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[24-Mar-2024 17:20]   Announcements
Patch 2.24.10 Applied:
Another week another update being pushed out. A variety of things (both for you and for me) in this one. Details of what's included are as follows:

  • Fixed an issue where the Create Variant was not appearing when editing a BASE omni design.

  • Modified how equipment that can be used when designing a unit is passed along to the browser. This allows for more stream-lined code and a slight improvement in editor load times.
  • Changed how information related to jump jets (type, technology, and model) is stored in the database for easier, more consistent, retrieval.
  • Tweaked the format of emails generated from the tracking system to show more information and order it more logically.
  • Changed the distribution screen when viewing readouts to utilize PRE tags so it would look and feel consistent with the other tabs.
  • Made improvements to the query on unit searches, resulting in an improvement of up-to 20% on load time.
  • Added Role to MegaMek output files when it is present for a unit.
  • Combat Vehicle Chassis Modifications are now available for use. This includes the Dune Buggy, Environmental (Vacuum) Sealing, Flotation Hull, Limited Amphibious, and Fully Amphibious modifications.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.

Catalyst Game Labs store:

[18-Oct-2021 07:41]   IndustrialMech Technical Readout
Quasit QUA-51T MilitiaMech
                 IndustrialMech Technical Readout

Name/Model:         Quasit QUA-51T MilitiaMech
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: 3075 Unabridged, Age of War
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            45
Role:               Brawler
Configuration:      Biped IndustrialMech
Era/Year:           Star League / 2517
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         2,437,293 C-Bills
Battle Value:       670

Chassis:              Sherman 958 Industrial
Power Plant:          VOX 225 
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Lexington Limited Heavy Industrial
    1 Diverse Optics Type 2 Medium Laser
    1 Fairway LRM 5
    1 Chipshot SRM 4
    1 Pepper Machine Gun
Manufacturer:         Concordat Telecom and TransStellar
    Primary Factory:  New Vandenburg
Communications:       OWT&T Kathy 3
Targeting & Tracking: OWT&T Dirk 2

Equipment                                                             Mass                      
Internal Structure:                         Industrial                 9.00                     
Engine:                                     225 Fusion                10.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                    Industrial                 3.00                     
Armor Factor:                                  120                     7.50                     
    Type:                                Heavy Industrial                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      14             20       
    Center Torso (rear):                               6       
    R/L Torso:                         11             13       
    R/L Torso (rear):                                  5       
    R/L Arm:                            7             10       
    R/L Leg:                           11             15       

Weapons and Ammo                                       Location          Critical     Tonnage   
LRM 5                                                     CT                1          2.00             
Machine Gun                                               RT                1          0.50             
Machine Gun (Ammo 100)                                    RT                1          0.50             
LRM 5 (Ammo 24)                                           LT                1          1.00             
SRM 4 (Ammo 25)                                           LT                1          1.00             
Medium Laser                                              RA                1          1.00             
Environmental Sealing                                     *                 8          4.50             
SRM 4                                                     LA                1          2.00             

* Environmental Sealing occupies 1 critical slot in each location

Alpha Strike Statistics                                             
Point Value (PV): 22
TP: IM,  SZ: 2,  TMM: 2,  MV: 10"
Damage: (S) 2 / (M) 2 / (L) 0*,  OV: 0
Armor (A): 4,  Structure (S): 4
Specials: BFC, IF0*, SEAL, SOA