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[03-May-2024 10:03]   Announcements
Patch 2.24.13 Applied:
This was done last night, but just getting around to making the post today. Details of what's included are as follows:

  • Fixed an issue where performing a search on Alpha Strike damage values would sometimes cause the processing dialog to hang.

  • Changed how information related to structure and communications (type, technology, and model), are stored in the database for easier, more consistent, retrieval.
  • Changed the Source field (available to Admins only) to be a lookup instead of a dropdown.
  • Added the Minesweeper as equipment now available to combat vehicles.
  • Added a '#' button just to the right of the 'Add Equipment' button during design of units. This will allow you to quickly add a user-specified quantity of the equipment currently selected. This is particularly useful when wanting to add many shots of ammo on ProtoMechs.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.

Catalyst Game Labs store:

[16-Mar-2024 15:43]   Combat Vehicle Technical Readout
Merkava Mk. VIII Heavy Tank (CELL)
                 Combat Vehicle Technical Readout

Name/Model:         Merkava Mk. VIII Heavy Tank (CELL)
Designer:           Blackstargate
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            75
Configuration:      Combat Vehicle
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         3,405,063 C-Bills
Battle Value:       993

Movement Type:        Tracked
Power Plant:          300 Fuel Cell
Cruising Speed:       43.2 kph  
Maximum Speed:        64.8 kph  
Armor:                Standard
    1 LB 10-X AC
    1 LRM 15
    1 SRM 4
    1 Small Laser
    2 Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

Equipment                                                             Mass                      
Internal Structure:                          Standard                  7.50                     
Engine:                                   300 Fuel Cell               23.00                     
    Cruising MP:                                4                                               
    Flanking MP:                                6                                               
Heat Sinks (Single):                            1                      0.00                     
Control Equipment:                                                     4.00                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.50                     
Turret:                                                                2.50                     
Armor Factor:                                  154                    10.00                     
    Type:                                    Standard                                           

    Front:                                      32                                              
    R/L Side:                                   32                                              
    Rear:                                       24                                              
    Turret:                                     34                                              

Weapons and Ammo                                            Location              Tonnage       
Machine Gun                                                   Front                0.50         
Small Laser                                                   Front                0.50         
LB 10-X AC                                                   Turret                11.00        
LRM 15                                                       Turret                7.00         
Machine Gun                                                  Turret                0.50         
SRM 4                                                        Turret                2.00         
LB 10-X AC (Ammo 20)                                          Body                 2.00         
LRM 15 (Ammo 16)                                              Body                 2.00         
Machine Gun (Ammo 200)                                        Body                 1.00         
SRM 4 (Ammo 25)                                               Body                 1.00         

Alpha Strike Statistics                                                    
Point Value (PV): 28
TP: CV,  SZ: 3,  TMM: 1,  MV: 8"t
Damage: (S) 3 / (M) 3 / (L) 2
Armor (A): 5,  Structure (S): 4
Specials: FC, FLK1/1/1, IF1, SRCH, TUR(2/3/2, FLK1/1/1, IF1)