Recently Approved or Updated Submissions
 EntryMemberTypeDate
Loki (Hellbringer) Z-C Psiop Bear BattleMechs 12-Aug-2026 06:23
Loki (Hellbringer) Z-B Psiop Bear BattleMechs 12-Aug-2026 06:17
Loki (Hellbringer) Z-A Psiop Bear BattleMechs 12-Aug-2026 06:10
Mad Cat (Timber Wolf) Z-D Psiop Bear BattleMechs 12-Aug-2026 06:02
Mad Cat (Timber Wolf) Z-C Psiop Bear BattleMechs 12-Aug-2026 05:52
Mad Cat (Timber Wolf) Z-B Psiop Bear BattleMechs 12-Aug-2026 05:46
Night Hawk NTK-2CG ciggy BattleMechs 12-Aug-2026 05:41
(Production) Cicada CDA-3CA AD BattleMechs 12-Aug-2026 05:22
(Production) Wasp WSP-2K AD BattleMechs 12-Aug-2026 05:04
(Production) Wasp WSP-2 AD BattleMechs 12-Aug-2026 04:32
Wasp C AD BattleMechs 12-Aug-2026 04:04
BEST State Light Fire Support Tank SLFST-30 RagingBarBearian Combat Vehicles 12-Aug-2026 03:58
Orion ('Uriel') ON1-SM Serf BattleMechs 12-Aug-2026 03:08
Victor (Battering Ram) VTR-XL P8BL BattleMechs 12-Aug-2026 02:42
Linebacker Mk2 LBK-2A AMPGP03D BattleMechs 11-Aug-2026 23:49
Rampage (“Burner”) RMP-5G Dr. B, Banzai BattleMechs 11-Aug-2026 22:17
Shockwave SHO-1K Josalynplayz2011 BattleMechs 11-Aug-2026 21:06
Spice Gunsmith Samira CH11-Samira (Cinderella) Dantethered BattleMechs 11-Aug-2026 20:21
chapa groundpounder Combat Vehicles 11-Aug-2026 20:14
Spice Ostsol Rami OTL-Rami Dantethered BattleMechs 11-Aug-2026 20:10
Spice Ostroc Amir OSR-Amir Dantethered BattleMechs 11-Aug-2026 20:02
Spice Ostroc Yusif OSR-Yusif Dantethered BattleMechs 11-Aug-2026 19:47
Boggart 4 Psiop Bear ProtoMechs 11-Aug-2026 17:25
Boggart 3 Psiop Bear ProtoMechs 11-Aug-2026 17:20
Warrior IIC Attack Helicopter (Solahma) Ruger Combat Vehicles 11-Aug-2026 17:13
Banshee C Mrblackpants BattleMechs 11-Aug-2026 16:57
Discoball DSCO-1 user3025 BattleMechs 11-Aug-2026 16:43
Snart E SNRT-1E user3025 BattleMechs 11-Aug-2026 16:03
Dragonsbane DRG-3Nc sgtkharon BattleMechs 11-Aug-2026 15:48
Snart SNRT-1 user3025 BattleMechs 11-Aug-2026 15:40
Gorgon Superheavy GRN-1 IS Wulf359 BattleMechs 11-Aug-2026 15:27
Warrior IIC Attack Helicopter H-7-IIC Ruger Combat Vehicles 11-Aug-2026 15:27
Sunder SD1-OH NHP Bellona BattleMechs 11-Aug-2026 15:05
Archer ING-2R-O Archer Unit Zero BattleMechs 11-Aug-2026 15:01
Kronos Superheavy KNS-1 IS Wulf359 BattleMechs 11-Aug-2026 14:59
Onuris Attack VTOL Alt Config S Ruger Combat Vehicles 11-Aug-2026 14:47
GHR-6N Grasshopper (Apex Hunter) GHR-6N 40sGamer BattleMechs 11-Aug-2026 14:46
GHR-6N Grasshopper (Apex Ghost) GHR-6N 40sGamer BattleMechs 11-Aug-2026 14:28
Balac Strike VTOL (Scout-Sniper) Ruger Combat Vehicles 11-Aug-2026 14:26
-Unit Zero- Unit Zero Forces 11-Aug-2026 14:25
All Terrain Scout Transport (AT-ST) Eric.personal1317 BattleMechs 11-Aug-2026 14:23
All Terrain Armored Transport (AT-AT) Eric.personal1317 BattleMechs 11-Aug-2026 14:08
Epona Pursuit Tank Alt Config F Ruger Combat Vehicles 11-Aug-2026 12:07
Victor IIC2 Toth_1 BattleMechs 11-Aug-2026 11:59
GNU GNU-1 user3025 BattleMechs 11-Aug-2026 11:46
Hadur Heavy Hover Strike Tank Ruger Combat Vehicles 11-Aug-2026 11:37
Gunfighter GN-FT-3RE user3025 BattleMechs 11-Aug-2026 11:34
Thunder Scarabus Molly (HATCHET) SCB- MOLLY Dantethered BattleMechs 11-Aug-2026 11:10
Hadur Fast Strike Hovertank (ATM) Ruger Combat Vehicles 11-Aug-2026 08:21
(Production) Ostroc Mk III AD BattleMechs 11-Aug-2026 07:58
 
[03-Aug-2026 13:51]   Announcements
Patch 2.26.19 Applied:
Just keeping up with the bugs as they get reported since my code merge last week. Details of what's included are as follows:

Fixes
  • Fixed an issue with the scaling of images used for BattleMechs during design.
  • Fixed an issue where the year range listed for an Omni unit did not properly represent what was available based on the BASE configuration.
  • Fixed an issue where added ammunition did not properly reduce the amount of available spaces indicated within a 'Mech.
  • Fixed an issue where changing the walking speed of a unit resulted in heat sinks that needed to be distributed to not be shown in the needs distribution table.
  • Fixed an issue where line breaks and carriage returns were lost when trying to edit a ticket with no reason for change provided.
  • When viewing a readout for a unit that incorporates Clan CASE into its internal structure due to it being an Inner Sphere Mixed technology unit, a note is now presented in the equipment dialog indicating such.

Changes
  • Users can now edit the System, Type, Priority, and Severity fields when editing their ticket within the electronic request system.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[01-May-2023 09:15]   BattleMech Technical Readout
Hitman HM-1
                 BattleMech Technical Readout

Name/Model:         Hitman HM-1
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: Jihad
                    Record Sheets: 3055 Upgrade
                    Record Sheets: 3055 Upgrades Unabridged
                    Record Sheets: 3055 & 3058
                    Record Sheets Volume 6, 3055 'Mechs
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            30
Role:               Striker
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3055
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         5,460,520 C-Bills
Battle Value:       925

Chassis:              Chariot Type I-A Endo Steel
Power Plant:          GM 210 XL
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph [151.2 kph]
Jump Jets:            None
    Jump Capacity:    None
Armor:                Starshield A
Armament:             
    1 Thunderstroke-L LRM 5 w/ Artemis IV FCS
    3 Argra 3L Medium Lasers
Manufacturer:         Diplan 'Mechyards
    Primary Factory:  Aix-la-Chapelle
Communications:       Sipher CommCon SCU-4 with Guardian ECM Suite
Targeting & Tracking: Cat's Eyes 5 with Beagle Active Probe

================================================================================================
Overview:
    With the arrival of the Clans, the formidable armies of both the Draconis Combine and the
    Federated Commonwealth more than met their match. As regiment after regiment was lost, the
    leaders of the two realms saw the need to adopt new tactics to counter the technological
    advantages of the Clans. Some of these tactics led to the creation of the HM-1 Hitman by the
    Draconis Combine.

Capabilities:
    The Hitman is an extremely agile and fast light 'Mech, capable of speeds of up to 118.8 kph.
    The 'Mech also feature the MASC system, which allows bursts of speed well over 150 kph.
    
    To ensure success of the Hitman's primary purpose, which is to sneak up on enemy units
    undetected, a Guardian ECM suite was installed. Because the Combines's ability to produce
    high-quality electronic gear is still somewhat limited, House Kurita had to contract with a
    Free Worlds League manufacturer to obtain this crucial component.
    
    Once the Hitman is within range of an enemy, the 'Mech's Beagle Active Probe can help
    to identify both the class and the type of equipment. The Beagle Active Probe has also
    proven valuable in minimizing the Hitman's vulnerability to ambush.
    
    If the Hitman is intercepted, it can use its advantage of  speed to escape, even from
    most Clan 'Mechs. With such a 'Mech, the pilot is always free to get away and fight from a
    more advantageous position.
    
    The Hitman's most important role is accomplished with its target-acquisition gear,
    which produces a rain of accurate and deadly fire against an enemy target. By transmitting
    coordinates directly to the fire control of artillery pieces, human error is considerably
    reduced.
    
    Once the Hitman locates a target, it paints it with the TAG system, allowing the
    incoming Arrow IV missiles to lock on for the kill. This method of attack is what earned the
    'Mech its name. To ensure survival after contact with enemy units, the 'Mech also has a trio
    of medium lasers and an LRM-5 system. The accuracy of the LRM is increased by the addition
    of a Artemis IV fire control system.
    
    Many have speculated that the Hitman is really a modified copy of the Capellan Raven,
    since both 'Mechs pack a wide array of high-tech electronics. However, the Hitman's exterior
    and design more resemble the shapes of the Draconis Combine's Panther or the Federated
    Commonwealth's Wolfhound and Valkyrie.

Deployment:
    The Hitman is still being tested on the training grounds of the Sun Zhang Academy on New
    Samarkand.
    
    Over a dozen 'Mechs of this class have been involved in large-scale military exercises
    conducted by the DCMS and Sun Zhang Academy pilots. As battalion-sized units squared off in
    the ruins and rural areas, these training exercises tested all possible uses of the new
    equipment. Both traditional tactics and newly developed tactics were pitted against those
    used by the Clans.
    
    Intelligence experts predict that the Hitman will be deployed when Arrow IV-equipped
    'Mechs or vehicles become available in large quantities. The units stationed on Wolcott,
    deep within Clan-occupied territory, will surely be the first to receive the Hitman and its
    "guns."

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 1.50                     
Engine:                                       210 XL                   4.50                     
    Walking MP:                                 7                                               
    Running MP:                              11 [14]                                            
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   80                     5.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      10             10       
    Center Torso (rear):                               6       
    R/L Torso:                          7              8       
    R/L Torso (rear):                                  4       
    R/L Arm:                            5              7       
    R/L Leg:                            7              9       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
TAG                                                       H                 1          1.00             
Beagle Active Probe                                       RT                2          1.50             
Guardian ECM Suite                                        LT                2          1.50             
LRM 5 w/ Artemis IV FCS                                   LT                2          3.00             
LRM 5 (Ammo 24) [Artemis IV]                              LT                1          1.00             
3 Medium Lasers                                           LA                3          3.00             
MASC                                                      RL                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 32
TP: BM,  SZ: 1,  TMM: 3,  MV: 18"
Damage: (S) 2 / (M) 2 / (L) 0*,  OV: 0
Armor (A): 3,  Structure (S): 1
Specials: ECM, IF0*, PRB, RCN, TAG