Recently Approved or Updated Submissions
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Marauder IIC 10B (CustomV.1) Retry_Username_Here BattleMechs 12-Aug-2026 14:41
Grunt MilitiaMech P8BL IndustrialMechs 12-Aug-2026 14:22
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Grasshopper GHR-5Hr Toth_1 BattleMechs 12-Aug-2026 10:48
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(Production) Cicada CDA-3CA AD BattleMechs 12-Aug-2026 05:22
(Production) Wasp WSP-2K AD BattleMechs 12-Aug-2026 05:04
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Wasp C AD BattleMechs 12-Aug-2026 04:04
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Linebacker Mk2 LBK-2A AMPGP03D BattleMechs 11-Aug-2026 23:49
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Shockwave SHO-1K Josalynplayz2011 BattleMechs 11-Aug-2026 21:06
Spice Gunsmith Samira CH11-Samira (Cinderella) Dantethered BattleMechs 11-Aug-2026 20:21
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Spice Ostroc Amir OSR-Amir Dantethered BattleMechs 11-Aug-2026 20:02
 
[03-Aug-2026 13:51]   Announcements
Patch 2.26.19 Applied:
Just keeping up with the bugs as they get reported since my code merge last week. Details of what's included are as follows:

Fixes
  • Fixed an issue with the scaling of images used for BattleMechs during design.
  • Fixed an issue where the year range listed for an Omni unit did not properly represent what was available based on the BASE configuration.
  • Fixed an issue where added ammunition did not properly reduce the amount of available spaces indicated within a 'Mech.
  • Fixed an issue where changing the walking speed of a unit resulted in heat sinks that needed to be distributed to not be shown in the needs distribution table.
  • Fixed an issue where line breaks and carriage returns were lost when trying to edit a ticket with no reason for change provided.
  • When viewing a readout for a unit that incorporates Clan CASE into its internal structure due to it being an Inner Sphere Mixed technology unit, a note is now presented in the equipment dialog indicating such.

Changes
  • Users can now edit the System, Type, Priority, and Severity fields when editing their ticket within the electronic request system.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[11-Jul-2026 00:24]   IndustrialMech Technical Readout
Dreg (Ash Beaver) Z-MOD
                 IndustrialMech Technical Readout

Name/Model:         Dreg (Ash Beaver) Z-MOD
Designer:           Kirbanzo
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            60
Role:               Ambusher
Configuration:      Biped IndustrialMech
Era/Year:           Jihad / 3070
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         3,586,390 C-Bills
Battle Value:       1,146

Chassis:              Industrial
Power Plant:          240 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Industrial
Armament:             
    2 Medium Pulse Lasers
    2 Streak SRM 4s
Manufacturer:         Society Refit
    Primary Factory:  Unknown
Communications:       Unknown with ECM Suite
Targeting & Tracking: Unknown

================================================================================================
Overview:
    A dishonorable Society MOD of the Ash Beaver used for ambush tactics. It is specifically
    modified to have all its weapons be hidden within the armor panels of the IndustrialMech so
    it seems completely unassuming before it strikes.
    
    (Source)

Capabilities:
    DESIGN QUIRKS: Bad Reputation (Clan), Cowl, Improved Life Support

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Industrial                12.00                     
Engine:                                     240 Fusion                11.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                              Industrial (Adv. FCS)            3.00                     
Armor Factor:                                  144                    13.50                     
    Type:                                   Industrial                                          

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      20             19       
    Center Torso (rear):                               4       
    R/L Torso:                         14             18       
    R/L Torso (rear):                                  4       
    R/L Arm:                           10             17       
    R/L Leg:                           14             17       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ECM Suite                                                 CT                1          1.00             
Streak SRM 4                                              RT                1          2.00             
Streak SRM 4 (Ammo 25)                                    RT                1          1.00             
Streak SRM 4                                              LT                1          2.00             
Streak SRM 4 (Ammo 25)                                    LT                1          1.00             
Medium Pulse Laser                                        RA                1          2.00             
Environmental Sealing                                     *                 8          6.00             
Medium Pulse Laser                                        LA                1          2.00             

* Environmental Sealing occupies 1 critical slot in each location

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 31
TP: IM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 4 / (M) 4 / (L) 0,  OV: 0
Armor (A): 5,  Structure (S): 5
Specials: AFC, CASE, ECM, SEAL, SOA