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Remarkable RMK-A1 MWBookwyrm BattleMechs 08-Nov-2025 17:47
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[01-Nov-2025 16:33]   Announcements
Path 2.25.5 Applied:
Keep the ball rolling. Pushed out some fixes and started working on some changes as well. Details of what's included are as follows:

Fixes
  • Fixed an issue where users could not upload attachments to posts within the Bar & Grill.
  • Fixed an issue in the admin modules where recalculating ProtoMechs would show 'NaN.00' for weight remaining.
  • Fixed an issue with Combat Vehicles where equipment that took zero critical slots could not be returned in searches.
  • Fixed an issue during design where the Weight breakdown for Primitive units was showing an incorrect engine rating.
  • Fixed an issue during design of Combat Vehicles where the engine was showing 'undefined Fusion' on the Manufacturers tab.

Changes
  • Changed how data was stored as it relates to zero critical equipment, targeting computers, myomer, and gyro for easier and more consistent retrieval.
  • Changed some equipment that was Introductory (Storage, and Salvage Arm) to be Standard.
  • Updated descriptions, games rules, and stats for all actuator types.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[24-Nov-2024 06:46]   BattleMech Technical Readout
Nova II (Black Hawk II) Prime
                 BattleMech Technical Readout

Name/Model:         Nova II (Black Hawk II) Prime
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Clan (Mixed)
Technology Rating:  F
Tonnage:            50
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3150
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         12,520,000 C-Bills
Battle Value:       2,862

Chassis:              Endo-Composite
Power Plant:          250 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Ferro-Lamellor
Armament:             
    10 ER Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    The initial set of omni configurations for the Nova II were very much intended to match the
    configurations of the original nova.  Some changes were made to account for improved
    technology and and experience.

Capabilities:
    All the ER Medium lasers.  Changes include dropping 2 lasers in favor of a targeting
    computer, a common modification for the Nova Prime, and using a radical heat sink instead of
    directly adding heat sinks.  The results of this are mixed.  On one hand when the system is
    up it allows all 10 lasers to be fired without triggering any catastrophic heat effects.
    But when the system is down, the available firepower without overtaxing the cooling system
    is not quite as potent as the original Nova's.  Over the long run there is a slight dip in
    total cooling.  In the short haul though, with a measure of risk, this configuration can
    output 90% of its firepower continuously for nearly 40 seconds.  Going over 30 seconds is
    highly discouraged. More then 20 seconds should be saved for critical events.
    
    Another alternative available to the Nova II, but not the original, is to trade out the jump
    jets for additional heat sinks.  That change improves the average firepower by a fair bit,
    more so if the warrior is willing to take advantage of waist deep water.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo-Composite               4.00                     
Engine:                                       250 XL                   6.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         14 [28]                   4.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  154                    11.00                     
    Type:                                 Ferro-Lamellor                                        

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      16             25       
    Center Torso (rear):                               5       
    R/L Torso:                         12             20       
    R/L Torso (rear):                                  4       
    R/L Arm:                            8             16       
    R/L Leg:                           12             18       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
Radical Heat Sink System (IS)                             RT                3          4.00             
Targeting Computer                                        LT                2          2.00             
5 ER Medium Lasers                                        RA                5          5.00             
5 ER Medium Lasers                                        LA                5          5.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 44
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 5 / (M) 5 / (L) 0,  OV: 3
Armor (A): 6,  Structure (S): 3
Specials: CR, ENE, OMNI, RHS