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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6087 Location: United States
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Sir Henry Team Bansai Senior Tech Specialist
Joined: 04-Feb-2002 00:00 Posts: 4899 Location: United States
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Posted: 24-Mar-2017 21:29 Post subject: Ymir BWP-X1 |
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What's with the Primitive stuff? _________________ Sir Henry
A Dragon in the disguise of a bunny, is still a Dragon.
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6087 Location: United States
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Posted: 24-Mar-2017 21:32 Post subject: Re: Ymir BWP-X1 |
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Sir Henry wrote: | What's with the Primitive stuff? |
Primitive was the precursor to 3025 tech, essentially. _________________ Mordel Blacknight - Site Administrator
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Sir Henry Team Bansai Senior Tech Specialist
Joined: 04-Feb-2002 00:00 Posts: 4899 Location: United States
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Posted: 26-Mar-2017 19:37 Post subject: Ymir BWP-X1 |
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That's where you have to be carful on heat and ammo...
Sounds fun.... _________________ Sir Henry
A Dragon in the disguise of a bunny, is still a Dragon.
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 27-Mar-2017 01:00 Post subject: Ymir BWP-X1 |
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With the primitive TROs and Age of War setting there might be a fun campaign. _________________ The dragon NEVER sleeps!
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6087 Location: United States
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Posted: 27-Mar-2017 09:41 Post subject: Re: Ymir BWP-X1 |
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Sleeping Dragon wrote: | With the primitive TROs and Age of War setting there might be a fun campaign. |
Hmmm... campaign. There's a thought. I could use my PbW system to have an ongoing campaign. You each get units that need to be maintained. There's a hierarchical structure of command. Hmmm... _________________ Mordel Blacknight - Site Administrator
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jymset Scavenger in pursuit of LosTech
Joined: 05-Feb-2002 00:00 Posts: 956 Location: Germany
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Posted: 27-Mar-2017 16:40 Post subject: Re: Ymir BWP-X1 |
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Oh snap. Please make that happen!!! _________________ "Rear armour is defeatist!" - unknown Kuritan Mechwarrior
The AC5 is a great gun!
On heat, 3025 style: A Rifleman knows no heat.
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6087 Location: United States
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Posted: 27-Mar-2017 17:45 Post subject: Re: Ymir BWP-X1 |
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jymset wrote: | Oh snap. Please make that happen!!! |
I definitely need to get things a tad more automated before I can go down that route! _________________ Mordel Blacknight - Site Administrator
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 07-Jan-2023 06:39 Post subject: Ymir BWP-X1 |
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TRO: Ymir BWP-X1 | BattleMech Technical Readout
Name/Model: Ymir BWP-X1
Designer: Catalyst Game Labs
Source(s): Experimental Technical Readout: Primitives, Volume 5
Technology: Inner Sphere (Primitive)
Technology Rating: D
Tonnage: 90
Role: Missile Boat
Configuration: Biped BattleMech
Era/Year: Star League / 2462
Rules (Current): Advanced (Extinct)
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 8,028,450 C-Bills
Battle Value: 1,194
Chassis: Primitive
Power Plant: 325 Primitive Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Primitive
Armament:
1 Large Laser
1 Autocannon/5
2 LRM 5s
4 SRM 2s
2 Flamer (Vehicle)s
Manufacturer: Coventry Defense Conglomerate
Primary Factory: Coventry
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Primitive 9.00
Engine: 325 Primitive Fusion 23.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Single): 16 6.00
Gyro: Primitive 4.00
Cockpit: Primitive 5.00
Armor Factor: 166 15.50
Type: Primitive
Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 23
Center Torso (rear): 8
R/L Torso: 19 17
R/L Torso (rear): 6
R/L Arm: 15 18
R/L Leg: 19 22
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 LRM 5s RT 2 4.00
LRM 5 (Ammo 24) RT 1 1.00
4 SRM 2s LT 4 4.00
SRM 2 (Ammo 100) LT 2 2.00
2 Flamer (Vehicle)s RA 2 1.00
Flamer (Vehicle) (Ammo 20) RA 1 1.00
Large Laser RA 2 5.00
Autocannon/5 LA 4 8.00
Autocannon/5 (Ammo 20) LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 34
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 2 / (M) 2 / (L) 2, OV: 1
Armor (A): 6, Structure (S): 7
Specials: IF1
| _________________ The dragon NEVER sleeps!
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