Member Review : 07-Apr-2019 14:57
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BattleMech: Hornet HNT-171
Rating: 1.00
Comment: The HNT-151 has a great potential for upgrading but this here is more of a downgrade.
The 5 jumpjets are the life insurance of the Hornet. By reducing them to 3 you get a very vulnerable target.
And for what? An AMS and lots of almost senseless additional missiles.
2.5 tons that could have been used for much better things.
The only real upgrade is the CASE.
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Member Review : 07-Apr-2019 14:56
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BattleMech: Hornet HNT-151
Rating: 2.50
Comment: This Mech was used by Wolfs Dragoons in the third Succession War. So it had to fight against 3025 Mechs.
Use this Mech similar to the Thorn but you have more tactical flexibility due to the jumpjets.
But still it´s mobility is sub-average for its tonnage.
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Member Review : 07-Apr-2019 14:55
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BattleMech: Hoplite HOP-4D
Rating: 1.50
Comment: The LB10-X replacing the old AC/10 is a good idea and solves the ammo shortage of the original but in a 3050 environment thats much too little upgrade here.
At least now the heatsinks had to be removed for something useful.
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Member Review : 07-Apr-2019 14:54
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BattleMech: Hoplite HOP-4C
Rating: 1.50
Comment: A very poor combination of speed, firepower and endurance.
The firepower isn´t that impressive for such a slow machine due to that 6 useless heatsinks and 10 shots for your medium range mainweapon are leading to a 55 ton LRM-5 "carrier" soon.
A reasonable upgrade without popping a buch of other weapons on it would be this:
Drop 6 heatsinks and half a ton of armor for a 275 engine and another 10 shots of AC ammo.
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Member Review : 07-Apr-2019 13:51
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BattleMech: Hollander BZK-G1
Rating: 3.00
Comment: The weaponloadout is much more versatile and it has respectable armor. Still it is somewhat slow but thats its only flaw now.
The ability to rain down clusters makes it a good support to heavier units and a threat to vehicles too.
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Member Review : 07-Apr-2019 13:50
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BattleMech: Hollander BZK-F3
Rating: 2.00
Comment: If used right this will give an enemy a real bad day but only in greater settings.
A lance of this supporting an assault of heavier mechs will give you cheap and heavy firesupport. But if you aren´t able to stay behind the front or some fast mechs can outflank your linemechs you´ll have a big problem.
The single huge weapon is a boon and a curse to this mech: It will give you a real hard punch at an extreme range but on the other side a single hit can make you weaponless as can an empty ammo-bin.
The rest is more like a simple moving platform for the gauss with only little speed and armor!
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Member Review : 07-Apr-2019 04:57
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BattleMech: Hitman HM-1
Rating: 3.50
Comment: I like this despite carrying a MASC.
A fast and well equipped electronics-carrier with some firepower for selfdefense and the ability to reach out with that LRM if closing seems to be a good idea.
It hasn´t heavy armor but isn´t build to destroy other mechs.
If you are willing to drop the MASC you can push it to a speed of 8/12 (plus 0.5 tons of armor or CASE) or even 9/14 if dropping the artemis too.
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Member Review : 07-Apr-2019 04:54
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BattleMech: Highlander HGN-733
Rating: 4.00
Comment: A versatile weaponloadout combined with lots of heavy armor and some JJ´s.
It is ammo dependant though but has enough ammo to go through almost any engagement.
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Member Review : 07-Apr-2019 04:53
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BattleMech: Highlander HGN-732
Rating: 4.00
Comment: A great old Star League design with a useful, versatile but very ammo dependant weapons mix.
Its heavy armor, standard engine and CASE make it a tough opponent.
The standard heat sinks are sufficient and the JJ´s a good bonus.
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Member Review : 07-Apr-2019 04:52
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BattleMech: Hermes II HER-5S
Rating: 2.50
Comment: This variant doesn´t show a great advantage over the -2S.
Still not a real threat except for some lights.
The DHS are an oddity on this one: So many 3050 mechs desperately need them without getting them but this one does without needing them (See Cicada for similar nonesense).
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