Member Review : 16-Jan-2026 00:02
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BattleMech: Götterdämmerung GTD-XD
Rating: 2.00
Comment: These changes - appear to have removed the identity of the 'mech, while also giving it overheating issues. The long bracket overheats by 6+movement at the bad break, while the short theoretically cools by 1. But all of these brawling weapons still want a piece of this, and the LRM+ERML set would overheat by 4+movement.

~3,400BV for a mech that can only use half the guns at a given time is less than ideal. It performs best as a duelist where it doesn't have to account for heat, BV, or the extra durability Torso Cockpit, Compact Engine, or Ferro-Lam would have offered. ... At which point, you could have taken a Timber Wolf.
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Member Review : 01-Jan-2026 17:43
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BattleMech: Panther PNT-0ALAG
Rating: 2.00
Comment: It's effective. But it doesn't feel like a Panther at all; it's much more similar energy to a Talon or Havoc. Topping out at 6/9(12) like the PNT-10ALAG would help. It isn't a Panther anymore; it's a Morrigan or Jenner IIC.
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Member Review : 30-Dec-2025 20:00
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BattleMech: Gladiator-B (Executioner-B) Glad-B-MF
Rating: 2.00
Comment: Having 4 heat-neutral head choppers is usually a good place to be, and this has a lot of auxiliary functions that can be used. But what is the ton of Comms Gear doing here? Benefits begin at 3t total; the only benefit at 2t total is monitoring an additional Remote Sensor. This would benefit an Indirect Fire mech, but not a direct fire support mech.

An additional Jump Jet would also be an option; it would be worth trading the Comms and ERML for it.

I would probably drop the Medium Lasers and some Heat Sinks to get an array of SPL or ERSPL and 3t total Comms Gear. 4t or 5t if Satellites are necessary for lore or scenario reasons.

Overall, extremely expensive, but has potential.
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Member Review : 02-Dec-2025 00:03
1 out of 1 users (100.00%) have found this review useful  
BattleMech: GRANDER TURTLE
Rating: 5.00
Comment: YO, DAWG! We heard you like armor, so we put ARMORED ARMOR on your armor to protect your armor's armor!
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Member Review : 01-Dec-2025 23:59
1 out of 1 users (100.00%) have found this review useful  
BattleMech: Virtus Infernus
Rating: 2.00
Comment: As a boss-fight, it has a certain amount of value. But I seriously question the inclusion of the SRM-6; if the ammo wasn't present it could tape down the trigger. Overheating by 22 in one round is hilarious, and an Engineer can make it fun. An LRM or two filled with Smoke would help force the encounter up close. An SRM-4 with CASE II would make it less of a liability. As-is, you don't want to drop the ammo because that's the close defense but you want to drop it because it's a self-destruct.
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Member Review : 20-Nov-2025 16:41
1 out of 1 users (100.00%) have found this review useful  
BattleMech: Dark Angel PRIME
Rating: 2.00
Comment: As a Prime variant, with the expectation that it might be the most common one in use, this seems to be a highly specialized tool. The range is middling at best with no way to close it, and damage expectations are down despite the possibility of networking through the Nova CEWS. It probably won't reach the fight. While TC suggests it might be accurate enough to use the jump movement, and it can be in an advantageous position surprisingly quickly - once it's there it won't have much to do. Given the Interface Cockpit bonuses, it should be able to hit while jumping because even the ERPPC has "Pulse-equivalent bonus" - but Gunnery will likely have to be tanked to fit it in a force.

Damage is surprisingly low; the token ranged weapons do more than it might seem at first and trying to kill it won't do much. Since it basically refuses to be killed, it's probably best ignored. Damage up close isn't hugely improved, though it can prove paralyzing with the Plasma Cannons and fairly effective against Combined Arms.

... But for 4,200BV, "1xERPPC, 2xERML" or "pick 4 out of 5 subweapons (iHSL for pilot self-damage purposes only) doesn't have much appeal. On the plus side, the brackets are mostly clean and heat is basically managed. But I'd trade the Retractable Blade for another iHML and some auxiliary equipment. Maybe change the heat balance and trade the 2xPlasma Cannon for 2xPlasma Rifle - if it's mixed-tech might as well use the best weapons in the Inner Sphere.
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Member Review : 01-Nov-2025 23:50
1 out of 1 users (100.00%) have found this review useful  
BattleMech: Aparctias "Urban Spider"
Rating: 4.00
Comment: Surprisingly impressive! I had given up on MML because of bulk due to crit-starvation, but it fits well. Heat balance and range are quite acceptable. Speed in urban combat is reasonable; it's a decent sidegrade to the S - Jump is missed, but difficult to apply. Perhaps I could have more performance if I'd have sacrificed it. BV is very affordable; sending something like a Huntsman after it is unlikely to result in a favorable trade. It's stuffed with ammo, but I never considered that as much of a drawback on Quadvees - fry one MechWarrior and the other takes over.

If you want to give it a letter designation, I approve. Please let me know how it plays.
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Member Review : 27-Oct-2025 06:26
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BattleMech: Marauder II (Daemon) MAD-666
Rating: 2.00
Comment: Not enough cooling; nowhere near. It'll overheat by +7 to +22 just using the ERPPCs with Stealth up. I get that it's a "boss fight," but it'll have to be cheated so hard that play is basically by fiat or it'll use only 1/4 of those guns.
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