is a great gun!On heat, 3025 style:A Rifleman knows no heat.
								
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					Sleeping Dragon Draconis Combine Tai-i
  
 
  Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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								 Posted: 10-Apr-2017 23:45    Post subject: King Crab KGC-005r | 
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								Maybe, or LPPC and SPL or flamer (to fend off infantry) _________________ The dragon NEVER sleeps!
								
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					Sleeping Dragon Draconis Combine Tai-i
  
 
  Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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								 Posted: 07-Dec-2022 13:54    Post subject: King Crab KGC-005r | 
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									 		| TRO: King Crab KGC-005r | 	 		  	                 BattleMech Technical Readout
Name/Model:         King Crab KGC-005r
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: 3085 Unabridged, Old is the New New
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Role:               Juggernaut
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3071
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         11,884,000 C-Bills
Battle Value:       2,335
Chassis:              Endo Steel
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
Armament:             
    1 Heavy PPC
    2 LB 20-X ACs
    1 Streak SRM 4
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown
================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 5.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  288                    18.00                     
    Type:                                    Standard                                           
                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             40       
    Center Torso (rear):                              15       
    R/L Torso:                         21             30       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             38       
================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
C3 Slave                                                  CT                1          1.00             
CASE                                                      RT                1          0.50             
Heavy PPC                                                 RT                4         10.00             
LB 20-X AC (Ammo 10)                                      RT                2          2.00             
LB 20-X AC (Ammo 5) [Cluster]                             RT                1          1.00             
CASE                                                      LT                1          0.50             
LB 20-X AC (Ammo 5)                                       LT                1          1.00             
LB 20-X AC (Ammo 10) [Cluster]                            LT                2          2.00             
Streak SRM 4                                              LT                1          3.00             
Streak SRM 4 (Ammo 25)                                    LT                1          1.00             
LB 20-X AC                                              RA/RT               11        14.00             
LB 20-X AC                                              LA/LT               11        14.00             
================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 53
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 4 / (M) 5 / (L) 2,  OV: 0
Armor (A): 10,  Structure (S): 8
Specials: C3S, CASE, FLK2/2/-, MHQ1
		  | 	   _________________ The dragon NEVER sleeps!
								
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