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Member Review : 15-Oct-2005 00:00 |
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1 out of 1 users (100.00%) have found this review useful
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BattleMech: |
Black Knight BL-11-KNT |
Rating: |
4.00 |
Comment: |
Good upgrade. The amount of DHS will let it fire all its weapons at a higher rate. I would loose the c3i though. |
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Member Review : 11-Oct-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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BattleMech: |
Gladiator (Executioner) PRIME |
Rating: |
4.00 |
Comment: |
At first glance I didn't even think this qualified as an assault mech. mechs 20 tons lighter have more fire power. However when I used it in my last campaign i couldn't believe how well i did. this mech moves fast, hardly ever overheats and sports 3 weapons that do good damage and have good range. i would take this over all assaults except a Masakari C. |
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Member Review : 11-Oct-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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BattleMech: |
Masakari (Warhawk) C |
Rating: |
4.50 |
Comment: |
aboslutely devastating. pulses + tc=nothing left standing. i outlaw this config whenever the friends come over to play. remeber to use the weapons at the range they r designed for. otherwise after a while u will fry. |
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Member Review : 17-Sep-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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BattleMech: |
Atlas AS-7M |
Rating: |
1.50 |
Comment: |
solved the range problem somewhat but it depends entirely on ammo fed weapons. one good shot will destroy the mech entirely. stick to long range and have some j-27's ready to reload the mech |
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