|
[24-Nov-2024 06:46] BattleMech Technical Readout |
|
| Nova II (Black Hawk II) Prime |
BattleMech Technical Readout
Name/Model: Nova II (Black Hawk II) Prime
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Clan (Mixed)
Technology Rating: F
Tonnage: 50
Configuration: Biped OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 12,520,000 C-Bills
Battle Value: 2,862
Chassis: Endo-Composite
Power Plant: 250 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
Jump Capacity: 150 meters
Armor: Ferro-Lamellor
Armament:
10 ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer
================================================================================================
Overview:
The initial set of omni configurations for the Nova II were very much intended to match the
configurations of the original nova. Some changes were made to account for improved
technology and and experience.
Capabilities:
All the ER Medium lasers. Changes include dropping 2 lasers in favor of a targeting
computer, a common modification for the Nova Prime, and using a radical heat sink instead of
directly adding heat sinks. The results of this are mixed. On one hand when the system is
up it allows all 10 lasers to be fired without triggering any catastrophic heat effects.
But when the system is down, the available firepower without overtaxing the cooling system
is not quite as potent as the original Nova's. Over the long run there is a slight dip in
total cooling. In the short haul though, with a measure of risk, this configuration can
output 90% of its firepower continuously for nearly 40 seconds. Going over 30 seconds is
highly discouraged. More then 20 seconds should be saved for critical events.
Another alternative available to the Nova II, but not the original, is to trade out the jump
jets for additional heat sinks. That change improves the average firepower by a fair bit,
more so if the warrior is willing to take advantage of waist deep water.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo-Composite 4.00
Engine: 250 XL 6.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks (Double): 14 [28] 4.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 154 11.00
Type: Ferro-Lamellor
Internal Armor
Structure Value
Head: 3 8
Center Torso: 16 25
Center Torso (rear): 5
R/L Torso: 12 20
R/L Torso (rear): 4
R/L Arm: 8 16
R/L Leg: 12 18
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Jump Jet CT 1 0.50
Radical Heat Sink System (IS) RT 3 4.00
Targeting Computer LT 2 2.00
5 ER Medium Lasers RA 5 5.00
5 ER Medium Lasers LA 5 5.00
2 Jump Jets RL 2 1.00
2 Jump Jets LL 2 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 44
TP: BM, SZ: 2, TMM: 2, MV: 10"j
Damage: (S) 5 / (M) 5 / (L) 0, OV: 3
Armor (A): 6, Structure (S): 3
Specials: CR, ENE, OMNI, RHS
|
|
|
|
|