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[25-Jun-2026 12:10]   Announcements
Upgraded Hosting Plan and Patch 2.26.16:
As some of you may or may not have experienced over the last month or so, there have been occasional issues where the site will be unavailable for a period of time. This was mostly due to some poor database memory settings which led to the database using far more memory than it should have, causing the overall server usage to spike at close to 100%. This naturally led to all sorts of crappy things. After reviewing I realized I was on an older plan and decided to upgrade to a newer plan which gives me twice the allotted memory. After 24 hours the server seems steady and all the errors I was getting have not resurfaced. I'll keep an eye on it, but that should hopefully resolve issues. As an added bonus, the allotted disk space was doubled along with an increase in CPUs. So, things do seem slightly nimbler, or at least to me.

In addition, I just rolled out patch 2.26.16. There is nothing earth shattering, but I started to make some tweaks to force management with an eye to add additional features, as well as tweaking how some are done so they are easier to maintain. Here's what is included with this last update.

Fixes
  • Fixed an issue where the processing dialog was not displayed when filtering within the Add Units screen when looking to add a unit to a force.

Changes
  • Added the ability to select which network a C3 is part of when modifying unit details. A new option for 'C3 Network' is now available on the Unit tab when modifying the details for a specific unit. The default network for existing units in a force have been defaulted to 'A', but users can change them from A through G. The BattleValue for C3 within a force will now account for which network the C3 is in. So if your force has 4 units in B and 4 units in A, the proper BV will be added to those units only within the same network.

NOTE: Any units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[29-Aug-2024 20:56]   IndustrialMech Technical Readout
Fire S&R Refit FSR-I2
                 IndustrialMech Technical Readout

Name/Model:         Fire S&R Refit FSR-I2
Designer:           Loonybinjin
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            55
Role:               Juggernaut
Configuration:      Biped IndustrialMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         1,904,374 C-Bills
Battle Value:       704

Chassis:              FSAR Industrial
Power Plant:          Thaddeus Industries 165 Fuel Cell
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Reinforced Environmental Heavy Industrial
Armament:             
    1 LRM 5
    4 Improvised Innovations Flamer (Vehicle)s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Dispatch mk3
Targeting & Tracking: Rescue Identification mk3

================================================================================================
Overview:
    Built off of the storied FSR-I1 Model, a behemoth 55 ton industrial mech designed to carry
    enough foam to battle forestfires and industrial chemical fires-- the FSR-I2 simply refills
    its fuel tanks with flammable chemicals. This, alongside added armor and a downgraded Fuel
    Cell Engine, have turned the machine into a capable, if Niche Milita-mech.

Capabilities:
    The FSR-I2 is generally speaking, a slow and lumbering design for it's weight class; however
    it makes up for this with limited support fire potential, firing small payloads of LRM from
    repurposed missile tubes once used to deposit retardant chemicals on active fires, and foam
    sprayers turned into makeshift flamethrowers.
    
    Additionally; it's environmental protections allow it to wade into deeper waters and weather
    intense flames, while it's heat number of heat sinks protect the mech from it's own
    incredibly warm loadout.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Industrial                11.00                     
Engine:                                   165 Fuel Cell                7.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            9                      8.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                    Industrial                 3.00                     
Armor Factor:                                  176                    11.00                     
    Type:                                Heavy Industrial                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             25       
    Center Torso (rear):                               6       
    R/L Torso:                         13             21       
    R/L Torso (rear):                                  5       
    R/L Arm:                            9             18       
    R/L Leg:                           13             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
LRM 5                                                     LT                1          2.00             
LRM 5 (Ammo 24)                                           LT                1          1.00             
2 Flamer (Vehicle)s                                       RA                2          1.00             
Flamer (Vehicle) (Ammo 20)                                RA                1          1.00             
Environmental Sealing                                     *                 8          5.50             
2 Flamer (Vehicle)s                                       LA                2          1.00             
Flamer (Vehicle) (Ammo 20)                                LA                1          1.00             

* Environmental Sealing occupies 1 critical slot in each location

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 21
TP: IM,  SZ: 2,  TMM: 1,  MV: 6"
Damage: (S) 1 / (M) 0* / (L) 0*,  OV: 0
Armor (A): 6,  Structure (S): 5
Specials: BFC, FC, HT1/-/-, IF0*, SEAL, SOA