Recently Approved or Updated Submissions
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Banshee ('Slab') BNC-SM Serf BattleMechs 16-Nov-2025 02:52
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Marauder IIC 11 NeonOne BattleMechs 16-Nov-2025 01:09
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Arctic Wolf JJ-S MDS Dragon BattleMechs 15-Nov-2025 15:55
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Heayvy Mandragan BattleMechs 15-Nov-2025 07:19
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Armored Turbo ART-XD Lord_Axelrod BattleMechs 15-Nov-2025 01:39
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Reposte REP-XD Lord_Axelrod BattleMechs 15-Nov-2025 00:54
Jenner67 V1.3 JR7-K Skippy BattleMechs 15-Nov-2025 00:07
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Centurion (Jazz) CN10-B-1 KODudna BattleMechs 14-Nov-2025 21:10
Horseman (Arrow IV Nuclear) 09-Tyba Combat Vehicles 14-Nov-2025 20:45
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Butcher BTR-2A lurker27 BattleMechs 14-Nov-2025 19:40
 
[01-Nov-2025 16:33]   Announcements
Path 2.25.5 Applied:
Keep the ball rolling. Pushed out some fixes and started working on some changes as well. Details of what's included are as follows:

Fixes
  • Fixed an issue where users could not upload attachments to posts within the Bar & Grill.
  • Fixed an issue in the admin modules where recalculating ProtoMechs would show 'NaN.00' for weight remaining.
  • Fixed an issue with Combat Vehicles where equipment that took zero critical slots could not be returned in searches.
  • Fixed an issue during design where the Weight breakdown for Primitive units was showing an incorrect engine rating.
  • Fixed an issue during design of Combat Vehicles where the engine was showing 'undefined Fusion' on the Manufacturers tab.

Changes
  • Changed how data was stored as it relates to zero critical equipment, targeting computers, myomer, and gyro for easier and more consistent retrieval.
  • Changed some equipment that was Introductory (Storage, and Salvage Arm) to be Standard.
  • Updated descriptions, games rules, and stats for all actuator types.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[01-Aug-2025 21:44]   BattleMech Technical Readout
Marianator
                 BattleMech Technical Readout

Name/Model:         Marianator
Designer:           Anonymous ONI agent
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3148
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         11,965,000 C-Bills
Battle Value:       2,610

Chassis:              Standard
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        43.2 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Hardened
Armament:             
    52 Rocket Launcher 10s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 4                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Compact                   4.50                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  307                    38.50                     
    Type:                                    Hardened                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             50       
    Center Torso (rear):                              12       
    R/L Torso:                         21             34       
    R/L Torso (rear):                                  8       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Rocket Launcher 10s                                     H                 2          1.00             
4 Rocket Launcher 10s                                     CT                4          2.00             
12 Rocket Launcher 10s                                    RT                12         6.00             
12 Rocket Launcher 10s                                    LT                12         6.00             
9 Rocket Launcher 10s                                     RA                9          4.50             
9 Rocket Launcher 10s                                     LA                9          4.50             
2 Rocket Launcher 10s                                     RL                2          1.00             
2 Rocket Launcher 10s                                     LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 67
TP: BM,  SZ: 4,  TMM: 0,  MV: 4"
Damage: (S) 4 / (M) 4 / (L) 4,  OV: 0
Armor (A): 20,  Structure (S): 8
Specials: CR, ENE