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[2021-07-15 17:41]   Announcements
Site Patched to 2.21.7:
Another month, another update... Nothing significant in nature, but some continued updates to make Force Management more robust, as well as other things. Details of what's included are as follows:

  • Fixed an issue with the formatting of emails that were sent when receiving notices for new site messages
  • Fixed an issue where editing the Privacy in a Force twice in a session would not show the currently selected value, but rather the original value
Design Changes
  • Cleaned up my CSS code to streamline and simplify the files being used
  • I modified what was classified as a source for units to limit them to only record sheets, as I don't create the unit without a record sheet. Additionally, the list of sources the unit appears in is now sorted so the most recent is listed first.
  • Where the armor type appears on record sheets was moved to the top right, next to the Armor Diagram heading. Additionally it also wraps if multiple words or hyphenated. This helped as the armor type was getting shrunk and very hard to read in some cases. It also unifies where one can look to see the armor type.
  • Modified IndustrialMechs so they can start as early as 2300, assuming Experimental rules level is being utilized
  • As Forces can now be public, I added Designer as a column in the listing to help users know who designed the force; additionally designer can be filtered on if desired
  • Modified Force Management to account for forces with units equipped with TAG (or TAG-like equipment) or part of a C3 network. New columns were added to indicate which units have TAG as well as which type of C3 the unit uses. If applicable, the Battle Value for these units is now adjusted for being in a force. To understand just how much it impacted the unit, the adjustments can be seen on the Battle Value breakdown when viewing the unit.
  • I changed how new accounts were created so users need to opt-in to retrieve notifications on new submissions (I've always hated being auto-opted in on something, yet here I was doing it to others)
  • Updated the description, game rules, and stats for the following weapons and equipment:
    • Cockpit
    • Clan and Inner Sphere Technology
    • Claws
    • Flail
    • Hatchet
    • Lance
    • Mace
    • Retractable Blade
    • Shield (Small, Medium, and Large)
    • Spikes
    • Sword
    • Talons
    • Vibroblade (Small, Medium, and Large)

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
[2021-04-12 16:17]   News and Headlines
Recognition Guide: ilClan, Vol. 13:
The march of technology across BattleTech’s eras is relentless—but some BattleMech designs never die. Each installment of this PDF-only series not only includes a brand new BattleMech or OmniMech, but also details Classic ‘Mech designs from both the Inner Sphere and the Clans, now fully rebuilt with Dark Age technology (3085 and beyond).

Allowing beloved units redesigned for the BattleTech: Clan Invasion Kickstarter to be competitive on “modern” battlefields, this series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each ‘Mech. Released as a series of 24 PDF-only documents through the end of 2020 and into 2021, many ’Mechs featured in this series will be collected as a single print volume upon its completion.

Catalyst Game Labs store:

[2021-04-11 19:05]   IndustrialMech Technical Readout
Exo HMX-1 HaulerMech
                 IndustrialMech Technical Readout

Name/Model:         Exo HMX-1 HaulerMech
Designer:           Catalyst Game Labs
Source(s):          Technical Readout: Irregulars
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            10
Configuration:      Biped IndustrialMech
Era/Year:           Jihad / 3081
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         534,298 C-Bills
Battle Value:       96

Chassis:              Waytani HMX Industrial
Power Plant:          Leenex 40 Internal Combustion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Caterpillar IndusWeave Industrial
Manufacturer:         Waytani, Inc.
    Primary Factory:  Pollux
Communications:       COMTEC 210A
Targeting & Tracking: Unknown

Equipment                                                             Mass                      
Internal Structure:                         Industrial                 2.00                     
Engine:                               40 Internal Combustion           2.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            0                      0.00                     
Gyro:                                        Standard                  1.00                     
Cockpit:                                    Industrial                 3.00                     
Armor Factor:                                   21                     2.00                     
    Type:                                   Industrial                                          

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              0       
    Center Torso:                       4              3       
    Center Torso (rear):                               2       
    R/L Torso:                          3              2       
    R/L Torso (rear):                                  2       
    R/L Arm:                            1              2       
    R/L Leg:                            2              2       

Weapons and Ammo                                       Location          Critical     Tonnage   

Alpha Strike Statistics                                             
Point Value (PV): 4
TP: IM,  SZ: 1,  TMM: 1,  MV: 8"
Damage: (S) 0 / (M) 0 / (L) 0,  OV: 0
Armor (A): 1,  Structure (S): 1
Specials: BFC, EE, ENE