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Battlemaster BLR-N4
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Alisa Wolfstein
Lyran Alliance
Warrant Officer 1st Class
Warrant Officer 1st Class


Joined: 27-Aug-2017 15:11
Posts: 305
Location: United Kingdom
PostPosted: 09-Jun-2018 08:10    Post subject: Battlemaster BLR-N4 Reply to topic Reply with quote

TRO: Battlemaster BLR-N4
                 BattleMech Technical Readout

Name/Model:         Battlemaster BLR-N4
Designer:           Alisa Wolfstein
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  F
Tonnage:            85
Configuration:      Biped BattleMech
Era/Year:           Republic / 3088
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         16,788,935 C-Bills
Battle Value:       1,730

Structure:            Standard
Power Plant:          255 Light Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Unknown
    Jump Capacity:    150 meters
Armor:                Standard
Armament:             
    10 Small VSP Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The BLR-N4 is a design built using the newly acquired Variable Speed Pulse Laser technology
    which became distributed around the Inner Sphere by the Word of Blake during the Jihad.
    Built around urban combat exclusively, the -N4 thrives in close quarters situations like few
    other 'Mechs do, but it is helpless in open terrain due to the very limited range of its
    weaponry. To help alleviate this issue, a second variant (the BLR-N5) was designed which
    sacrificed some close range stopping-power to allow it to trade blows at distance.

Capabilities:
    The BLR-N4 is all about efficiency. To allow the 'Mech to carry as much weaponry as
    possible, the engine was dropped to a Strand 255 Light Fusion, giving the -N4 a maximum
    speed of 54kph. This meant that the design's engineers were able to fit 10 Small VSP Lasers
    onto the chassis (3 in each side torso and 2 in each arm). The incredible accuracy of these
    weapons at close ranges means that few of the lasers will miss their mark. To make these
    weapons even more accurate, they were linked into a Targeting Computer.
    
    The high heat output of this configuration required the addition of 5 double heat sinks to
    the design (for a total of 15). Because of the large volume of space taken up by the Double
    Heat Sinks, the engineers were unable to use an Endo Steel skeleton, having to instead work
    around a standard chassis. However, they discovered that due to the relatively small engine
    (in comparison to other Battlemaster models) they still had a lot of free weight left over.
    Since the -N4 is specialized for urban environments, it only made sense to equip it with
    jump jets. For reduced heat and a much greater jump capacity, they equipped the design with
    5 Improved Jump Jets (for a total distance of 150 metres). To protect the -N4 against enemy
    electronics, an Angel ECM was fitted, while a C3 Slave means it can provide targeting
    information for its lancemates. Finally, the design was given the maximum armour protection
    possible for an 85-ton 'Mech, while the cockpit was armoured to almost completely negate the
    risk of a stray shot killing the pilot - both help the design to function better in its
    prefered environment.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.50                     
Engine:                                  255 Light Fusion             10.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                        Standard                  3.00                     
Cockpit (Armored):                           Standard                  3.00                     
Armor Factor:                                  263                    16.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             44       
    Center Torso (rear):                              10       
    R/L Torso:                         18             29       
    R/L Torso (rear):                                  7       
    R/L Arm:                           14             28       
    R/L Leg:                           18             36       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
C3 Slave                                                  H                 1          1.00             
Improved Jump Jet                                         CT                2          2.00             
Angel ECM Suite                                           RT                2          2.00             
Improved Jump Jet                                         RT                2          2.00             
3 Small VSP Lasers                                        RT                3          6.00             
Improved Jump Jet                                         LT                2          2.00             
3 Small VSP Lasers                                        LT                3          6.00             
Targeting Computer                                        LT                5          5.00             
2 Small VSP Lasers                                        RA                2          4.00             
2 Small VSP Lasers                                        LA                2          4.00             
Improved Jump Jet                                         RL                2          2.00             
Improved Jump Jet                                         LL                2          2.00             
		

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Sir Henry
Team Bansai
Senior Tech Specialist
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Joined: 04-Feb-2002 00:00
Posts: 4899
Location: United States
PostPosted: 09-Jun-2018 12:30    Post subject: Battlemaster BLR-N4 Reply to topic Reply with quote

No medium or long ranged weapons???

Sad Sad Sad
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Alisa Wolfstein
Lyran Alliance
Warrant Officer 1st Class
Warrant Officer 1st Class


Joined: 27-Aug-2017 15:11
Posts: 305
Location: United Kingdom
PostPosted: 09-Jun-2018 16:31    Post subject: Re: Battlemaster BLR-N4 Reply to topic Reply with quote

Sir Henry wrote:
No medium or long ranged weapons???

Sad Sad Sad


" Built around urban combat exclusively, the -N4 thrives in close quarters situations like few other 'Mechs do, but it is helpless in open terrain due to the very limited range of its weaponry." (from the fluff)
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Sir Henry
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PostPosted: 10-Jun-2018 19:29    Post subject: Battlemaster BLR-N4 Reply to topic Reply with quote

I read the fluff, I just don't care for Mechs without some ranged weapons...

It might work in the Factory on Solaris..
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Alisa Wolfstein
Lyran Alliance
Warrant Officer 1st Class
Warrant Officer 1st Class


Joined: 27-Aug-2017 15:11
Posts: 305
Location: United Kingdom
PostPosted: 11-Jun-2018 06:39    Post subject: Battlemaster BLR-N4 Reply to topic Reply with quote

It's only supposed to be used in environments similar to the Factory on Solaris... that's the point of the 'Mech.
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