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[2021-08-21 15:34]   News and Headlines
The ilClan Sourcebook Now Available:
Fortune Favors the Bold…

In 2825, ilKhan Nicholas Kerensky, the founder of the Clans, gave his exiled, warrior-led people a dream: the first Clan to return to the Inner Sphere and claim Terra, the cradle of humanity, in honorable combat would claim the title of ilClan—ruler of all the Clans. The ilClan would reestablish the venerable Star League from the ashes of the old, and its Khan would become ilKhan, supreme ruler of all the Clans. Now, 326 years later, the Children of Kerensky have fought their way to Terra with the intent of fulfilling this dream. But will this dream become destiny or nightmare?

Delve into what it means to be the ilClan, and experience the tumultuous Battle of Terra, which will shake the very foundations of the Inner Sphere. Then catch a glimpse of how the Great Houses and other major powers will face the outcome of this far-reaching conflict. Tactical maps, Chaos Campaign tracks, and new ’Mechs that debuted during the Battle of Terra all let you jump right into the cockpit and fight in the culmination of over three centuries of Clan history. Do you have what it takes to conquer the birthplace of humankind, or the courage to defend Terra from its enemies?

Catalyst Game Labs store:

[2021-07-28 10:46]   Announcements
Site Patched to 2.21.8:
It's been a couple weeks, but I figured that was long enough, so I pushed out another small update. Details of what's included are as follows:

  • Fixed an issue in Force Management where IndustrialMechs were not getting returned in the Add Units tab when filtering on OmniMech.
  • Fixed an issue where new canon units were not getting sent out in notifications if they were originally designed as private or Semi-Private, and then later switched to Private.
  • Fixed an issue in Force Management where the technology for a unit was not listed as Mixed after adding the unit to your force.
  • Fixed an issue where warrior names were not being properly escaped so HTML characters would not break the rendering.
Design Changes
  • Changed all references from Force Builder to Force Management in the Electronic Request System.
  • Added the Prototype SRM/T 2, 4, and 6 from Interstellar Operations so they are now available for use on units.
  • Added the ability to submit new Novels as well as manage existing novels through the admin module (I am soooo far behind on my novels listing).

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
[2019-11-09 20:27]   BattleMech Technical Readout
Shadow Hawk LAM SHD-X2
                 BattleMech Technical Readout

Name/Model:         Shadow Hawk LAM SHD-X2
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: 3085 Unabridged, The Cutting Edge
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            55
Configuration:      Land-Air (Bimodal) BattleMech
Era/Year:           Star League / 2684
Rules (Current):    Advanced (Extinct)
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         7,374,466 C-Bills
Battle Value:       1,060

Chassis:              Lang T1 Modified Bi-Modal LAM 
Power Plant:          DAV 220 
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Allied Lifters B-Series 
    Jump Capacity:    120 meters
Safe Thrust Speed:    43.2 kph  
Max Thrust Speed:     64.8 kph  
Armor:                StarSlab/2
    1 Newhart ER Large Laser
    1 Martell Model 5 Medium Laser
    1 Holly LRM 5
    4 LAM Bomb Bay [High Explosive]s
Manufacturer:         Allied Aerospace
    Primary Factory:  Pollux
Communications:       O/P 500 Comtalk II
Targeting & Tracking: O/P 2000C-5

Equipment                                                             Mass                      
Internal Structure:                          Standard                  5.50                     
LAM Conversion Eqpt:                                                   9.00                     
Engine:                                     220 Fusion                10.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
    Safe Thrust:                                4                                               
    Max Thrust:                                 6                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Fuel:                                           80                     0.00                     
Armor Factor:                                  152                     9.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             23       
    Center Torso (rear):                               8       
    R/L Torso:                         13             18       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             16       
    R/L Leg:                           13             16       

Weapons and Ammo                                       Location          Critical     Tonnage   
2 Jump Jets                                               RT                2          1.00             
LRM 5                                                     RT                1          2.00             
LRM 5 (Ammo 24)                                           RT                1          1.00             
ER Large Laser                                            LT                2          5.00             
2 Jump Jets                                               LT                2          1.00             
4 LAM Bomb Bay [High Explosive]s                          LT                4          4.00             
Medium Laser                                              RA                1          1.00             

Alpha Strike Statistics                                             
Point Value (PV): 28
TP: BM,  SZ: 2,  TMM: 1,  MV: 8"j
Damage: (S) 2 / (M) 2 / (L) 2,  OV: 0
Armor (A): 5,  Structure (S): 5
Specials: BIM(4a), BOMB1, IF0*