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[27-Feb-2024 02:40] BattleMech Technical Readout |
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Drudge A3 (LRM/Med laser) |
BattleMech Technical Readout
Name/Model: Drudge A3 (LRM/Med laser)
Designer: Thunder
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 100
Configuration: Biped OmniMech
Era/Year: Star League / 2780
Rules (Current): Standard
Rules (Era): Unavailable
Rules (Year): Unavailable
Total Cost: 14,395,000 C-Bills
Battle Value: 2,412
Chassis: Standard
Power Plant: 300 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Standard
Jump Capacity: 90 meters
Armor: Standard with CASE II
Armament:
2 LRM 20s
2 Light PPCs
6 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
The report says one thing, but what you find in the field never seems to match. In this
case the Drudge is reported to tend towards "boat" style configurations. And while not
wrong the first example of a commonly used variant already tends towards invalidating that
assertstion.
Capabilities:
A configuration (Missiles.) Listed as the third recommended configuration and currently the
most used configuration in the field. This configuration is a bit of a hybrid. It
sacrifices LRM throw weight for a bit of long range dirrect fire capability, heavier close
in defenses, and enhanced mobility. Tactical use sees it dropping with Asymptotes and
forming a second rank responsible for supporting the front line and finishing off any
crippled mechs the Asymptotes leave behind. This tends to be more costly in repairs to the
Drudge, but also more decisive. As opposed to the A1 configuration with its triple LRM-20s.
Doctrine for that variant is find cover and lob indirect fire. Which is good in theory and
sometimes a mess when the enemy gets uppity.
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Equipment Mass
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Internal Structure: Standard 10.00
Engine: 300 Fusion 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks (Double): 12 [24] 2.00
Gyro: XL 1.50
Cockpit: Standard 3.00
Armor Factor: 296 18.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 46
Center Torso (rear): 15
R/L Torso: 21 32
R/L Torso (rear): 10
R/L Arm: 17 34
R/L Leg: 21 37
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Weapons and Ammo Location Critical Tonnage
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CASE II RT 1 1.00
2 Jump Jets RT 2 4.00
LRM 20 (Ammo 18) RT 3 3.00
Light PPC RT 2 3.00
3 Medium Lasers RT 3 3.00
CASE II LT 1 1.00
Jump Jet LT 1 2.00
LRM 20 (Ammo 18) LT 3 3.00
Light PPC LT 2 3.00
3 Medium Lasers LT 3 3.00
LRM 20 RA 5 10.00
LRM 20 LA 5 10.00
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Alpha Strike Statistics
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Point Value (PV): 54
TP: BM, SZ: 4, TMM: 1, MV: 6"j
Damage: (S) 4 / (M) 4 / (L) 4, OV: 3
Armor (A): 10, Structure (S): 8
Specials: CASEII, IF2, LRM1/2/2, OMNI
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