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[01-Nov-2025 16:33]   Announcements
Path 2.25.5 Applied:
Keep the ball rolling. Pushed out some fixes and started working on some changes as well. Details of what's included are as follows:

Fixes
  • Fixed an issue where users could not upload attachments to posts within the Bar & Grill.
  • Fixed an issue in the admin modules where recalculating ProtoMechs would show 'NaN.00' for weight remaining.
  • Fixed an issue with Combat Vehicles where equipment that took zero critical slots could not be returned in searches.
  • Fixed an issue during design where the Weight breakdown for Primitive units was showing an incorrect engine rating.
  • Fixed an issue during design of Combat Vehicles where the engine was showing 'undefined Fusion' on the Manufacturers tab.

Changes
  • Changed how data was stored as it relates to zero critical equipment, targeting computers, myomer, and gyro for easier and more consistent retrieval.
  • Changed some equipment that was Introductory (Storage, and Salvage Arm) to be Standard.
  • Updated descriptions, games rules, and stats for all actuator types.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[05-Feb-2024 01:22]   Combat Vehicle Technical Readout
Armored Tank Anti-Aircraft "Swatter" ATAA-1-S2
                 Combat Vehicle Technical Readout

Name/Model:         Armored Tank Anti-Aircraft "Swatter" ATAA-1-S2
Designer:           Vagabond
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            70
Role:               Sniper
Configuration:      Combat Vehicle
Era/Year:           Jihad / 3068
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         1,647,450 C-Bills
Battle Value:       463

Movement Type:        Wheeled
Power Plant:          GM Turbodiesel 260 Internal Combustion
Cruising Speed:       43.2 kph  
Maximum Speed:        64.8 kph  
Armor:                Star Slab/3 with CASE
Armament:             
    4 Mydron Snipehunter Light AC/2s
Manufacturer:         Bowie Industries
    Primary Factory:  Unknown
Communications:       CeresCom Model 8
Targeting & Tracking: Cat's Eyes 7 with Advanced Targeting Computer

================================================================================================
Overview:
    With the recent revival of what was assumed to be antiquated aircraft designs like the Lyran
    Stuka dive bomber, conventional force crews have been taking ever-increasing losses due to
    the increased use of these conventional fighter craft.  Force commanders were forced to task
    more expensive aerofighters to fly CAP or to assign mech lances to escort armored companies.
    
    In response to this crisis, the Department of the Quartermaster of the AFFS announced the
    Armored Tank Anti-Aircraft (ATAA) program to develop a combat support vehicle specialized in
    anti-air escort.  The resulting chassis and trio of variants was designed for one sole
    purpose, to provide tank columns with air suppression.

Capabilities:
    The ATAA program?s requirements consisted of three primary variables: aircraft detection,
    anti-air firepower, and mass producibility.  Bowie Industries managed to meet these program
    requirements by developing three vehicles all built on the same common chassis and engine.
    Though, lightly armored compared to MBT's the ATAA has enough protection to prevent easy
    destruction from a single strafing run.
    
    Designed around a four-vehicle lance, the ATAA is meant to be deployed as a complete support
    unit unless a vehicle is destroyed in combat.  Deployment doctrine places the ATAA on the
    inside of the outer edges of an armored force where it can quickly respond to enemy air
    assets while still being supplied cover from enemy ground fire.
    
    The major component of the ATAA?s success is that every lance is tied together via a C3
    computer allowing for the quick relay of firing data to their fellow units.  Functionally,
    no enemy air asset is farther than the closest member of the lance.  Resulting in anywhere
    from four to twelve units firing their guns at any incoming hostile aircraft.

Variants:
    In 3068, the ATAA received a refit due to the production of new equipment.  The 1-S2, as it
    has been labeled, replaces the twin turret mounted Mydron Model RD 30 mm rotary autocannons
    with quad Mydron Snipehunter 30mm light autocannons supplied by at least a ton of flak
    rounds; in addition to the standard 4-ton targeting computer and C3 system, the 1-S2 also
    mounts an enhanced visual surveillance system capable of visually detecting targets 18 km
    away and a high-intensity spot light for night time illumination.  While ideally the ATAA
    should never have to engage in a ground engagement, reality has seen many ATAA forced into
    ground combat and destroyed by ground forces; as such, the 1-S2 also mounts two additional
    bins of ammunition to allow the use of HEAP and AP rounds.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  7.00                     
Engine:                              260 Internal Combustion          27.00                     
    Cruising MP:                                4                                               
    Flanking MP:                                6                                               
Heat Sinks (Single):                            0                      0.00                     
Control Equipment:                                                     3.50                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                2.00                     
Armor Factor:                                   80                     5.00                     
    Type:                                    Standard                                           

                                              Armor                                             
                                              Value                                             
    Front:                                      16                                              
    R/L Side:                                   16                                              
    Rear:                                       16                                              
    Turret:                                     16                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
4 Light AC/2s                                                Turret                16.00        
Recon Camera                                                 Turret                0.50         
Searchlight, Mounted                                         Turret                0.50         
C3 Slave                                                      Body                 1.00         
CASE                                                          Body                 0.50         
Light AC/2 (Ammo 22) [Armor-Piercing]                         Body                 1.00         
Light AC/2 (Ammo 45)                                          Body                 1.00         
Light AC/2 (Ammo 45) [Flak]                                   Body                 1.00         
Targeting Computer                                            Body                 4.00         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 19
TP: CV,  SZ: 3,  TMM: 1,  MV: 8"w
Damage: (S) 1 / (M) 1 / (L) 1
Armor (A): 3,  Structure (S): 4
Specials: C3S, CASE, EE, MHQ1, RCN, SRCH, TUR(1/1/1)