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Loki Mk II (Hel) Mods peel the skin off his bones Quinn Roberts BattleMechs 16-Aug-2026 23:31
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[03-Aug-2026 13:51]   Announcements
Patch 2.26.19 Applied:
Just keeping up with the bugs as they get reported since my code merge last week. Details of what's included are as follows:

Fixes
  • Fixed an issue with the scaling of images used for BattleMechs during design.
  • Fixed an issue where the year range listed for an Omni unit did not properly represent what was available based on the BASE configuration.
  • Fixed an issue where added ammunition did not properly reduce the amount of available spaces indicated within a 'Mech.
  • Fixed an issue where changing the walking speed of a unit resulted in heat sinks that needed to be distributed to not be shown in the needs distribution table.
  • Fixed an issue where line breaks and carriage returns were lost when trying to edit a ticket with no reason for change provided.
  • When viewing a readout for a unit that incorporates Clan CASE into its internal structure due to it being an Inner Sphere Mixed technology unit, a note is now presented in the equipment dialog indicating such.

Changes
  • Users can now edit the System, Type, Priority, and Severity fields when editing their ticket within the electronic request system.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[18-Oct-2021 07:38]   IndustrialMech Technical Readout
Carbine CON-9M-JB ConstructionMech MOD
                 IndustrialMech Technical Readout

Name/Model:         Carbine CON-9M-JB ConstructionMech MOD
Designer:           Catalyst Game Labs
Source(s):          Technical Readout: Irregulars
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            30
Role:               Ambusher
Configuration:      Biped IndustrialMech
Era/Year:           Dark Age / 3132
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         1,233,724 C-Bills
Battle Value:       302

Chassis:              Bluth Industrial Magnum-9 Industrial
Power Plant:          GM 150 Internal Combustion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                HeavyWeave Heavy Industrial
Armament:             
    4 SuperFire Heavy Machine Guns (Array mounted)
Manufacturer:         Jake?s Discount Equipment Warehouse
    Primary Factory:  Various
Communications:       Marconi 63-T
Targeting & Tracking: BUU AccuTrack 3000

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Industrial                 6.00                     
Engine:                              150 Internal Combustion          11.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            0                      0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                              Industrial (Adv. FCS)            3.00                     
Armor Factor:                                   48                     3.00                     
    Type:                                Heavy Industrial                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              7       
    Center Torso:                      10              7       
    Center Torso (rear):                               2       
    R/L Torso:                          7              4       
    R/L Torso (rear):                                  2       
    R/L Arm:                            5              4       
    R/L Leg:                            7              6       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
4 Heavy Machine Guns (Array mounted)                      RA                4          4.00             
Heavy Machine Gun (Ammo 50)                               RA                1          0.50             
Heavy Machine Gun Array Module                            RA                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 8
TP: IM,  SZ: 1,  TMM: 2,  MV: 10"
Damage: (S) 2 / (M) 0 / (L) 0,  OV: 0
Armor (A): 2,  Structure (S): 3
Specials: AFC, EE