Recently Approved or Updated Submissions
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Caliburn RexMcKnight BattleMechs 04-Sep-2026 01:30
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[03-Aug-2026 13:51]   Announcements
Patch 2.26.19 Applied:
Just keeping up with the bugs as they get reported since my code merge last week. Details of what's included are as follows:

Fixes
  • Fixed an issue with the scaling of images used for BattleMechs during design.
  • Fixed an issue where the year range listed for an Omni unit did not properly represent what was available based on the BASE configuration.
  • Fixed an issue where added ammunition did not properly reduce the amount of available spaces indicated within a 'Mech.
  • Fixed an issue where changing the walking speed of a unit resulted in heat sinks that needed to be distributed to not be shown in the needs distribution table.
  • Fixed an issue where line breaks and carriage returns were lost when trying to edit a ticket with no reason for change provided.
  • When viewing a readout for a unit that incorporates Clan CASE into its internal structure due to it being an Inner Sphere Mixed technology unit, a note is now presented in the equipment dialog indicating such.

Changes
  • Users can now edit the System, Type, Priority, and Severity fields when editing their ticket within the electronic request system.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[04-Mar-2026 15:40]   IndustrialMech Technical Readout
Patron PTN-2M PatrolMech
                 IndustrialMech Technical Readout

Name/Model:         Patron PTN-2M PatrolMech
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: Prototypes
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            15
Role:               Ambusher
Configuration:      Biped IndustrialMech
Era/Year:           Dark Age / 3083
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         767,646 C-Bills
Battle Value:       154

Chassis:              AR1 Standard Industrial
Power Plant:          Vlar PowerStack 30 Fuel Cell
Walking Speed:        21.6 kph  
Maximum Speed:        32.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Maximillian 60 Heavy Industrial
Armament:             
    3 Death Blossom Rocket Launcher 10s
    4 LFN Linblad Light Machine Guns
Manufacturer:         Graham-Davis Enterprises
    Primary Factory:  Tamarind
Communications:       Neil 2000
Targeting & Tracking: TRSS Eagle Eye

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Industrial                 3.00                     
Engine:                                    30 Fuel Cell                1.50                     
    Walking MP:                                 2                                               
    Running MP:                                 3                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            1                      0.00                     
Gyro:                                        Standard                  1.00                     
Cockpit:                              Industrial (Adv. FCS)            3.00                     
Armor Factor:                                   32                     2.00                     
    Type:                                Heavy Industrial                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              3       
    Center Torso:                       5              5       
    Center Torso (rear):                               4       
    R/L Torso:                          4              4       
    R/L Torso (rear):                                  2       
    R/L Arm:                            2              2       
    R/L Leg:                            3              2       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
3 Rocket Launcher 10s                                     RT                3          1.50             
2 Light Machine Guns                                      RA                2          1.00             
Light Machine Gun (Ammo 100)                              RA                1          0.50             
2 Light Machine Guns                                      LA                2          1.00             
Light Machine Gun (Ammo 100)                              LA                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 7
TP: IM,  SZ: 1,  TMM: 0,  MV: 4"
Damage: (S) 1 / (M) 1 / (L) 0*,  OV: 0
Armor (A): 1,  Structure (S): 1
Specials: AFC, FC