Recently Approved or Updated Submissions
 EntryMemberTypeDate
Coordinator CDN-9R Kirbanzo Combat Vehicles 16-Dec-2025 15:22
Locust IIC (ZEN 2) Flying_Lorgar BattleMechs 16-Dec-2025 15:08
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Hunchback Stealth Refit, Ranger Double LB2X, Streak SRM 6 trrebi981 BattleMechs 16-Dec-2025 13:24
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Arthopleura Combat Vehicle ACV-60-APU Heavy MWBookwyrm Combat Vehicles 15-Dec-2025 22:41
Custom 45, Bodyguard Ranger Jumper, Wolf Trap Base, TSM Certified trrebi981 BattleMechs 15-Dec-2025 20:27
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Warhammer IIC X khanwolverine BattleMechs 15-Dec-2025 19:20
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Warhammer WHM-8CS Beaubot BattleMechs 15-Dec-2025 18:58
Halberd HLB-8-RD Kirbanzo BattleMechs 15-Dec-2025 18:56
Panther PNT-1C chrom.xh BattleMechs 15-Dec-2025 18:27
Scorpion SCP- 1C chrom.xh BattleMechs 15-Dec-2025 18:09
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Jackson Scout Car Kirbanzo Combat Vehicles 15-Dec-2025 16:09
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Big T (Dark Age) Der Tom BattleMechs 15-Dec-2025 15:37
Javelin 10-F1R user3025 BattleMechs 15-Dec-2025 14:00
Urbanmech (Firefighter) UM-R60F user3025 BattleMechs 15-Dec-2025 13:31
Charger CGR-1A2a Sw1 tch0n BattleMechs 15-Dec-2025 12:57
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Warhammer WHM-40K Breadnaught BattleMechs 15-Dec-2025 09:22
Atlas AS7-B(Scout) Breadnaught BattleMechs 15-Dec-2025 09:16
Wolverine 5m MechWizard BattleMechs 15-Dec-2025 08:23
 
[14-Dec-2025 12:44]   Announcements
Patch 2.25.9 Applied:
A couple more quick fixes I wanted to get out there. Details of what's included are as follows:

Fixes
  • Fixed an issue where the weight of Primitive armor was being calculated incorrectly when used on BattleMech units.
  • Fixed an issue where fixed equipment was being allowed to split across locations when creating alternate configurations of OmniMechs.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[07-Jun-2024 04:04]   Combat Vehicle Technical Readout
Maxim Anti Infanterie
                 Combat Vehicle Technical Readout

Name/Model:         Maxim Anti Infanterie
Designer:           patrick
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            50
Configuration:      Combat Vehicle
Era/Year:           Clan Invasion / 3052
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         1,210,000 C-Bills
Battle Value:       708

Movement Type:        Hover
Power Plant:          165 Internal Combustion
Cruising Speed:       86.4 kph  
Maximum Speed:        129.6 kph 
Armor:                Standard
Armament:             
    1 SRM 6
    2 LRM 5s
    7 Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  5.00                     
Engine:                              165 Internal Combustion          12.00                     
    Cruising MP:                                8                                               
    Flanking MP:                                12                                              
Heat Sinks (Single):                            0                      0.00                     
Control Equipment:                                                     2.50                     
Lift Equipment:                                                        5.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                0.50                     
Armor Factor:                                  104                     6.50                     
    Type:                                    Standard                                           

                                              Armor                                             
                                              Value                                             
    Front:                                      27                                              
    R/L Side:                                   21                                              
    Rear:                                       15                                              
    Turret:                                     20                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
2 LRM 5s                                                      Front                4.00         
TAG                                                           Front                1.00         
3 Machine Guns                                             Right Side              1.50         
3 Machine Guns                                              Left Side              1.50         
SRM 6                                                        Turret                3.00         
Compartment, Infantry (3 tons)                                Rear                 3.00         
Machine Gun                                                   Rear                 0.50         
LRM 5 (Ammo 24)                                               Body                 1.00         
Machine Gun (Ammo 200)                                        Body                 1.00         
SRM 6 (Ammo 15)                                               Body                 1.00         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 30
TP: CV,  SZ: 2,  TMM: 3,  MV: 16"h
Damage: (S) 3 / (M) 2 / (L) 1
Armor (A): 3,  Structure (S): 3
Specials: EE, IF1, IT3, REAR0*/-/-, SRCH, TAG, TUR(1/1/-)