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[29-Aug-2024 20:56] IndustrialMech Technical Readout |
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| Fire S&R Refit FSR-I2 |
IndustrialMech Technical Readout
Name/Model: Fire S&R Refit FSR-I2
Designer: Loonybinjin
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 55
Role: Juggernaut
Configuration: Biped IndustrialMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 1,904,374 C-Bills
Battle Value: 704
Chassis: FSAR Industrial
Power Plant: Thaddeus Industries 165 Fuel Cell
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Reinforced Environmental Heavy Industrial
Armament:
1 LRM 5
4 Improvised Innovations Flamer (Vehicle)s
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Dispatch mk3
Targeting & Tracking: Rescue Identification mk3
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Overview:
Built off of the storied FSR-I1 Model, a behemoth 55 ton industrial mech designed to carry
enough foam to battle forestfires and industrial chemical fires-- the FSR-I2 simply refills
its fuel tanks with flammable chemicals. This, alongside added armor and a downgraded Fuel
Cell Engine, have turned the machine into a capable, if Niche Milita-mech.
Capabilities:
The FSR-I2 is generally speaking, a slow and lumbering design for it's weight class; however
it makes up for this with limited support fire potential, firing small payloads of LRM from
repurposed missile tubes once used to deposit retardant chemicals on active fires, and foam
sprayers turned into makeshift flamethrowers.
Additionally; it's environmental protections allow it to wade into deeper waters and weather
intense flames, while it's heat number of heat sinks protect the mech from it's own
incredibly warm loadout.
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Equipment Mass
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Internal Structure: Industrial 11.00
Engine: 165 Fuel Cell 7.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Single): 9 8.00
Gyro: Standard 2.00
Cockpit: Industrial 3.00
Armor Factor: 176 11.00
Type: Heavy Industrial
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 25
Center Torso (rear): 6
R/L Torso: 13 21
R/L Torso (rear): 5
R/L Arm: 9 18
R/L Leg: 13 24
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Weapons and Ammo Location Critical Tonnage
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LRM 5 LT 1 2.00
LRM 5 (Ammo 24) LT 1 1.00
2 Flamer (Vehicle)s RA 2 1.00
Flamer (Vehicle) (Ammo 20) RA 1 1.00
Environmental Sealing * 8 5.50
2 Flamer (Vehicle)s LA 2 1.00
Flamer (Vehicle) (Ammo 20) LA 1 1.00
* Environmental Sealing occupies 1 critical slot in each location
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Alpha Strike Statistics
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Point Value (PV): 21
TP: IM, SZ: 2, TMM: 1, MV: 6"
Damage: (S) 1 / (M) 0* / (L) 0*, OV: 0
Armor (A): 6, Structure (S): 5
Specials: BFC, FC, HT1/-/-, IF0*, SEAL, SOA
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